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Bethesda will use an upgraded version of the Creation Engine for The Elder Scrolls 6 and Starfield

I think most of us saw that coming. Even though The Elder Scrolls 6 and Starfield target next-generation platforms, Bethesda will be still using for them the Creation Engine. Of course the publisher stated that it will be an upgraded version however we don’t know whether the big issues that have plagued this engine will be addressed or not.

As Todd Howard told Gamestar:

“For Fallout 76 we have changed a lot. The game uses a new renderer, a new lighting system and a new system for the landscape generation. For Starfield even more of it changes. And for The Elder Scrolls 6, out there on the horizon even more. We like our editor. It allows us to create worlds really fast and the modders know it really well. There are some elementary ways we create our games and that will continue because that lets us be efficient and we think it works best.”

Now the big issue here is that the Creation Engine has some major issues like physics being tied to the framerate, inability to use a Field of View (although this is mostly something that Bethesda has overlooked) and the visuals that the engine is currently capable of producing are outdated.

Take for example Fallout 76. From what we’ve seen so far, this new Fallout is a really disappointing game – visuals-wise – for a 2018 release. Moreover, we don’t know whether the engine can take advantage of multi-core CPUs, whether there is still the limitation of 4GB of RAM, and whether there are plans to support DX12 or Vulkan.

Creation Engine, which is basically an evolution of the Gamebryo Engine, is dated. We know it, you know it, modders know it, Bethesda knows it. Unfortunately, though, this engine will power the games that the team will be developing, and that’s a bummer!

Thanks Reddit

93 thoughts on “Bethesda will use an upgraded version of the Creation Engine for The Elder Scrolls 6 and Starfield”

  1. The Creation Engine is like the half-dead grandpa in Texas Chainsaw Massacre and Bethesda and Todd Howard are like the Sawyer family handing his limp, desiccated body a hammer to smash gamers over the head.

    1. They’re milking that engine to the bone, man. I guess they don’t see the need to build a new engine that might take years. They probably are internally building a new engine. They have to be.

      1. less likely, anything that consumes time or money are out of the question unless they know for a fact that it can benefit them financially and they have actual data to back it up. if you google precombines you’ll eventually realize that bethesda is still clueless about some parts of an engine that they made themselves.

  2. BGS lost my trust a long time ago. Their MMOs are all taking the spots of their next singleplayer releases according to their release cycle (ESV was in 2011, ES4 was in 2006, ES3 was in 2002, etc). Also peppered in between these were the FO releases. It’s fcking 2018 and we should have ALREADY been looking at teasers for ES6 for THIS year or next but ESO completely killed that until another 3-5 years. FO76 will do the same with what would have been the next FO.

    GaaS garbage is finally starting to hurt companies like Activision (according to their earnings call today), so AAA is trying to remind us that at some time there will be some good sp coming. I for one doubt we will see anything as dense as a SP ES or FO game and I am not holding my breath for 5 years.

    Best of luck BGS, it’s been nice knowing ya.

    1. ESO was not made by BGS. If I’m remembering correctly, it was directly made by ZeniMax, Bethesda’s parent company.

  3. I have to admit…… I really wasn’t expecting this.

    Even after id Software built id Tech 6 and Fallout 4 fell flat on their faces, these lazy wastes of life are still going to desperately cling to that sad pathetic excuse of an engine?

    Unbelievable.

    1. >these lazy wastes of life

      I wouldn’t go that far. We’re talking about video games at the end of the day, not warlords involved in human trafficking and ethnic cleansing.

      1. They’re charging money for their product, so their consumers have a right to a certain degree of expectations from them.

        Standards & Ethics isn’t just something for law enforcement, politicians and journalists.

        1. Hmm, I’m not sure that there’s a violation of standards and ethics by just “upgrading” a previous engine for a new video game. It is a free market after all. I can understand MAYBE if there was some government mandate forcing people to buy Bethesda games, but beyond that, gamers have no obligation to buy Bethesda games. If they don’t like the direction of the company they can just skip them.

          In the end, it is Bethesda’s capital risk they have to consider since consumers have no obligation to financially support them. If the analytics and internal surveys show that the Creation Engine can still be upgraded further to create a video game product that will be profitable for the company, they have the responsibility to go in that direction, as opposed to arbitrarily investing massively in a new engine for the sake of some creative need.

          Now, purely as a spectator to Bethesda Games’ products, I’d be interested to see what a brand spankin’ new engine would be like, but since I’m not taking on any capital risk in the company(I’m not a shareholder) I understand their desire to milk every last penny out of the CE.

          As someone who just an hour ago made a joking prod at Bethesda for rustling the half-dead zombie of the CE out of bed for yet another go, I have to admit that I can’t complain about their business decisions since I have no stake in the company either way.

          At the end of the day, Bethesda has to do what they feel is best for them, put out their products on the market and let consumers vote with their dollars on whether or not Bethesda’s choices were the wisest. If ES6 comes out, uses yet another iteration of the CE and flops THEN YOU KNOW Bethesda will then realize an entirely new engine is a necessity.

          1. “In the end, it is Bethesda’s capital risk they have to consider since consumers have no obligation to financially support them.”

            But that’s the entire point, right there, coupled with this;

            “If the analytics and internal surveys show that the Creation Engine can still be upgraded further to create a video game product that will be profitable for the company, they have the responsibility to go in that direction, as opposed to arbitrarily investing massively in a new engine for the sake of some creative need.”

            Fallout 4 was a humiliation for the company to the point that even the sycophants took shots at the ridiculously poor graphics and the underlying bugs. This would normally spur a company into upgrading their tech, regardless of if they actually want to or not. If nothing else, Corporate usually has some brain-dead analyst saying “yanno, methinks it’s time to upgrade tha tech, man.”

            As such, normally in such scenarios one would run the models of costs vs. losses in regards to delaying production by at least a couple of years in order to refit id Tech 6 and come out in favour of the refit, but I guess in this case Bethesda either ignored the models, or didn’t bother to run them at all, because I can’t see how else they pulled off this decision.

            I mean, they even took flak with the Skyrim re-release on the Nintendo Switch having the same 7-year-old bugs as the original release and yet they’re still going to take the risk of reusing this antiquated joke of an engine, which was old 5 years old and now is just a rotting antique? That’s not smart, or responsible.

          2. My response below is purely a Devil’s Advocate position…

            >Fallout 4 was a humiliation for the company

            I don’t think the sales figures reflect any kind of humiliation. It really is a tiny, tiny minority of vocal fans that voice displeasure about this or that. When you have a game sell 20 million copies, that’s the collective consumer base saying “We like what you’re doing so keep doing it.”

            I’m a content creator/comic book writer/artist. If I had a project sell 10,000 copies that would be a win. If I had 20 people disparaging it, those 20 voices wouldn’t influence me more than the 10,000 sales would.

            Money talks. If Fallout 4 sold easily over 15 million copies on a dated engine, it makes no fiscal sense for them to drop millions on a brand new engine when the message from the consumer is telling them that the Creation Engine is good enough. That market signal is far, far more influential that a few dozen(hundreds max) disparaging voice on the Internet.

          3. Just going by historic precedent throughout the industry, they don’t usually let their tech get so dated. Even U-BE-SOFT with their toilet-paper-grade record never let things get this bad. The backslash against Fallout 4 may not have been an “overwhelming” amount of the community, but I daresay a sizeable chunk of it expected a real engine upgrade, rather than another lazy hack job.

            Sales, while very important, ultimately aren’t everything, especially in the video game industry. Granted, Bethesda’s used to just ignoring the criticism slammed at her, but even so, as Blizzard most efficiently just proved with Diablo Mobile, every fanbase has its limits – even the Cult of Blizzard – and eventually Bethesda’s is going to reach theirs, too.

            In that regard, I suppose it’s also worth pointing out not just the massive waiting periods between TESV and TESVI (because no, re-releasing Skyrim does jack sh*t in that regard), but also that people don’t just want a new TES game, but rather, a new good TES game. Right now, if Fallout 4 and 76 are anything to go by, Bethesda seems to be thoroughly incapable of creating quality entertainment, so coupled with this “no new engine” bullsh*t, they’re really pushing whatever good faith they’ve got left in their fan-cult community.

          4. >get this bad

            Again, purely Devil’s Advocate, but that’s subjective. If a game engine is sufficient to deliver an experience that satisfies tens of millions of people, Bethesda has no incentive to change course. I can understand if a game engine is so “bad” that it’s buggy beyond reproach, then that’s one thing, but if the CE was that bad(in consumers’ perception) then CE games wouldn’t be selling as well as they are. Bethesda games have always been extremely disjointed, awkwardly executed and insanely buggy, but for some intangible reason, fans let all of that slide, and that’s their prerogative to do so. It doesn’t have to make sense from a business perspective; all that matters is consumers’ consent.

            Remember, it’s what the consumers’ vote is acceptable to them. A group of fans may think the CE is an outdated garbage fire, but if 20 million unconcerned consumers find it satisfactory, then that’s what has to be what holds primacy for Bethesda as a developer.

          5. Just because a product sold, doesn’t guarantee people are satisfied with it and are lining up to buy the sequel – especially in the video game industry.

            And as I said, cultist fans let things slide to a degree. Eventually even the most fanatical of cults gets pushed over the edge and revolts, as we just saw with the Cult of Blizzard turning on their overlords en-masse and then deploying in-shock questions of the “is this an April Fool’s joke?” variety, as they attempt to understand how their blind sycophantism led them to this point.

          6. But fans have been buying CE games at an increasing rate since Oblivion. And these games release on multiple platforms in staggered release dates. Fallout 4’s success didn’t come from nowhere; it was a steady build starting in 2006.

            Fan revolts don’t matter if it’s in comments sections only. The company doesn’t see that in their balance sheets and quarterly sales reports. Talk is cheap and actions speak louder than words.

            Modern geek culture is especially guilty of this, which is sending mixed messages. For instance, some will say how much they hated the new Star Wars movie but will say “Oh, I’m going back this weekend just to remind myself how terrible the movie was.” As far as Disney is concerned, that’s a vote to stay the course.

            I know that on the Internet it’s easy to find people to agree with, but by and large, consumers (especially gamers) will forgive almost anything as long as their investment gives a worthy return of entertainment. For most gamers, what they’ve gotten out of CE games is apparently enough not to warrant Bethesda feeling pressured to shake things up and build an entirely new engine.

            Although it is fun to poke fun at Bethesda for really getting their money’s worth out of CE, gamers are telling them “Give me more.” by their actions. Regardless of whether we agree or disagree with that, that is the state of the matter, and the sales figures are showing this to be the case.

          7. Just because sales have been up, doesn’t mean they won’t go down. Fallout 76 just launched, let’s see how well that does, as it should help to provide us with a measuring stick regarding how p*ssed off the Fallout fanbase really is right now. Granted, it won’t be a particularly accurate one since this is a spinoff game, but even so, it’ll be good for a general idea.

            Except Solo actually financially failed, no matter how many people went back to rewatch it (Last Jedi also underperformed, no matter how many people try to dismiss this fact) and Marvel was also forced to cancel a lot of its SJW comics because they weren’t selling, so obviously the backslash was real, after all.

            Sure, some of it is always just people on the internet – especially in video games, people have hated Call of Duty for, what, a decade, now? If not longer, but it still sells, but that’s not always the case. If Call of Duty missteps, as proven in the last couple of years, people won’t buy the game. Infinity flopped, World War II didn’t do so well, etc. CoD isn’t toppling its own sales records any more for a reason.

            Also, you seem to be giving consumers far too much faith; Disney’s Star Wars is hanging on by a thread. If Episode 9 is another political joke, Disney Star Wars is dead. Marvel only has an opportunity to recover because comic books routinely reboot themselves, and the fanbase knows this, which is exactly what they’ve wanted since the beginning. Likewise, video game studios who burn their reputations badly enough don’t usually get a chance to recover with the fanbase. Big publishers can take the hit because they’re monoliths, but even they don’t ever recover their sterling reputations, any more, they just brace against the impact and power through it – especially Bethesda.

            But most importantly, by comparison to comic books, video games don’t often “go back” to their roots or reboot themselves in a manner other than “let’s make it more shooty shooty!” Hitman did, sure, but Hitman also issued a letter of apology to its fanbase. How many times have you seen that happen in this industry? Warner Bros. never even apologised for Arkham Knight PC. Most IPs that misstep and underperform end up being shelved, just look at how many EA’s killed through excessive milking tactics which have caused disastrous fanbase exoduses.

            And Bethesda is already on really thin ice with its Paid Mods program, as it is.

          8. >Just because sales have been up, doesn’t mean they won’t go down

            But they haven’t gone down… in over 10 years. That’s my point. Bethesda is operating on the “If it ain’t broke” model and it is a sensible one, at least in the sense that CE games are apparently good enough for tens of millions of consumers.

          9. Dude, gaming and more so PC gaming isn’t going down, ever. You really like to talk and almost always negatively like you can do so much better, well go on, make the world’s greatest company and engine and game please, I am dying to play it.

            PS Logged 240 in FO4 and never even started the main story line in Diamond City, I must be a stupid blind fanboi. Nah, I just like the god damn game without any prejudice or retro hate.

          10. Okay? I mean, considering my standing opinion of you, I don’t even know what else to put here…..

            “PC gaming isn’t going down, ever.”

            I mean, that’s not even what I said, but, okay?

          11. Aint this the same case with Activision’s CoD – Quake 3 engine and Blizzards WoW – Warcraft 3’s engine? Sometimes i wonder how Crytec and Dice keep making new engines year after year when those few successful cases has shown that even using the oldest tech can still dumps a ton of cash on you 😛

            Not that i mind , i love new engines for sure, but it makes me wonder why some are over doing it, while others dont even do anything about that.

          12. Activision stopped licensing Quake 3 tech as of Modern Warfare 3, which was back in 2011. The games continued to look like trash until they massively redesigned the engines for the new-gen consoles, but yeah.

            As for the WoW Engine; yeah, but in WoW’s defense, they started development on it in 1999, and it launched in 2005, so to move that entire game over to a new engine at this point would be a gargantuan task that would take years.

            Unfortunately this is a sad side-effect of MMOs; they use really old tech – sometimes it ages well, sometimes it doesn’t. EVE Online still uses monolithic tech, but it’s moddable enough that the game looks and continues to look amazing with every visual overhaul.

            SWTOR is also a good example of this; they used the already-old Hero Engine as a basis, heavily modified it, and shat out that ridiculously mediocre-looking thing, in the end.

          13. Haha they did? Lol, took them years but better late than never i guess. It still looks pretty bad tho.. hmm..i wonder whats up with that “new”engine.

            It is, i see wow in a funny way. I wish all games were like Wow. constantly improving until reaching perfection. Imagine if Valve kept updating Half Life 2, or.. well there are many cases so i wont start naming them, you get the point. I know its just a dream but i sure want it. I hate how most games are once done = done. I know why it wont happen, money as always talk but it sure doesn’t hurt to dream.

          14. TLDR, its what razorfist said in his skyrim review “The game isnt bad, but think 2-3 games down the line and things are not looking good”

            Fallout 4 is worse than skyrim and fallout 3, fallout 76 is even worse and since morons buy these repettive skinner boxes, you can guess that the next game will be even worse. Looking at what i see in fallout 76, i dont see the point of being excited for starfield anymore. It will be some always online repettive mmo trash with microtransactions.

          15. Hundreds max? You realize how many views Bethesda Bug videos get? Try millions.

            Fallout 4 sold well because of Skyrim and New Vegas, previous games.

          16. >That’s not smart, or responsible.

            It is smart and responsible to save the time, money and personnel resources it would take to create a new engine from scratch to instead upgrade what you have to create an acceptable form of entertainment for consumers who obviously aren’t objecting to it enough that it’s reflecting in Bethesda’s bottom line.

            I know that on the Internet that we like to complain about everything, but actually doing something in this instance for Bethesda would be massively disruptive for the company with a highly questionable return on that investment. It’s not worth the risk for them to take.

            I don’t plan to buy ES6 or Starfield either way, Creation Engine or brand-spanking-new one, but I understand their position.

            I’m currently using an 8yo PC for my business. Would investing in a brand new PC help my productivity? Maybe, but it’s not worth the investment to find out because my current PC is good enough.

            All we need to understand is this: if Bethesda believed that it was in their and their shareholders’ best interest to build a new engine to support future game releases, they absolutely would build a new engine. This is not an arbitrary decision; it’s a highly calculated one.

          17. There is, however, a clear difference between assuming something is and will continue to work, and something actually working and continuing to.

            They’re taking a risk, a very big risk, a very big gamble, based on their own personal assumptions, most likely. This doesn’t guarantee payoff, it guarantees risk and potential backslash. The entire history of the video game industry says that such scenarios overwhelmingly ultimately end up coming back around on them, and as I already said multiple times, Bethesda is already on thin ice.

            Also, you really should upgrade, if for no other reason than parts are going to start failing on you soon and you’ll be left with a semi-working machine until you replace them.

          18. I’m thinking that with the massive backlash of Fallout 76, Bethesda might update their engine from the Creation Engine to something else, thus resulting in a less buggy engine for Starfield and next-gen, something they desperately need with all the backlash that games that are getting bugs despite the ability to fix the problems creating the bugs

          19. We’ll see. The problem with Bethesda is they’re used to taking flak, but historically they’ve always ignored or just completely disregarded it, so unless it’s somehow THAT BIG, unless it’s something that the apologists can’t just wave away (yet again) then I’m not sure it’ll matter to them, even if Fallout 76 fails to make a profit.

          20. I think that due to the overwhelming amount of criticism of Bethesda due to Fallout 76 and it’s graphics, bugs, glitches, and just its general problems will eventually lead to a complete overhaul of the Creation Engine. I believe that they need a full overhaul, because the Creation Engine is very flawed, and it sucks, cause Bethesda has so much potential

          21. Even if they do “overhaul” it (which they’ve allegedly already done for Starfield, it won’t solve the underlying problems; unless an engine is by its nature built to be modular (see: Unreal 4 vs. Unreal 3), then you just can’t change its nature, and from what we’ve seen of it so far, it doesn’t seem to be particularly modular, just very “elementary” to work with (their own word).

          22. To be fair, every engine is modular. The creation engine isn’t a bundle that’s tightly wrapped with everything it needs close together. Inside an engine there are all the different pieces for each individual aspect of the full engine. Yes, you can add and remove certain parts, and that is going to be glitchy, until you can upgrade everything to an equal level.

          23. Yes, but there’s always a degree of modularity involved in each game engine, and we don’t know how modular the modified Gamebyro-turned-Creation Engine is. All we know is that it’s aged horribly, and Bethesda refuses to let go of it, preferring instead to just “modify” it to some unspecified degree for use in Starfield and in turn Elder Scrolls VI.

          24. While I do agree it is outdated, and I do agree that they refuse to let it go, I think that is besides the point…to a degree. I think they need to start working on a new engine. They have the resources, and they have enough backlash that it should give them the motive to start working on a new engine.

          25. “I think they need to start working on a new engine. They have the resources, and they have enough backlash that it should give them the motive to start working on a new engine.”

            And I agree, but as I said, Bethesda is used to waving off criticism, so unless Fallout 74 massively falls flat on its face under overwhelming waves of “F*CK YOU”, I expect they’re going to waive off any criticism once again and trundle on with their Starfield and TESVI plans as-is.

          26. I really think that Fallout 76 will fall flat on its face since it is the only game from Bethesda that I can find that doesn’t have a rating above a 8/10 on IMDb. Not to mention that due to the competitive nature of countries with a free-market economy, they’re going to have to greatly improve their games in order to stay extremely relevant. My only worry is that so far, Fallout 76 has been economically successful (as far as I know).

            What I think needs to happen is that Dying Light 2, which has multiple story based RPG elements based on what the devs, and Chris Avellone have said, needs to be successful. Like David and Goliath. The Goliath (Bethesda), getting undermined by a small Polish studio (Techland).

            Due to the nature of the gaming market and a low amount of RPG games present, Bethesda has generally had very little competition when it comes to RPG’s allowing them to become lazy. If someone can greatly challenge them, then it’ll be for the best

          27. “UK: Spyro sold more physical copies at launch than Fallout 76”

            Yeah, okay, I’m sold now. If ZeniMax expected to many ANY profits at all off of Fallout 76, then they’re definitely going to be reacting to this……

            Though we’ll have to wait and see if it has any actual impact on their long-term plans; Starfield might be very well too deep into production at this point for ZeniMax to bother delaying it, so they might ultimately decide how to proceed on TESVI based on how Starfield ultimately performs.

          28. This is what needed to happen to Bethesda. I think they’ve been going down a more – dare I say it – Call of Duty path? The games are just kinda getting repetitive while losing the features that the fans liked. I guess that the Halo series might be a better comparison. They are casualizing their games thus alienating the fan base that allowed them to get where they are.

            What they need is to get Doom (2016)-d. Put on a new coat of paint, re-establish their identity, appeal to a large fan base that wants their content, and as we’ve seen over the years, the more RPG elements in games that have them result in those games doing better than similar ones without them. This is due (I believe) to games with RPG elements seeming more hand-crafted, and better implementing the player into the lore of the game world.

            Think Dark Souls vs Monster Hunter. Both are large open world RPG’s, but I think Dark Souls does this better due to stat systems, a way better weapon and armor system, an infinitely better online aspect, and replayability due to role playing. Are there many options in Dark Souls that lead to different story outcomes? No. But there are the NPC quests, the different builds, the numerous optional bosses and covenants. In Monster Hunter, you do only that, and it is tedious. You have to track down the thing, and then hunt down the thing in boring repetitive ways. (This is all based on my experience in both games)

            If Bethesda had a resurgence and had a huge update in its RPG systems, the fans that got into Bethesda from Skyrim and Fallout 4 won’t be disappointed because it’s an expansion on the things in those games, while the old fans would also enjoy that because it would be like what brought them into the games in the first place.

          29. They need to make New Vegas 2, but they won’t, because Obsidian now belongs to Microsoft, and Bethesda is too incompetent to make a respectable sequel to New Vegas – regardless if it came bundled in an Elder Scrolls skin or a Fallout skin.

          30. I think they need a spiritual successor, in that it takes all of the features, improves them, and slaps it in a new game engine. I don’t want to see a sequel to a spinoff.

          31. With the absence of a competitor in Sci-fi rpg’s, Bethesda really has the ability to make an amazing game, however, they cannot keep the same parts in the creation engine that they currently have, or they need a completely new engine. Furthermore, they’re going to have to look back at prior games that are the fan favorites, and look at everyones problems with the more recent games.

          32. I suppose it’s down to whether or not Squadron 42 comes out before Starfield, or not. If it does, it’ll definitely have an effect on how people look at Starfield, whereas if it doesn’t Starfield will have a significantly easier time, but after FO76, it’ll definitely have trouble, regardless.

          33. That is what we should hope for. The harder time Bethesda has earning back trust, the better they are going to make their games. They’re going to have to work harder due to the backlash from all the games that players have found unsatisfactory in RPG elements. Another thing that I think will make Starfield (potentially) great, is the amount of time they’ve spent on it. They were talking about it and making ideas for it when they were still making Fallout 4. This leads to the ability for something amazing to come out of it, but we”ll have to wait and see.

          34. “They were talking about it and making ideas for it when they were still making Fallout 4.”

            Sounds more like the recipe for a disaster, right there. Fallout 4 stripped out so many elements that unless they went back afterwards and redesigned a lot of the gameplay based on feedback, chances are it’s just going to be Fallout 4.5.

          35. That could be the case, however, it could also mean that it has more RPG elements implemented due to the amount of time they have had to make it better, along with the criticism they’ve gotten from Skyrim, Fallout 4, and Fallout 76 gives it the ability to be one of the best Bethesda games in recent history, but they need some things implemented

  4. that sack of shet of an engine needs to be scrapped and built from ground up, this should be an obvious red flag to everyone.
    also that word “efficient” should tell you a lot about what bethesda prioritize, they’re all in it strictly to be on a money making schedule.

    1. different developer and different engine, bethesda will stick to their engine no matter what because if they had a standard in their mind they’d have abandoned their engine long time ago.

    2. Same reason ghost warrior 3 run like trash, cryengine is not made to make open world games, idtech engine is not made to make open world games either.

  5. Just make a new damn engine already. You can only polish a turd so many times. Yes yes ik modders will fix it bethesda

    1. But will they. If they attempt to restrict mods any more than they already have, modders will have a hell of a hard time fixing anything.

      1. I think that is why Bethesda has stuck with this engine. They have a large modding community that not only fix their games for free but also add considerable replay value to them with their mods.

        1. Could be, but they’ve also alienated a part of that community with their restrictions and their paid mod programs. If they restrict this any more, how many people will actually make the jump to TESVI?

          Especially considering how they’re treating modders with FO76, as it is. If they decide to delay mod tools on TESVI as well, that’ll serve to f*ck them over very badly.

  6. “We like our editor. It allows us to create worlds really fast and the modders know it really well”

    Would those be the same modders who Bethesda,

    – ceased allowing to publish mods for new games on Steam Workshop?
    – caused much angst among due to the ‘Paid Mods 1.0’ debacle?
    – now financially profit from via Creation Club aka ‘Paid Mods 2.0’?
    – has confirmed no modding support for until December 2019 with Fallout 76?
    – has confirmed will be limiting mods to private servers only with Fallout 76?
    – keep breaking functionality of many of the best mods due to the ridiculous system whereby Creation Club updates to Skyrim & Fallout 4 necessitate having new executable files?

    Yep, thought so. So spare us the pretence of acting in the best interests of modders.

  7. “Creation Engine has some major issues like physics being tied to the framerate”

    There’s thankfully a Skyrim and Skyrim SE mod on the Nexus by the name of ‘(SKSE) Havok Fix’ and ‘(SKSE64) Havok Fix’ respectively which goes a long way to limiting the impact of said problem. For Skyrim SE users I’d highly recommend using it in tandem with ‘SSE Engine Fixes’.

  8. AAA games nowadays are badly optimized and are nothing more than repetitive skinner boxes made to make you buy microtransactions. Why bother?

  9. Like they used an upgraded version of Gamebryo to make Skyrim and called it Creation Engine when its really just a modified Gamebryo.

  10. Considering an engine like the Source Engine can be used to create games like Titanfall 2 I guess the Creation Engine can still be used to create good looking games. If the developers puts effort into it.

    1. The Source Engine is extremely moddable and it showed this with Titanfall, the Gamebyro Engine that Creation is based on doesn’t seem to be so moddable – or, at least, they’re not willing to put in the effort, as we saw with Fallout 4 and again with Fallout 76.

  11. Playing Red Dead Redemption 2 at the moment. Rockstar does open world many times better than Bethesda. Bethesda is missing fluid motion and interactions

  12. Talk about hype being deflated. Ugh…. Bethesda was never the pinnacle of gaming or anything, but they’re really disappointing these days, even by Bethesda standards.

  13. This is the end. TESVI with grass who spawn from nothing at 20mt. No view distance, no hope to have a game with good distance graphic.

    Shame on you Bethesda.

  14. I’m not looking forward to this ES. Looks like its going to be a real bad entry, never mind the the old engine. I don’t like the idea of a “Redguard” themed game. Stinks of POC pandering to me and I doubt its much of an upgrade over Skyrim. Bethesda clearly ain’t what it used to be.

  15. There is no excuse for them to not build a new engine especially when Skyrim and Fallout made them so much money ! This is whyi think Todd is bad for BGS and him and his team are been praised for ruining BGS.

  16. Omg man they are out of their minds and worst part is both games are going to sell like chocolate. Incoming moonwalking npcs and 2 liners from same 2 actors and cotton candy combat and 25fps on 2080ti with ps3 graphic

  17. I’m kind of shocked at people who think you need to re-invent an engine every time you make a game. I agree strongly, that iteratively improving upon an engine you got down already is far more efficient. It’s actually better for some games that engines progress and don’t start from scratch every time.

    1. You right if its a good engine, but Creation Engine was never good, its filled with bugs, hard to create on, has horrible system issues, complicated for no reason, limiting, resource hungry, and so on ask any modder and they will tell you that its POS.

      Sometimes you need to start from zero, especially these days when we have Vulkan that runs amazingly fast on every hardware.

  18. Why they insist on the past? I was excited for TES 6, but this news turned me off. After Fallout 4 I just can’t stand that engine anymore.

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