Modder ‘Instanity’ has released two 8K Texture Packs for The Witcher 3 Next-Gen that overhaul Geralt and Yennefer. As the title suggests, these mods bring 8K textures to these two characters by using AI techniques.
Instanity has also released Texture Packs for other games. The modder released a 4K Texture Pack for Red Dead Redemption 2 and Assassin’s Creed Black Flag. Thus, we also suggest downloading them.
You can download the 8K Texture Packs for The Witcher 3 Next-Gen from here and here. These packs are also compatible with the old-gen version of The Witcher 3.
Speaking of The Witcher 3 Next-Gen, you may also want to take a look at these other mods for it. For instance, you can download a really cool first-person mod. Furthermore, the Characters Reworked Project improves the quality of over 100 characters. And then we have the HD Reworked Project NextGen Edition which is still in development.
Lastly, here are some screenshots that showcase the new 8K textures!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email






Such an overrated game. They say it deserves, “Game Of The Millennium” award. These are are the same people that voted, Steve Jobs, “The Most Influential Man In Video Games”! ?
Easily best game ever made.
‘Easily’ while its worst aspect is the gameplay.
Nah. Witcher 3’s worst aspect is the water question marks in Skelliga. And nothing else.
A game with a Ubisoft map design/content can’t be considered “best” material
Well, if you decided that, then it must be true.
You say that, but we don’t have a better way of doing maps in open worlds to let know where content is
Certainly one of the best games of the past decade, but not the best ever made. The best game ever made doesn’t exist objectively
such a cringe comment
I never played it (and I don’t think I ever will) but the gameplay videos I’ve watched made it look like extremely bland and not deep at all. Just a third-person hack and slash game for teens.
This doesn’t seem to compare to good old real RPGs.
No no, please play this game. Don’t do that to yourself. Nothing hack and slash about the Witcher franchise especially the Witcher 2. You can’t just jump into combat and do well. You will die if you don’t prepare. Just trust, start from the 2nd game. You’ll be quite impressed as to how a 2011 game looks today. Game was released the same time around Skyrim and that game look like straight trash comparing to the Witcher 2.
I never played it (and I don’t think I ever will) but the gameplay videos I’ve watched made it look like extremely bland and not deep at all. Just a third-person hack and slash game for teens.
This doesn’t seem to compare to good old real RPGs.
Don’t you have a street to go take a crap on?
Why? most of us don’t have the hardware to run 4K reliably, seems just one of those projects for the sake of doing rather than being of much use.
Texture resolution is independent of monitor resolution. The former dictates how much detail is given to a 3D object, the latter is the number of pixels present on a monitor’s panel. Think of it like an image—the more pixels present in the image the more you can zoom in without losing detail.
Whether you can perceive the higher resolution in texture quality while playing is another story.
imagine living your entire miserable life telling yourself that texture resolution is binded to monitor resolution, and even if someone explain to you that your are wrong, you keep telling yourself otherwise…
4k texture = 4096 x 4096
8k texture = 8192 x 8192
“4k” resolution is just made up marketing nonsense because it sounds cooler than 2160p …. Ditto for 8k which is really 4320p ….. Some moron marketer decided he would just arbitrarily throw away a 50 year old standard and replace it with something he thought sounded cooler and unfortunately it stuck
Stuff like that drives real engineers like me nuts because it’s marketing BS that pisses all over accepted standards and practices
What is more relevant is how much VRAM is needed, a 4k texture needs about 2MB memory per texture while an 8k texture needs about 8MB memory per texture although they likely won’t use that much because textures are compressed when stored in VRAM or even system RAM
It’s actually a case for good marketing. The main purpose of marketing is to make a product catchy. 4K is a more catchy term than twenty-one-sixty-pee or even UltraHD. It also tells customers they’re getting 4x the resolution of 1080p, which is true.
And it’s not just marketing nonsense—Digital Cinema has DCI standard for 4K display being 4096×2160 (the naming is based on the number of horizontal pixels), however, monitor manufacturers follow the 16:9 standard. That’s why it’s ‘only’ 3840. It’s also easier to produce and scale from 1920×1080.
Marketing = Propaganda. It’s not based on facts, it’s based on eliciting emotions. One of them is FOMO Fear Of Missing Out which is the main reason people preorder games or buy on day one. Can’t be one of the Kool Kids if you don’t have the latest game or the newest iPhone
Once you understand that simple truth you no longer are susceptible to marketing techniques.
I’m well aware of what resolution is and how its displayed, what I was referring to was not so much Monitor hardware but the extorionate prices of cutting edge graphics cards required to render this in real time.
Ah, I misunderstood your comment. Well, texture resolution alone shouldn’t affect performance for the most part (because to the GPU it’s simply an image with a bunch of numbers inside) unless you’re bandwidth- or memory-starved. You have a point, however, both of those don’t come cheap especially with Nvidia.
Actually you are wrong about that because Nvidia has better memory compression and when you compare Nvidia and AMD using the exact same settings you’ll see Nvidia uses about 10% less memory and sometimes as much as 20% less memory if the game was properly optimized using Nvidia’s memory compression tools. Sony ports are one of the biggest offenders of not using the tools Nvidia provides for free to developers such as Texture Tools, NSight Tools, Nvidia Micro-mesh and RTX Memory Utility all of which help to to either get more with less memory or optimize memory and GPU usage
Higher resolution textures still don’t cover up the use of medium poly meshes which is something I was hoping they would upgrade with the Next Gen update but only did for a few environmental pieces. Look closely at bare shoulders, butts and breasts and you can clearly see a series of straight lines instead of a smooth arc.
Johnny Greece must be the only one in Greece that owns a 8K monitor!