Brad Wardell – Deferred Rendering Needs To Die, Ashes of the Singularity Uses CGI-like OSR

Stardock’s Brad Wardell has shared his opinion about deferred rendering and about the OSR tech that is being used in Ashes of the Singularity. Deferred Rendering is a technique used by pretty much all modern-day games and according to Wardell, it needs to die as it has an impact into making all games feel less realistic.

For Ashes of the Singularity, Stardock is using a new technique called Object Space Rendering (OSR). OSR is used in CGI movies and according to Wardell, it makes graphics look clean and crisp.

Naturally, Object Space Rendering is more demanding than Deferred Rendering. As Wardell claimed, OSR is very expensive.