Munich’s Mimimi Productions today coloured in a few more details of its irresistible forthcoming 3rd person action adventure Tink. Currently in the early stages of development for Xbox Live Arcade, PlayStation Network, PC and Mac, Tink has already earned the twin honours of being named Game Connection Europe Selected Projects ‘Best Project 2012’ and being the project selected by Gambitious to launch its dedicated game crowd-funding platform.
The first playable prototype of Tink will be presented to public, media and investors at GamesCom in Cologne, Germany, this coming August 15th and 16th.
In Tink, the player steps into the shoes of the eponymous hero, a fearless boy with the power to fill the world around him with dazzling colour. The creeping Bleakness is threatening to replace the vivid world Tink loves with a grey monochrome vista inhabited by unpleasant creatures utterly devoid of colour. Armed with the colours red, green and blue, which give him the power to manipulate enemies’ emotions and the nature of objects around him, Tink embarks on an unforgettable journey to restore the rich rainbow of life to his world.
Johannes Roth, CEO and Founder at Mimimi Productions said:
“With Tink we wanted to create the kind of game that we miss playing in today’s climate of violent combat and bleak post-apocalyptic worlds. Our aim is to give players the same kind of feeling we had when we first played games like Banjo Kazooie, so it made sense to give our hero the power to bring colour back into his world, just as we want to do with gaming. We’re sure there are lots of other gamers out there who want it too!”
After 6 months of intense pre-production, Tink has recently entered the full production phase of its development, with the team now readying to present the first playable prototype to the crowds at GamesCom in Cologne, Germany, this August. The game will be playable for the public on the Mediadesign Hochschule booth, Hall 10.1 Stand E044.
Dominik Abé, Game Director at Mimimi Productions added:
“At Mimimi Productions, we’re convinced that playtesting is one of the most important parts of modern game development. We’re very excited and of course nervous to be showing a playable version of Tink for the first time at GamesCom, and we can’t wait to have the feedback from the players. But first we have a lot of hard work to do!”
Tink is the debut project for Gambitious, the innovative crowd-funding platform dedicated entirely to games. Gambitious offers investors the unique opportunity to have a financial stake in the games it supports, creating a new level of stakeholder engagement with projects.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."