Crytek is well known for pushing the graphical boundaries as both Far Cry and Crysis 1 were – visually – way ahead of their time. However, their decision to start developing multiplatform titles seems to have backfired, as the company is not considered the pioneers of PC graphics. And it seems that’s one of the reason why the company is already tired of current generation consoles and is really looking forward to the next generation era.
In the latest EA live chat, Crysis 3’s producer Mike Read revealed that the company is ‘tired’ of the current generation consoles and that’s one of the reasons why they’ll be putting a lot of focus on the PC platform.
As Read said:
“The current generation of consoles is the longest generation of consoles we’ve ever seen, ever. I think it’s definitely that at least for Crytek it’s coming to the end of its line where we are really unable to… we’re really gonna push the hardware as far as we possibly can.”
It’s pretty obvious that Crytek has hit a ‘wall’ with current generation consoles. Read admitted that the current generation consoles are at their end and that Crytek is limited by them. Of course Read rephrased that sentence later by saying that they’ll do everything they can to push both X360’s and PS3’s hardware, but we bet that everyone got the memo. And although it did pay off this whole porting thing of CryEngine 3 to X360 and PS3, the company cannot simply stand still when there are other companies joining the fight of providing next-generation visuals to the PC.
Read then continued:
“The PC is just allowing us to push that so much more and that’s why we really want to put a lot of that focus to that and to continue building up with our technology base.”
The question here is whether Crytek will develop a PC centric game after Crysis 3 to prove those claims or a tech demo that will be on par with Nvidia’s Dawn Tech Demo, Square Enix’s Tech Demo and the upcoming Unreal Engine 4 Tech Demo.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email