Category Archives: PC Performance Analyses

Behold Battlefield 6 at 8K/Overkill Settings with DLSS 4 MFG

Electronic Arts has lifted the review embargo for Battlefield 6. Powered by the Frostbite Engine, this new BF game does not support Ray Tracing or Path Tracing. However, it does support NVIDIA DLSS 4 with Multi-Frame Gen. So, can an NVIDIA RTX 5090 offer a playable experience at 8K on Max Settings? Let’s find out. Continue reading Behold Battlefield 6 at 8K/Overkill Settings with DLSS 4 MFG

Can Silent Hill f run with 60FPS at Native 4K/Max Settings on an NVIDIA RTX 5090?

Konami has just released Silent Hill f for everyone who purchased the Deluxe Edition. This means we can finally test the game and see how it performs on PC. Silent Hill f uses Unreal Engine 5 and takes advantage of Nanite, Lumen, and Virtual Shadow Maps. So, the big question is: can it run at 60FPS in Native 4K with Max Settings on the most powerful GPU?
Continue reading Can Silent Hill f run with 60FPS at Native 4K/Max Settings on an NVIDIA RTX 5090?

Dying Light: The Beast does not support Ray Tracing at launch, runs with 80-100FPS at Native 4K/DLAA/Max Settings on an NVIDIA RTX 5090

Techland has just released Dying Light: The Beast on PC. However, it appears that the game does not support any of its advertised Ray Tracing effects. The devs have stated that they will add them via a post-launch update. I was able to test the game, so it’s time to share my initial performance impressions. Continue reading Dying Light: The Beast does not support Ray Tracing at launch, runs with 80-100FPS at Native 4K/DLAA/Max Settings on an NVIDIA RTX 5090