Electronic Arts has lifted the review embargo for Battlefield 6. Powered by the Frostbite Engine, this new BF game does not support Ray Tracing or Path Tracing. However, it does support NVIDIA DLSS 4 with Multi-Frame Gen. So, can an NVIDIA RTX 5090 offer a playable experience at 8K on Max Settings? Let’s find out. Continue reading Behold Battlefield 6 at 8K/Overkill Settings with DLSS 4 MFG
Category Archives: PC Performance Analyses
Silent Hill f Benchmarks & PC Performance Analysis
Last week, Konami released its new Silent Hill game, Silent Hill f. Powered by Unreal Engine 5, it’s time now to benchmark it and examine its performance on the PC. Continue reading Silent Hill f Benchmarks & PC Performance Analysis
Can Silent Hill f run with 60FPS at Native 4K/Max Settings on an NVIDIA RTX 5090?
Konami has just released Silent Hill f for everyone who purchased the Deluxe Edition. This means we can finally test the game and see how it performs on PC. Silent Hill f uses Unreal Engine 5 and takes advantage of Nanite, Lumen, and Virtual Shadow Maps. So, the big question is: can it run at 60FPS in Native 4K with Max Settings on the most powerful GPU?
Continue reading Can Silent Hill f run with 60FPS at Native 4K/Max Settings on an NVIDIA RTX 5090?
Dying Light: The Beast PC Performance Analysis
Last week, Techland released Dying Light: The Beast on PC. Powered by the C-Engine, it’s time now to benchmark it and examine its performance on the PC. Continue reading Dying Light: The Beast PC Performance Analysis
Dying Light: The Beast does not support Ray Tracing at launch, runs with 80-100FPS at Native 4K/DLAA/Max Settings on an NVIDIA RTX 5090
Techland has just released Dying Light: The Beast on PC. However, it appears that the game does not support any of its advertised Ray Tracing effects. The devs have stated that they will add them via a post-launch update. I was able to test the game, so it’s time to share my initial performance impressions. Continue reading Dying Light: The Beast does not support Ray Tracing at launch, runs with 80-100FPS at Native 4K/DLAA/Max Settings on an NVIDIA RTX 5090
Borderlands 4 PC Performance Analysis: Terrible Optimization and Technical Issues
Last week, 2K Games released the next part in the Borderlands series, Borderlands 4. Powered by Unreal Engine 5, it’s time now to benchmark it and examine its performance on PC. Continue reading Borderlands 4 PC Performance Analysis: Terrible Optimization and Technical Issues
Borderlands 4 – 4K & DLSS 4 Benchmarks on Badass Settings
2K Games has just released Borderlands 4 on PC. Powered by Unreal Engine 5, the game takes advantage of Lumen and Nanite. And, since it supports DLSS 4 with Multi-Frame Gen, we’ve decided to test it first before doing our full PC performance review. Continue reading Borderlands 4 – 4K & DLSS 4 Benchmarks on Badass Settings
Cronos: The New Dawn PC Performance Analysis
Bloober Team will officially release its latest third-person action horror game, Cronos: The New Dawn, later today. Powered by Unreal Engine 5, it’s time now to benchmark it and examine its performance on PC. Continue reading Cronos: The New Dawn PC Performance Analysis
METAL EDEN Benchmarks & PC Performance Analysis
Deep Silver has just released its new adrenaline-rush sci-fi FPS, METAL EDEN. Powered by Unreal Engine 5, it’s time now to benchmark it and examine its performance on PC. Continue reading METAL EDEN Benchmarks & PC Performance Analysis
Hell is Us Benchmarks & PC Performance Analysis
NACON will release later today its latest third-person action adventure game, Hell is Us. Powered by Unreal Engine 5, it’s time to benchmark it and examine its performance on PC. Continue reading Hell is Us Benchmarks & PC Performance Analysis