Brad Wardell – Deferred Rendering Needs To Die, Ashes of the Singularity Uses CGI-like OSR

Stardock’s Brad Wardell has shared his opinion about deferred rendering and about the OSR tech that is being used in Ashes of the Singularity. Deferred Rendering is a technique used by pretty much all modern-day games and according to Wardell, it needs to die as it has an impact into making all games feel less realistic.

https://twitter.com/draginol/status/653585355162169344

For Ashes of the Singularity, Stardock is using a new technique called Object Space Rendering (OSR). OSR is used in CGI movies and according to Wardell, it makes graphics look clean and crisp.

https://twitter.com/draginol/status/653582832145666048

https://twitter.com/draginol/status/653584750154772480

Naturally, Object Space Rendering is more demanding than Deferred Rendering. As Wardell claimed, OSR is very expensive.

https://twitter.com/draginol/status/653588279099588609

15 thoughts on “Brad Wardell – Deferred Rendering Needs To Die, Ashes of the Singularity Uses CGI-like OSR”

    1. Its expernsive so I highly doubt any multi-platform developer would use it especially since consoles can barely achieve 1080p/30fps with Differed Rendering. Only PC exclusives are going to use it if at all.

      1. So true, think about what kind of visuals we would have by now if all thoes damn consoles were dead!

        This gen is a F*CKN joke.

        But pc is going strong, so I relly hope more devs start using the pc tech again, like the old days..well one can dream huh!

        But the thing is, say DX12/Vulcan, should make games nearly CGI, without to much effort, but those s**ty consoles allways keeps the pc down. Well I only have a PS4 right now, so I know I should just STFU right ..LOL!

        But it it’s just to tide me over unitl I get a rig once again!

    1. Thousands of fully destructible units fight in Ashes of Singularity and every light source (including lasers/bullets) are dynamic/real-time. It’s spiritual successor to games like Supreme Commander and first high end DX12 title. That’s zoomed in screenshot of 3 units (vs thousands of them) from pre-alpha version.

  1. Maybe we can see this sort of thing when next..next? gen consoles come out. 😛 This gen can barely do anything haha, let alone more expensive methods.

      1. Still have doubts about the second one, just look at the pixels on that boar…..I smell another fake landing.

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