Control screenshot for header

CONTROL March Update available for download, adds DLSS 2.0 support, full patch notes

Remedy has just released the March 2020 Update for CONTROL. As promised, this new patch adds support for NVIDIA’s DLSS 2.0 tech. Moreover, it improves the readability of the map, adds button toggle options for Launch and Aim and revises the ability tree.

Alongside these additions, this new patch adds the option to redistribute previously spent Ability Points. It also adds the Shield Rush ability upgrade to the Shield ability, as well as the functionality to zoom in on collectable documents for improved readability.

Naturally, this update also comes with some bug fixes. For instance, it fixes an issue where anything the player did during the Former boss fight broke the floor. It also fixes the issue when Expedition modifiers didn’t apply to Seized enemies.

As always, Epic Games Store will download this latest update. Below you can also find its complete changelog.

CONTROL March 2020 Update Release Notes
NEW ADDITIONS
  • Improved the readability of the map
  • Added button toggle options for Launch and Aim
  • Revised the ability tree
  • Added the option to redistribute previously spent Ability Points. From now on, players can spend Essence at Control Points to get their spent Ability Points back and assign them to different ability upgrades
  • Also adds the Shield Rush ability upgrade to the Shield ability
  • Added the functionality to zoom in on collectable documents for improved readability
  • DLSS 2.0 support (PC)
GENERAL
  • Fixed the issue when the third personal mod slot kept unequipping after updating the game to the latest Expeditions update
  • Fixed the issue where Jukebox Tokens could be obtained from Board Countermeasures before starting the Put A Record On mission
  • Various fixes and optimisations to the localisation, UI, and Photo Mode
  • Various fixes to progression issues
GAMEPLAY
  • Re balanced Charge to deal more damage. Compared to other Service Weapon forms, Charge wasn’t dealing enough damage.
  • Fixed an issue where anything the player did during the Former boss fight broke the floor. Now, only the Former’s smashing attacks will break the floor.
  • Fixed the issue when the melee damage upgrade affected the damage of Ground Slam.
  • Fixed the issue when Expedition modifiers didn’t apply to Seized enemies.
  • Also fixed the issue where completing a Tier 3 Expedition granted rewards below the allowed value.
  • Fixed the issue when after completing the Incinerator and Scrapyard arenas in Expeditions, if Jesse died before leaving the arenas, the player would be able to go back and re-do the missions and farm the rewards continuously until the Expedition timer runs out.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email