Duke Nukem Forever feature

Duke Nukem Forever: Enhanced Mod 1.1 available for download

Modder ‘vini1264’ has released a new version of Duke Nukem Forever: Enhanced. Duke Nukem Forever: Enhanced is a mod for the 2011 release of DNF that aims to improve the gameplay of the original game and make it play more like a classic shooter.

Going into more details, this mod removes sprinting and makes the player move faster by default. Additionally, it increases jump height and swimming speed (players can also hold their breath underwater for 45 seconds instead of 15). Furthermore, the mod removes the 2/4 weapon limit, removes the Depth of Field effects, and forces a first-person mode for the game’s driving sections.

All in all, these gameplay tweaks aim to make the game a bit better than its vanilla/original version.

Version 1.1 also comes with some tech improvements. For instance, it features a new shader cache system, aiming to eliminate any stuttering issues. This version also packs optional Vulkan rendering, as well as improved textures and HUD visuals.

You can download this mod from here. You can also find below some screenshots for it.

Have fun!

Duke Nukem Forever Enhanced Mod screenshots-1Duke Nukem Forever Enhanced Mod screenshots-2Duke Nukem Forever Enhanced Mod screenshots-3 Duke Nukem Forever Enhanced Mod screenshots-4Duke Nukem Forever Enhanced Mod screenshots-5Duke Nukem Forever Enhanced Mod screenshots-6

27 thoughts on “Duke Nukem Forever: Enhanced Mod 1.1 available for download”

  1. That actually sounds pretty good, the removal of the weapon limit specially. Although I hope you can still do the vehicle bits in 3rd-person, personal preference

  2. The screenshots look sharper than what I remember from the original game. I wonder if some additional sharpening was also added, of it it’s just the removal of the DoF effect.

    1. Hi, author of DNF: Enhanced here. The mod also has Contrast Adaptive Sharpening as part of the reworked post effects. It was added by the author of the unofficial modding tools, that’s why the Screenshots looks sharper.

      1. Modded version of Aliens looks ok, but i don’t think mobs of xenomorphs makes for an interesting shooter.

        1. At it’s core DNF 2011 uses Unreal Engine 1, code from the 2001 prototype is still present in the final game. The devs backported some features from UE2/2.5 to their UE1 branch, like static meshes for example.

  3. Removing the late 00s CoD/Halo trend chasing gameplay limits sounds like an excellent move.

    I found the game not to be great, but it was also far from being bad. Had some cool bits, like the Duke Burger level where he gets shrunk.

  4. I spent a few minutes with the original game in the part where you drive the R/C car. The DOF effect just made the whole screen look blurry. I was able to disable it by turning off Post effects in the normal graphics settings. Not sure what other desirable effect was sacrificed by doing this, if any.

  5. I’d like to take it one step further, by removing the ego system and go back to powerup pickups. It added strategy in DN3D instead of making it a cover shooter. But call me old fashioned haha.

  6. i’ve never tried duke nukem forever since all reviews bashing it, maybe it’s time to give it the first try using this mod

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