Brad Wardell – Deferred Rendering Needs To Die, Ashes of the Singularity Uses CGI-like OSR

Stardock’s Brad Wardell has shared his opinion about deferred rendering and about the OSR tech that is being used in Ashes of the Singularity. Deferred Rendering is a technique used by pretty much all modern-day games and according to Wardell, it needs to die as it has an impact into making all games feel less realistic.

https://twitter.com/draginol/status/653585355162169344

For Ashes of the Singularity, Stardock is using a new technique called Object Space Rendering (OSR). OSR is used in CGI movies and according to Wardell, it makes graphics look clean and crisp.

https://twitter.com/draginol/status/653582832145666048

https://twitter.com/draginol/status/653584750154772480

Naturally, Object Space Rendering is more demanding than Deferred Rendering. As Wardell claimed, OSR is very expensive.

https://twitter.com/draginol/status/653588279099588609

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email