Man, things are not looking good for the relationship between id Software and PC gamers. It’s ironic, but the company fromTexas was once upon a time THE PC developer. Fast forward a couple of years and here we are today with id Software dropping on the ball on yet another PC game. Doom 3: BFG was released a couple of days ago and let us tell you that it is worse (when it comes to its tech) than the eight year old game that was offered by the very same studio. It’s ironic, but the id you knew is dead and won’t come back anytime soon.
Let’s start this editorial with Doom 3: BFG’s release. This new Doom 3 version is based on id Tech 5 and as you may have guessed, it is not friendly to mods. What this means is that all those mind-blowing mods and texture packs – such as Sikkmod and Wulfen’s textures – are not compatible with it. What’s also sad is that this new version looks worse in some areas than the vanilla version did back in the days. Yes, shaders have been tweaked in this new version but the flashlight does not cast shadows. It’s true that id Software had troubles with the console version of Doom 3: BFG. Our guess is that Carmack decided to ditch the dynamic shadows that are casted by the flashlight in order to gain a bit more performance on consoles. And as you may have guessed, that console limitation was ported to the PC version. Oh, and did we mention that some levels of Doom 2 were altered due to the console release? And that they are still ‘butchered’ on the PC, even though there wasn’t any obvious reason for something like that? And did you know that id Software has reused a lot of assets and maps for the new Lost Mission maps?
Doom 3: The Lost Mission - Reused Maps