Modder ‘y2keeth’ has released Version 3.3 of his Hi-Def graphical overhaul mod for Quake 4. This new version improves the quality of numerous textures and 3D models, brings full shadows map files, and improves the sikk phong shading.
In order to showcase Version 3.3 of the Quake 4 Hi-Def Project, the modder shared the following video and screenshots. These should give you an idea of what you can expect from this graphics overhaul mod.
Quake 4 Hi Def V3.3 is 14GB in size and you can download it from here.
Before closing, I should note that y2keeth is also the man behind Doom 3 BFG: Hi-Def Mod and Prey “HD Remaster”. Thus, we also suggest downloading these mods for these games.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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That looked like way more aliasing than I remember, even with AA turned off.
The amount of aliasing with AA off depends on PPI.
It’s 1080p… That a lot more aliasing than you should see at 1920×1080 in a forward rendered game…
1080p on 27″ monitor is a pure aliasing nightmare regardless of rendering technique.
That’s not true… The aliasing would be easier to see with larger pixels, but deferred rendering always has considerably more aliasing than forward rendering.
That video looked like deferred rendering and not forward rendering with the amount of aliasing.
Bruh, he plays it like he never touched mouse before.
if you must know I have had multiple strokes which effected my left side badly my left hand is almost useless also wasn’t trying to show off my playing skills just the graphics
Well said to the idiots in this section.
Not going to comment on your health issues since I cannot verify. However, I can say that as far as your attempt to show off graphics go, that was also bad. Not only because of the horrible aliasing, but also because of 1080p video, which on YouTube looks pixelated. You’d want to use at least 1440p video because that forces VP9 codec which is vastly superior. Also, you didn’t really focus on any specific aspect of the mod. If the mod is all about graphics, then show us graphics. In detail. Focus on the textures, lighting, models, animations, i.e. the things your mod improves. Showing regular gameplay is pointless and in this case even counterproductive, because with the bad video quality and constant movement I can hardly tell what was changed.
Indeed.
Mod bigger in size than the game itself.
game didn’t have these textures or models the cost of improvement
people will always complain 😀
Doesn’t look like a complaint, but just an observation. Stop being a snowflake.
Congratulations on your work, mate. This looks very nice.
A side by side comparison with vanilla would be welcome. I played this game some years ago with AI enhanced textures, should be good to compare to that mod as well.
v3.3 of this mod has a 12GB VRAM minimum requirement. 8GB will crash on loading.
working on that, at least it doesn’t require a 3080 or a $5 ray tracing shader lol
I just finished my first playthrough of the game the other day using the vanilla graphics (only used Quake 4 Tweaker for higher resolution & frame rate), too bad. Oh well, the vanilla graphics still look decent outside of the brown outdoor areas.
Excellent mod Shawn Keeth. I use all of your Hi Def mods. You’re keeping the classics alive. I sincerely appreciate that. Thank you.
looks good