Call of Duty Modern Warfare-3

Call of Duty Modern Warfare will be using photogrammetry

Last month, we informed you about Call of Duty: Modern warfare featuring a new engine and supporting DirectX Ray Tracing. And today we are happy to report that this soft reboot of the Modern Warfare series will be also taking advantage of Photogrammetry.

As Activision noted, the initial photogrammetry results using the new game engine behind Call of Duty: Modern Warfare were so impressive, that the studio began to galvanize into art teams with one overriding goal in mind.

Call of Duty Modern Warfare has been under development for more than two years and Infinity Ward has been applying photogrammetry into the game’s environments without messing up all the game design.

Infinity Ward has also used a tiling technique, adding additional detail for times when you’re close to an object, that benefits greatly from photogrammetry.

As Joel Emslie, Art Director at Infinity Ward, said:

“You get really close to walls, and when you see things up close, [you’re seeing] this detailed tiling technique where you can really notice the detail. You’re probably familiar with 16 or 32 pixels per inch; this will be 64 pixels per inch; almost as real as it gets.”

What this all means is that Call of Duty Modern Warfare will be the best visually Call of Duty game to date, something that will definitely please that felt underwhelming by the graphics of Black Ops 4.

Call of Duty Modern Warfare is currently scheduled for an October 25th release!