Capcom’s Panta-Rhei Engine Receives Mantle Support For Performance & Graphical Improvements

AMD and Capcom have announced – via a press release – their collaboration on the AMD Mantle API to enhance Capcom’s “Panta-Rhei” engine, enabling enhanced gaming performance and visual quality for upcoming Capcom game titles.

Masaru Ijuin, technical director at Capcom said:

“This will improve the performance of our ‘Panta-Rhei’ engine, which was originally developed for console platforms. Capcom is evaluating AMD’s Mantle technology to help improve the graphics pipeline, and integrate it into ‘Panta-Rhei’ to provide outstanding benefits and impressive performance for gamers as well as the gaming developers.”

Now before jumping around like little kids, this does not mean that Deep Down is coming to the PC. Capcom intends to use Panta Rhei in its future games (that will most probably be multi-platform titles).

Still – and given the fact that Mantle makes the life of developers easier for porting their games – we might see Deep Down hitting the PC in the near future.

Enjoy and stay tuned for more!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email