Dark Souls III feature 2

Dark Souls 3 mod finally adds proper keyboard on-screen prompts/icons (Work In Progress)

My biggest annoyance with Dark Souls 3, as I wrote in our PC Performance Analysis, was the complete lack of proper keyboard on-screen indicators. While the game runs great and is really enjoyable with keyboard+mouse (thanks mainly to the more precise camera movement), it only displays gamepad buttons, thus making menu navigation a nightmare. So I’m happy to report today that a mod is currently under development that will address this issue.

Created by modder ‘kelester’, this mod for Dark Souls 3 changes the icons for the PC version. However, this mod is not complete yet. For example, there are some issues with currency of letters (the game shows Roll as “Q” for example) and some icons have not been changed yet. After all, and as the title, suggests, this is a WIP mod.

Still, this is better than nothing and we are pretty sure that those using keyboard and mouse – instead of a gamepad – will really appreciate this mod. It’s just sad that FromSoftware never officially addressed this issue and we have to rely on mods in order to properly play the game with this specific control scheme.

I seriously hope that FromSoftware’s next title, SEKIDO, will be more friendly to keyboard and mouse players. Because, and as we’ve said countless times, these third-person games can be fully enjoyable with keyboard and mouse. So don’t start saying that they were built for controllers because that’s a really old, clueless and incorrect claim.

Those interested can download the mod from here!

4 thoughts on “Dark Souls 3 mod finally adds proper keyboard on-screen prompts/icons (Work In Progress)”

  1. The fact that they were built for a controller is really obvious when you have one key performing two very different actions in different contexts, but the spatial mapping of the key only being intuitive in one of them.

    Take raising your shield, for example. You might set that to something like TAB, which feels fine… But when you are juggling dual-weapons the ‘raise shield’ key becomes the ‘swing left-handed weapon’ key. So you now have to alternate between (presumably) mouse clicks and…the TAB key when attacking?

    I’m sure some people will swear by it, but it’s not spatially rational or ergonomically sensible. It’s merely functional.

    What I want to see is ports differentiate controls by function, rather than doing some kind of controller emulation. I want to see different controls for, for example, walking vs vehicles, rather than assuming the shoot key should simply be the accelerate key because they are both the same trigger on a controller.

  2. Sekiro is also designed for a controller
    the whole parry timing system is better with a trigger rather with a button

  3. Playing Dark Souls games with keyboard+mouse LMAO! Also FromSoftware’s new game is called “SEKIRO” not “SEKIDO”.

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