BeamNG’s Drive Is Now On Steam Greenlight

BeamNG’s Drive is an amazing tech demo that features a proprietary soft-body physics engine that simulates every component of a vehicle in real time, resulting in realistic, dynamic behavior. The company has just launched its Steam Greenlight campaign, so that you can vote in order to bring it to Valve’s distribution service.

As the team claimed about its tech demo:

“The driving feel is authentic and visceral, and crashes are realistic and violent; yet the physics are accessible enough to drive with a keyboard or gamepad while still being authentic with a full racing wheel with uncompromising realism. “

Here are the key features of BeamNG’s Drive:

  • All future updates to BeamNG.drive included for free (alpha, beta), also including the final game
  • Soft-body physics sandbox
  • 7 detailed, customizable, destructible vehicles
  • 7 terrains to explore and drive across
  • Frequent free updates adding terrains, vehicles, features, gameplay, and bug fixes
  • Full modding and content creation capabilities – make maps and vehicles, and script gameplay
  • Use the built-in terrain editor and any 3D modeling, image editing, and text editing software
  • Your purchase of BeamNG.drive Alpha Access grants you a serial key with which you can download the game and update it to the latest version.
  • Online authentication is only necessary to update; the game itself does not need an internet connection to run.
  • You also get exclusive access to a section of the forum where you can talk directly to the devs and report bugs, suggest features, etc.
  • The exclusive forum section also contains 3rd-party content, including vehicles and terrains.
  • In addition, you get a little BeamNG.drive logo under your avatar.

The team aims to implement MP support in a new build, though right now it is focusing on the single player career mode, various driving events, fixing bugs, and creating more content. Oh, and the game is open to mods.

Have fun!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email