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AMD HyperX will add Fluid Motion Frames in all DX11/DX12 games

At Gamescom 2023, AMD revealed that HyperX will add support for Fluid Motion Frames in all DX11 and DX12 games. According to AMD, this will significantly improve performance in all DX11/DX12 games thanks to frame interpolation.

The big question now is how good this solution will be. Because, while AMD claimed that no one has ever done something like that, all modern TVs already feature motion smoothing/interpolation. If AMD’s solution has the same latency issues that modern TVs have, then it will be a laughable solution. And if the HyperX Fluid Motion Frames tech is as good as NVIDIA’s DLSS 3 Frame Generation, why does AMD invest resources and money in FSR 3.0?

A lot of people criticized NVIDIA for its DLSS 3 Frame Generation tech. Thus, it will be interesting to see how these people will react to AMD’s Fluid Motion Frames tech.

AMD’s HyperX will support Fluid Motion Frames interpolation in Q1 2024. This universal solution will be different than FSR 3.0. AMD FSR 3.0 will first appear in Forspoken and Immortals of Aveum this Fall.

For those wondering, AMD did not reveal any plans to add support for FSR 3.0 in Starfield. Thus, you should not be expecting to be playing this highly anticipated game with this tech anytime soon. AMD will most likely add FSR 3.0 support in Starfield in 2024. Or at least that’s my guess.

Lastly, it appears that Avatar: Frontiers of Pandora will be an AMD-sponsored title. And, if it follows Starfield’s example, we can assume that it will not support NVIDIA DLSS 2 or NVIDIA DLSS 3 (UPDATE: Avatar will support both DLSS and FSR 2.0).

Stay tuned for more!

24 thoughts on “AMD HyperX will add Fluid Motion Frames in all DX11/DX12 games”


      1. For those wondering, AMD did not reveal any plans to add support for FSR
        3.0 in Starfield. Thus, you should not be expecting to be playing this
        highly anticipated game with this tech anytime soon. AMD will most
        likely add FSR 3.0 support in Starfield in 2024. Or at least that’s my
        guess.

        what am i missing. amd provides the devkits or whatever. but the devs themselves have to actually add the tech to the game.

        1. “AMD’s HyperX will support Fluid Motion Frames interpolation in Q1 2024. This universal solution will be different than FSR 3.0.”

          1. FSR 3.0 was also mentioned in the article, which is what he’s quoting. The assumption by the writer that AMD will be adding FSR 3.0 support to Starfield is more than likely wrong, and while AMD will probably be providing support to Bethesda it will ultimately be the Bethesda devs who add it to the game and not AMD’s devs.

  1. Apparently some people find gamemotion plus on Samsung displays usable. I’ve never tried it myself but I’ve also never tried using motion smoothing on my CX while gaming. Maybe the latency (and artifacts) can be tolerated with enough use. Gonna give it a shot…

    1. Frame interpolation found in TVs is awful. It’s nothing like DLSS frame generation or (HOPEFULLY) what AMD can offer with their tech. This is because the processing being used to handle frame interpolation in a TV is like a solar powered calculator compared to a supercomputer in these GPUs. This is why I always just laughed when I saw people comparing TV frame interpolation to DLSS FG. They are worlds apart in performance

      1. The driver level AMD interpolation will work similarly to what TVs do, because it’s working without any access to the engine.

  2. The biggest piece of news here, is that unlike DLSS 3, which is restricted to GeForce RTX 40-series “Ada,” FSR 3 enjoys the same kind of cross-brand hardware support as FSR 2. It works on the latest Radeon RX 7000 series, as well as previous-generation RX 6000 series RDNA2 graphics cards, as well as NVIDIA GeForce RTX 40-series, RTX 30-series, and RTX 20-series. It might even be possible to use FSR 3 with Arc A-series, although AMD wouldn’t confirm it.

    1. wow AMD is so nice, they are the little man’s brand so cuuuuute.
      Has it ever crossed your cultist mind that AMD is literally forced to do this for better PR and brand tribalism with its horribly inferior FSR tech

    1. Well good for you if you can afford an RTX 6090. For the rest of us peasants, we’ll take anything that can give us a better experience without spending 2000$ on a GPU.

      1. He probably only plays 10 year old games.
        Even a 4090 cannot give high framerates in modern advanced games without using DLSS.

    2. I do actually. This pseudo AI antiailiasing and motion smoothers that add tons of artifacts will soon make games look like compressed by Youtube.

  3. I am very interested to try this out on old games that are capped at 60fps… Edit: no I won’t because it will only work on AMD GPUs.

  4. My dream is to have this implemented in any game with dlss 2 support, dlss2 + amd frame interpolation will make my 3080 last a lot longer

  5. Hypr-RX isn’t it? Looking forward to what it will bring, now need to upgrade to RDNA-3 7800xt looking likely

  6. I want longevity to my 3090 so that I can get a 50-series GPU. Skipping 40-series. If it works similar to DLSS3 (which it should) I could easily use my 3090 for quite awhile. Right now with more games supporting DLSS3, I feel I’m missing out on some great performance though even with “more” games it’s still considered far and few. With the future looking not so great for the pricing of GPUs, what AMD has done with FSR2 and now FSR3 is commendable. Visual quality I’m not expecting it to be as good as DLSS3 right from the start, but it is still a start… It’s quite a wait though for FSR3 (end Q1 2024).

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