Category Archives: PC Performance Analyses

Can Silent Hill f run with 60FPS at Native 4K/Max Settings on an NVIDIA RTX 5090?

Konami has just released Silent Hill f for everyone who purchased the Deluxe Edition. This means we can finally test the game and see how it performs on PC. Silent Hill f uses Unreal Engine 5 and takes advantage of Nanite, Lumen, and Virtual Shadow Maps. So, the big question is: can it run at 60FPS in Native 4K with Max Settings on the most powerful GPU?
Continue reading Can Silent Hill f run with 60FPS at Native 4K/Max Settings on an NVIDIA RTX 5090?

Dying Light: The Beast does not support Ray Tracing at launch, runs with 80-100FPS at Native 4K/DLAA/Max Settings on an NVIDIA RTX 5090

Techland has just released Dying Light: The Beast on PC. However, it appears that the game does not support any of its advertised Ray Tracing effects. The devs have stated that they will add them via a post-launch update. I was able to test the game, so it’s time to share my initial performance impressions. Continue reading Dying Light: The Beast does not support Ray Tracing at launch, runs with 80-100FPS at Native 4K/DLAA/Max Settings on an NVIDIA RTX 5090

Cronos: The New Dawn Ray Tracing & DLSS 4 Benchmarks

Bloober Team has now lifted the review embargo for its new third-person survival horror game, Cronos: The New Dawn. The game runs on Unreal Engine 5 and supports both Ray Tracing and DLSS 4. As such, we decided to test those features first before doing our full PC performance review. Continue reading Cronos: The New Dawn Ray Tracing & DLSS 4 Benchmarks