Yesterday, we informed you about the possibility of DLSS 2.0 coming to CONTROL and Mechwarrior 5. And today we are happy to report that this will indeed happen. NVIDIA has just announced that both CONTROL and Mechwarrior 5 will officially support this new DLSS technique.
In case you weren’t aware of, DLSS 2.0 offers image quality comparable to native resolution while rendering only one quarter to one half of the pixels. It employs new temporal feedback techniques for sharper image details and improved stability from frame to frame.
DLSS 2.0 uses a new AI network more efficiently, using Tensor Cores to execute 2X faster than the original DLSS. This improves frame rates and eliminates previous limitations on which GPUs, settings, and resolutions could be enabled.
Moreover, and what’s really important in our opinion, DLSS 2.0 trains using non-game-specific content, delivering a generalized network that works across games. This means faster game integrations, and ultimately more DLSS games. So yeah, hopefully we’ll see more games with DLSS 2.0 in the future.
In order to showcase the visual improvements, NVIDIA has shared the following comparison screenshots and videos.
DLSS 2.0 will be coming to CONTROL on March 26th!