Senscape officially announced that their Dagon game engine is open-source as of today. In addition, the development team has scheduled an AMA session on reddit.com for February 14th at 4PM EST (9PM GMT), in which it will be taking questions about this and other key topics including Asylum, Scratches, Lovecraft, horror and adventure games.
The Dagon engine is immediately available in its GitHub repository along with extensive information on how to use it. An SDK is being prepared for the purpose of enabling fans to create and play their own stories based on the deeply detailed game world.
Agustín Cordes, founder and lead-designer at Senscape said:
“In response to requests of many Asylum fans as well as to the benefit of colleague developers, we have decided that the Dagon engine will be open-sourced with immediate effect. Many other game genres allow you to create mods, so why not an adventure game?”
Open-sourcing the Dagon engine grants everyone access to a powerful tool that was originally created for the upcoming horror adventure game Asylum, which is inspired by the writings of H.P. Lovecraft and builds upon the success of sleeper cult hit Scratches. Having recently been Greenlit by the Steam community, a Kickstarter campaign is now underway that allows horror and adventure game fans alike to take part in the project and help fund the final lap of development.
At the time of writing, the Asylum Kickstarter campaign has raised 72% of its $100,666 goal with 14 days left in its campaign.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."