Brad Wardell – Deferred Rendering Needs To Die, Ashes of the Singularity Uses CGI-like OSR


Stardock’s Brad Wardell has shared his opinion about deferred rendering and about the OSR tech that is being used in Ashes of the Singularity. Deferred Rendering is a technique used by pretty much all modern-day games and according to Wardell, it needs to die as it has an impact into making all games feel less realistic.

https://twitter.com/draginol/status/653585355162169344

For Ashes of the Singularity, Stardock is using a new technique called Object Space Rendering (OSR). OSR is used in CGI movies and according to Wardell, it makes graphics look clean and crisp.

https://twitter.com/draginol/status/653582832145666048

https://twitter.com/draginol/status/653584750154772480

Naturally, Object Space Rendering is more demanding than Deferred Rendering. As Wardell claimed, OSR is very expensive.

https://twitter.com/draginol/status/653588279099588609