Niko: Through The Dream – First Impressions + 15 Minutes Playthrough

Niko: Through The Dream is a minimalist puzzle adventure game in which players accompany Niko in her return to her world. The good folks over at Studio Paint were kind enough to provide us with a review key for it. Below you can read our first impressions of it, and watch a 15-minute gameplay playthrough.

Niko: Through The Dream features 18 worlds to explore that evolve with story, varied puzzles based on colours, sounds, shapes, light and physics, as well as a glimpse of platforming and exploration that adds variety to the game.

Studio Paint has nailed Niko: Through The Dream’s minimalist nature. Accompanied by a lovely OST, the game sports lovely dreamy environments thanks to the cleverly limited color palette. The game is also powered by Unreal Engine, meaning that it will run without major issues on a lot of different PC configurations.

Niko: Through The Dream packs interesting and clever, yet not impossible to solve puzzles, so we are pretty sure that most gamers won’t experience any problems during their playthroughs. And if that wasn’t enough, there are no tutorials to help you, no voice overs to distract you, no annoying cut-scenes – at least in the first few levels.

The key point here is that Niko: Through The Dream is priced at a somehow reasonable price. At 8,99€, Niko: Through The Dream feels like a tempting purchase for all puzzle fans.

For what is worth, we enjoyed our time with Niko: Through The Dream. While this may not be the best example of what puzzle games can become, it certainly is an interesting and fresh offer – mainly thanks to its minimalist and dreamy nature.


Niko: Through The Dream - First 15 Minutes Playthrough

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email