Infinity Ward revealed today lots of details about Modern Warfare 3’s multiplayer mode. According to the developers, MW3 MP will be the most balanced Call of Duty experience and will sport more changes to the game than ever before. Some of them are regarding the game’s map layout, speed of movement and perks. Additionally, there will no longer be a Commando perk, Last Stand and shotgun as a secondary weapon.
Two new games will join MW3’s MP modes; Kill Confirmed and Team Defender. Meanwhile the game will still offer all those classic MP modes like Free-for-All, Team Deathmatch and Domination and 16 maps will be available at launch.
With the addition of those two modes, we’ll also get a host of private match options like Infection, Drop Zone, Team Juggernaut, Gun Game and One in the Chamber.
All 40+ weapons will be upgradeable and players will also be able to level up their own characters. And yes, Killstreaks are being overhauled this time around.
Players are able to choose between the Assault Strike Package, the Support Strike Package and the Specialist Strike Package when setting up a load-out, which reward Pointstreaks in different ways. From those three packages, only the first one works in the same way as Killstreaks in MW2.
The Support Strike Package offers support-style rewards such as UAVs, SAM turrets while the Specialist Strike Package simply rewards players with new perks as they progress a Pointstreak. After the eighth consecutive kill your character receives every perk in the game, before resetting back to none when killed.
Last but not least, CoD: MW3 will also feature Facebook integration and private matches now allow players to create new game modes which are then shared and promoted in the community, with the best making their way into the public playlists.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email