Dead Space Remake new screenshots-1

Dead Space Remake will officially have Ray Tracing effects

Dead Space releases in a few days, and EA Motive has confirmed that the game will feature Ray Tracing effects. Unfortunately, though, the team did not detail these RT effects.

Now while this tweet is about the console version, we can safely assume that these Ray Tracing effects will be also present on PC. If we had to guess, we’d say that we’re most likely looking at Ray Tracing Reflections and/or Ray Tracing Shadows.

Dead Space Remake will be using the Frostbite Engine, and will support DLSS 2 at launch. The game will release on January 27th, and you can find here its official PC requirements. Below you can also find its launch trailer!

Dead Space Official Launch Trailer | Humanity Ends Here

17 thoughts on “Dead Space Remake will officially have Ray Tracing effects”

    1. You’re making nonsensical conspiracy theories, that developers botch their engines on purpose to make RT look better.

      Let me give you some news: Development of AAA games is done around console hardware, the new consoles have very limited RT performance that’s worse than Nvidia’s 2018 Turing GPUs.

      Advanced RT is only being pushed on high end PC, and it’s done on top of rasterized games. We’ve only gotten a handful of proper RT experiences like Metro Exodus Enhanced, Minecraft/Quake/Portal RTX.

      Simply because now you saw how much better RT looks, you think devs are gimping rasterization, when it was always that bad.

      A rasterized game can only compare to RT if it has pre-baked lighting, which means static environments. Making dynamic lighting with rasterization work well, especially on open worlds, is extremely time-consuming and expensive, that’s why not every game looks like Red Dead 2.

      It’s not just that RT looks better, it’s the fact that it’s cheaper and easier to develop with, because you’re not baking lighting and resorting to 20 different tricks to approximate how light behaves, which RT can simulate accurately and all in real time.

      As RT hardware adoption increases, and reaches a certain point, more games will move to RT entirely, purely for economical and logical reasons, you get the best possible results with less work and more flexibility.

  1. I guess remake will use RT GI, because developers has said they are relaying on dynamic GI now, and it makes more sense to use HW RT for that than software implementation.

    RT reflecions would however also look great, because there should be a lot metalic surfaces in this game.

  2. Frostbite doesn’t have dynamic lighting, but I doubt it’s needed in a linear game with controlled light sources like Dead Space. Frostbite’s Flux path tracer is excellent for pre-baked static lighting, but EA’s engine engineers had to do a lot of tricks to provide what looks like dynamic lighting in Need for Speed: Heat.

    1. Are you trolling or something? Frostbite has had dynamic lighting since Battlefield 3.
      Do you even know what this term means?

  3. Political garbage this remake is

    On the posters that we see around the ship, in the original there were only whites and a few Asians, now allmost all are black.
    Allot of NPC have changed gender and skin color.
    For example, Corporal Johnston changed from a white man to a black woman. And while the Johnston in the original died right at the beginning, the black woman Johnston in the Remake survives that first attack and has a bit more of a story.
    All the women who were already in the original were significantly aged and are now ugly. Beauties are clearly not part of woke’s plans.
    The main female character, our hero’s girlfriend, who was a sexy thirty-year-old in the original, now looks like a fifty-year-old wrench.
    In the original, Kendra Daniels was a beautiful woman with large breasts. Now she has no breasts and is a lesbian.

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