Crusader Kings II gets a massive update with revamped AI

Paradox Interactive has released a new update for Crusader Kings II, the long awaited sequel to Crusader Kings that is developed by the acclaimed team behind the Europa Universalis, Hearts of Iron and Victoria series. This update comes with revamped AI, as well as various fixes and additions and will be auto-downloaded next time you start the Steam client. You can view its complete changelog after the jump.
Crusader Kings II Update Changelog:
– Loading a save where you had marked characters of interest or non-interest will no longer crash the game
– Fixed a bug with the de jure modifier not being initialized correctly for most kingdoms and above
– Fixed a tooltip crash in the Realm Tree
– Fixed an issue with long MP game connection times
– Fixed an issue with burgher heirs retaining burgher laws when inheriting a feudal demesne
– Fixed several script errors with the special CoAs in Dynasty CoA Pack DLC
– The texture in the Dynasty CoA Pack DLC now works correctly on all graphics cards
– Children of rulers now automatically get the appropriate claims when you start a new game (they don’t need to be scripted in)
– Fixed the Steam install script so it won’t run every time you start the application
– In order to ask for an invasion CB, you must be at peace and either have a claim on a primary title of the target’s, or have fewer holdings in your realm
– AI will now change tech focus
– Revised reverse demands for CBs to make them more interesting
– Diplo AI: Will not allow matrilineal marriages with unimportant characters
– Diplo AI: Will say no to marriages that would make valuable courtiers (councillors) move
– Diplo AI: Will be reluctant to let skilled courtiers move to marry
– Diplo AI: Will now sometimes grant titles to unlanded courtiers again!
– Diplo AI: Fixed a bug where a completely beaten AI would surrender too easy
– Diplo AI: Muted AI spam about marriages if player already declined offer
– Diplo AI: Will not declare religious wars for overseas territories that de jure belong to an independent duke or king of its own faith
– Invasion AI: Better at not disembarking into an enemy army
– Invasion AI: Optimized prio target selection
– Invasion AI: Fixed an issue with pointless counter-invasions
– Invasion AI: Will now load armies in port when possible, in order to avoid loading armies onto the wrong fleets
– Invasion AI: Should now understand how to target peasant rebels
– Resigning now changes the checksum, so you cannot join an MP game without restarting the game (which would cause an OOS anyway.)
– Boosted the strength of peasant rebel units by 50%
– Fixed a bug with the CB for the Institute Gavelkind plot
– Upped the length of truces to 10 years (from 3)
– Added fractions to the revolt risk in the province view
– Added a monthly law vote check to make sure laws pass when they should
– Fixed a bug with port buildings not giving more galleys
– Fixed a problem with running the game on large TV screens
– Raised mercenary hire costs a little bit
– Flank leader damage bonus changed from 1% to 2% for each point in martial
– Fixed an issue where granting titles would disband troops
– Fixed an issue with a plot where the target would retain his title even when he folded
– Fixed a problem with playing the Earl of Durhamn causing immediate game over
– Ask for ransom interaction can now be initiated with the liege
– Ask to ransom interaction in the diplomacy window now has a proper title when selecting target
– Rebalanced the initial situation between William, Harald and Harold
– Gave Edward III a claim on France so the 100 years war bookmark will work correctly
– Corrected the history of Gevaudan to avoid dead “Serene Doges” of France at startup and make sure it has prince bishops at the end