Posts by John Papadopoulos:
Stardock CEO Hyping DirectX 12: “DX12 Could do parts of the Battle of Helms Deep from LOTR in real-time”
Posted on: 15 Dec 2014
Stardock’s CEO, Brad Wardell, shared some interesting details about the upcoming new DirectX API from Microsoft. As we all know by now, DirectX 12 will be coming alongside Windows 10, and will be the first version of DirectX that really uses multiple cores effectively.
The Crew – PC Performance Analysis
Posted on: 14 Dec 2014
On December 1st, The Crew’s designer Serkan Hasan claimed that this MMO racing game would not suffer from all the launch issues that plagued both Far Cry 4 and Assassin’s Creed: Unity. And to his credit, Serkan was right; The Crew runs amazingly well on the PC, offers a native 60fps option from the get-go … Continue reading The Crew – PC Performance Analysis
Grand Theft Auto IV – New Map Based On French Riviera Showcased
Posted on: 14 Dec 2014
Our reader ‘Jonathan Gustafsson’ has shared with a new video for GTA IV, showing a new map that was based on French Riviera. Alongside the map (that can be downloaded from here), Jonathan used a Citroen car (created by crotrigger1 that can be found here) as well as iCEnhancer. Enjoy!
Street Fighter V – New Gameplay Videos Surface
Posted on: 14 Dec 2014
During yesterday’s Capcom Cap tournament, the Japanese company demoed an early build of Street Fighter V. Street Fighter V is coming next year on PC and PS4, and there will be cross-platform support. The following videos show Ryu fighting against Chun-Li, and will give you an idea of what you can expect from this new … Continue reading Street Fighter V – New Gameplay Videos Surface
This Mind-blowing Video Shows How Amazing A New System Shock Game Could Look Like In CRYENGINE
Posted on: 14 Dec 2014
A couple of months ago, we informed you about a fan-made project that was based on System Shock 2 and powered by CRYENGINE. Created by Polycount member ‘Mr Smo’, this project is now being moved over to Unreal Engine 4. However, the artist has released an amazing video from the CRYENGINE version, giving us a … Continue reading This Mind-blowing Video Shows How Amazing A New System Shock Game Could Look Like In CRYENGINE
What If Capcom’s Ghosts ‘n Goblins Was Remade In Unreal Engine 4
Posted on: 14 Dec 2014
Polycount’s member ‘Thierryart’ has shared a number of screenshots from a next-gen fan-made Ghosts ‘n Goblins project that was recreated in Unreal Engine 4. According to Thierryart, this project was made by a team of 8 people and their aim was to recreate the classic game with a next-gen look in Unreal Engine 4. It … Continue reading What If Capcom’s Ghosts ‘n Goblins Was Remade In Unreal Engine 4
The Crew – Ultra Versus Low Comparison Screenshots
Posted on: 13 Dec 2014
A couple of weeks ago, Ubisoft claimed that The Crew would not be plagued by the performance – and launch – issues of both Far Cry 4 and Assassin’s Creed: Unity. And to its credit, the French company was right. Our PC Performance Analysis for this MMO racing game will go live tomorrow but until … Continue reading The Crew – Ultra Versus Low Comparison Screenshots
GTA IV iCEnhancer C – New Screenshots Released
Posted on: 13 Dec 2014
Hayssam ‘icelaglace’ Keilany has released a new set of screenshots for his upcoming iCEnhancer C mod for GTA IV. GTA IV iCEnhancer C will feature two presets, and the following images are based on its first one. According to the modder, the first preset will be less realistic than the second one. There is still no … Continue reading GTA IV iCEnhancer C – New Screenshots Released
Lara Croft and the Temple of Osiris – First Impressions + First 10 Minutes Playthrough
Posted on: 13 Dec 2014
Square Enix was kind enough to provide us with a review code for Lara Croft and the Temple of Osiris, and below you can read our first impressions. Naturally, we’re also sharing our first 10 minutes playthrough so be sure to check it out in order to get a taste of what this new Tomb Raider game … Continue reading Lara Croft and the Temple of Osiris – First Impressions + First 10 Minutes Playthrough
New NVIDIA Video Shows Off GameWorks PhysX FleX Features
Posted on: 13 Dec 2014
NVIDIA has released a new video in which the green team showcases its GameWorks PhysX Flex features. PhysX FleX is a particle based simulation technique for real-time visual effects. So far the team showed examples for rigid body stacking, particle piles, soft bodies and fluids, and in this video NVIDIA is showing some of the new advancements within PhysX FleX. … Continue reading New NVIDIA Video Shows Off GameWorks PhysX FleX Features