Dead Space releases in a few days, and EA Motive has confirmed that the game will feature Ray Tracing effects. Unfortunately, though, the team did not detail these RT effects.
Looking for #DeadSpace specs? We’ve got you covered. Console players have the option to choose between 2 graphics modes:
👉 Quality: 30fps at 4K (UHD) resolution with ray-tracing.
👉 Performance: 60fps with 2K (QHD) with no ray-tracing.PC players keep reading 👇🧵 pic.twitter.com/GxVMjai8QX
— Dead Space (@deadspace) January 13, 2023
Now while this tweet is about the console version, we can safely assume that these Ray Tracing effects will be also present on PC. If we had to guess, we’d say that we’re most likely looking at Ray Tracing Reflections and/or Ray Tracing Shadows.
Dead Space Remake will be using the Frostbite Engine, and will support DLSS 2 at launch. The game will release on January 27th, and you can find here its official PC requirements. Below you can also find its launch trailer!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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10/10 IGN
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original still superior than woke remake
10/10 IGN
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How do you understand so little about computer graphics yet speak so strongly on it?
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Because idiots are loud.
You should inform yourself with a video or two before bashing someone who’s genuinely asking.
A video of what? Professional raycasting? What he said was utter nonsense.
whoever that clown is, ignoring me
Professional raycasting?
You’re making nonsensical conspiracy theories, that developers botch their engines on purpose to make RT look better.
Let me give you some news: Development of AAA games is done around console hardware, the new consoles have very limited RT performance that’s worse than Nvidia’s 2018 Turing GPUs.
Advanced RT is only being pushed on high end PC, and it’s done on top of rasterized games. We’ve only gotten a handful of proper RT experiences like Metro Exodus Enhanced, Minecraft/Quake/Portal RTX.
Simply because now you saw how much better RT looks, you think devs are gimping rasterization, when it was always that bad.
A rasterized game can only compare to RT if it has pre-baked lighting, which means static environments. Making dynamic lighting with rasterization work well, especially on open worlds, is extremely time-consuming and expensive, that’s why not every game looks like Red Dead 2.
It’s not just that RT looks better, it’s the fact that it’s cheaper and easier to develop with, because you’re not baking lighting and resorting to 20 different tricks to approximate how light behaves, which RT can simulate accurately and all in real time.
As RT hardware adoption increases, and reaches a certain point, more games will move to RT entirely, purely for economical and logical reasons, you get the best possible results with less work and more flexibility.
I guess remake will use RT GI, because developers has said they are relaying on dynamic GI now, and it makes more sense to use HW RT for that than software implementation.
RT reflecions would however also look great, because there should be a lot metalic surfaces in this game.
Frostbite doesn’t have dynamic lighting, but I doubt it’s needed in a linear game with controlled light sources like Dead Space. Frostbite’s Flux path tracer is excellent for pre-baked static lighting, but EA’s engine engineers had to do a lot of tricks to provide what looks like dynamic lighting in Need for Speed: Heat.
Are you trolling or something? Frostbite has had dynamic lighting since Battlefield 3.
Do you even know what this term means?
Political garbage this remake is
On the posters that we see around the ship, in the original there were only whites and a few Asians, now allmost all are black.
Allot of NPC have changed gender and skin color.
For example, Corporal Johnston changed from a white man to a black woman. And while the Johnston in the original died right at the beginning, the black woman Johnston in the Remake survives that first attack and has a bit more of a story.
All the women who were already in the original were significantly aged and are now ugly. Beauties are clearly not part of woke’s plans.
The main female character, our hero’s girlfriend, who was a sexy thirty-year-old in the original, now looks like a fifty-year-old wrench.
In the original, Kendra Daniels was a beautiful woman with large breasts. Now she has no breasts and is a lesbian.
Why are you so fixated on color of digital skin?
Sure, so, which RT effects exactly?