About: John Papadopoulos

Website: DSOGaming : https://www.dsogaming.com
Bio: John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email

Posts by John Papadopoulos:

Galactic Civilizations III Officially Announced – Exclusive To 64-Bit OS – Debut Trailer

Posted on: 15 Oct 2013

Stardock announced today the third installment of its award-winning PC strategy game series today as the company celebrates its 20th anniversary: Galactic Civilizations III, the long-awaited next chapter in one of the highest-rated strategy franchises of all time. Coming exclusively to 64-bit PCs, Galactic Civilizations III stays true to its core gameplay while adding new … Continue reading Galactic Civilizations III Officially Announced – Exclusive To 64-Bit OS – Debut Trailer

New Alien Rage: Unlimited Update Addresses Performance & Adds FOV Slider

Posted on: 15 Oct 2013

Now that’s the spirit. CI Games has released a new update for Alien Rage that improves the game’s performance as it comes with optimizations for its FXs, Materials, Dynamic lights and Streaming. Not only that, but CI Games has also implemented a FOV slider for those who could not stand the default FOV settings. To … Continue reading New Alien Rage: Unlimited Update Addresses Performance & Adds FOV Slider

Microsoft Details Direct3D 11 Improvements For Windows

Posted on: 15 Oct 2013

A couple of hours ago, we informed you about Mantle being exclusive to the PC. As Microsoft revealed on its blog, Mantle is not present on Xbox One. Not only that, but Microsoft has also detailed some new features that are being implemented in Direct3D 11 for Windows (kudos to our reader ‘Sid Spyker’ for … Continue reading Microsoft Details Direct3D 11 Improvements For Windows

Battlefield 4 – Running At 4K (4096×2160) On Four Titans

Posted on: 15 Oct 2013

Our reader ‘MahaVakyas’ has shared with us an interesting video, showcasing what Battlefield 4 looks like at 4K. Captured by YouTube’s member ‘Thirty IR’, this video shows Battlefield running at a really high resolution (running at 4800×2560 and being downscaled to 4096×2160) with all its bells and whistles enabled on four Nvidia Titan cards. According … Continue reading Battlefield 4 – Running At 4K (4096×2160) On Four Titans

Need For Speed: Rivals – PC Specs Revealed – Requires 30GB HDD, Recommends 64bit OS

Posted on: 15 Oct 2013

Electronic Arts has revealed the official PC specs for its upcoming racer, Need For Speed: Rivals. According to them, PC gamers will at least need 4GB RAM and 30GB of free HDD. And despite the fact that the game will support 32-bit OS, EA recommends using a 64-bit one. Rivals will be powered by DICE’s … Continue reading Need For Speed: Rivals – PC Specs Revealed – Requires 30GB HDD, Recommends 64bit OS

Free-To-Play CRYENGINE-powered “Warface” gets a new teaser trailer

Posted on: 15 Oct 2013

In order to celebrate the game’s upcoming launch, Crytek has released a new teaser trailer for Warface. Warface is planned for an October 21st release on the PC and aims to deliver fast-paced explosive action, team-driven Co-op and Versus gameplay, and immersive visuals. The game will offer new content on a regular basis in the form of … Continue reading Free-To-Play CRYENGINE-powered “Warface” gets a new teaser trailer

AMD Explains Why Mantle Is Exclusive To PC & Not Present On Xbox One

Posted on: 15 Oct 2013

A couple of hours ago, Microsoft revealed that Xbox One only supports DX 11.x as its API. Contrary to rumors, Xbox One does not support Mantle (or any other API like OpenGL). A lot of gamers got confused by all of this, which is why AMD decided to step in and explain things.

New Project CARS Video Welcomes Us To Next-Gen Era (Ultra settings + DX11.1)

Posted on: 14 Oct 2013

YouTube’s member ‘ADRIANF1esp’ shared a new video from Slightly Mad Studios’ upcoming racer, Project CARS, showing off the graphic potential of Project CARS with a custom camera position. In addition, we also present you a fan-made trailer for pCars that was created by ‘ExpressionOfNothing’. Both of these videos run this racer on max settings, so … Continue reading New Project CARS Video Welcomes Us To Next-Gen Era (Ultra settings + DX11.1)

Ubisoft Explains Why It Created A New Engine For Watch_Dogs Instead Of Licensing One

Posted on: 14 Oct 2013

Well our dear readers, we’ve got some good and some bad news for you today. The good news is that Ubisoft has answered some of our questions about Watch Dogs – a game that most of you are looking forward to. The bad news is that our PC-centric questions remained unanswered. According to the French … Continue reading Ubisoft Explains Why It Created A New Engine For Watch_Dogs Instead Of Licensing One

The Amazing Spider-Man 2 Announced – Coming Spring 2014 – Debut Teaser Trailer

Posted on: 14 Oct 2013

During NYCC this weekend, Activision revealed a new Spider-Man game for next gen consoles. The Amazing Spider-Man 2 will – perhaps – be the first super-hero title hitting Xbox One and PS4, and is planned for a Spring 2014 release. Activision has not confirmed yet whether this game will hit the PC too, but one … Continue reading The Amazing Spider-Man 2 Announced – Coming Spring 2014 – Debut Teaser Trailer