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Call of Duty: Modern Warfare’s beta netcode was worse than Black Ops 4, Battlefield 5, Fortnite or PUBG

Call of Duty: Modern Warfare releases next month and it appears that it will have some major netcode issues. Battle(non)sense has tested the beta and discovered some really awful results. Now if you’ve played the beta, you may also experienced these netcode issues (we know we did).

Call of Duty: Modern Warfare features a really low TTK and it currently suffers from high latency issues. This combination can be enough to frustrate a lot of players, and lead to a disappointing multiplayer experience. In case you aren’t aware of, TTK means “Time To Kill”. The game has more “lag” than Battlefield 5, Fortnite or PUBG. Its 32v32 mode has also higher latency issues than Black Ops 4’s battle royale Blackout mode.

The first thing I thought when playing the beta was: <<Man, there is something wrong going on here. How can they see me so quickly?>>. And, well, now we know how that was possible. Add to these some servers that may have a higher latency and the game can become a “lagfest” for some players.

Seriously, this is something that Infinity Ward needs to address as soon as possible. This can completely destroy the multiplayer experience that gamers will be getting in COD: MW. Oh, and if the latency issues are that awful in the 64-player mode, imagine what will happen in the rumoured 100-player mode.

Call of Duty: Modern Warfare releases on October 25th. Below you can find Battle(non)sense’s video!

CoD Modern Warfare Beta Netcode WORSE Than Black Ops 4!?

22 thoughts on “Call of Duty: Modern Warfare’s beta netcode was worse than Black Ops 4, Battlefield 5, Fortnite or PUBG”

  1. How is this possible? I don’t know the slightest thing about netcode. But we could land man on moon in the 60s. We have made Minecraft look more realistic than most games out there and we have self driving semi-trucks on the road. Its 2019, how does something like netcode go backwards after 30 years of internet MP gaming?

    1. It’s about cutting costs wherever possible. It’s abominable, but they hope the final effect will be good enough for people not to complain about it (the player base already lets them get away with many crappy practices).

      1. >It’s about cutting costs wherever possible
        Exactly. The beta had dedicated servers, I bet it won’t be the case for the normal game.

    1. It isnt, thats how COD always worked. They do it on purpose for the same reason they built maps that all look like a maze, they do everything they can to keep people from pulling too far ahead.

      1. This is trash game design then. You clear the capture point and then 2s later the enemies spawn right behind you. It happened to me like 20 times in domination 20 and grand war. If this is how they design gameplay then i am out.

  2. I was really looking forward to this game, after playing the beta on PC im not getting it ever. It was the worst multiplayer experience I have ever had, it was like playing with a bunch of kids who were using aimbot. And COD used to be a game I ruled at, I got oneshotted constantly, often after wasting a full mag into someone – I got outsniped by a smg and again instantdied from a mile away too. If this is the quality theyre aiming for, im out for good. Nothing remotely good have come out of infinity ward since the OG’s left back in the day… and sadly this is again a show of trying to milk it so hard, you neglect the basic multiplayer functions.

    1. I thought it was pretty solid except for the Ground War that was a mess. But that’s expected at this point…CUZ IT’S A BETA!!!!

      1. Clearly you suck Up everything they say, at this late in development theyre not going to change anything major and especially not something so fundemental as netcode.

    1. I can guarantee you its lightyears worse than apex because I stopped playing apex thinking netcode was terrible, then I played cod beta and it’s that beta that made me go back to apex and appreciate it a million times more.

  3. I experienced problems if friends of mine from the UK would connect to my party in Spain, but they did not experience lag if they started the party in the UK and i would connect to them, I still had a smashing game, ping was not an issue for me then. Im pretty sure the game only had a few servers around the world, probably on top countries like USA, UK, maybe Germany, Australia and Japan or China, and no servers in the rest of the countries, so no wonder they got high ping.

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