Crytek’s Rasmus Højengaard: PC gamers will be still worried about Crysis 3’s multiplatform development

You do remember the Crysis 2 backlash when Crytek revealed that it was going to be a multiplatform title, right? PC gamers were worried about that change and feared that this simultaneously development would impact the PC version. And frankly, they were right. Crytek’s Cevat had stated – before the game’s release – that the company would not invest in features that could not be made into consoles and when Crysis 2 got out, PC gamers found out that the PC version was a simple port of the console one and nothing more. Sure, there were some improvements to the game’s textures (and some graphical features that were only present on the PC) but the game, at its heart, was created with consoles in mind.
PC gamers are still annoyed by that ‘Press Start Button’ screen and according to Crytek’s Rasmus Højengaard, PC gamers will still worry about the multiplatform development of Crysis 3, no matter what.
In an interview with SPOnG, Rasmus said that PC players ‘fundamentally only want Crysis to be on PC‘ and that they will definitely be concerned with the multi-platform development of Crysis 3:
“And, you know, that’s kind of understandable when you consider how the original game – and even Crytek itself – started out. But, we’re definitely pushing this game a lot from a visual standpoint, and for sure there’s going to be visual goodies in it that you can only get if you have a super-high-end PC. “
Rasmus explained that Crytek is trying to offer the same gaming experience to everyone and that gamers with middle/low – end systems will benefit from it.
Rasmus went on and said that nowadays, developers face completely different challenges:
“The challenges nowadays are a little bit different, to be honest. Five, maybe eight years ago, the challenges developers faced were rather broad. Now, the challenges are more specific in terms of technical features. Can you do area-based soft shadows? Ray-traced area lights? Bounce lights? All this memory-heavy stuff that build up the subtleties of photo-realism – these are the things that take up all the computational cycles.”
There is no denying that Crysis 3 will look gorgeous on PC and Crytek promised this time around to include DX11 from the start. However, our concerns – as PC gamers – are not about the game’s visuals, especially if Crytek decides to release the Mod Tools. What worries us is the gameplay itself, as both the nanosuit and the overall gameplay of Crysis 2 were not as good as those of Crysis 1. Environments were more linear in Crysis’ sequel, nanosuit modes were not as dynamic as we’d hoped to, Crytek’s support was non-existent after the release of the Mod Tools and the DX11 Update, multiplayer was underwhelming and died quickly as Crytek did not polish and fix it after release, and Nanosuit 1.0 seemed better than Nanosuit 2.0.
We really hope that Crytek will learn its lessons. However, it seems that the company wants to push some extra graphical effects on the PC version of Crysis 3 and nothing more. And that’s precisely why PC gamers are worried about it.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email