Posts by John Papadopoulos:
Ori and the Blind Forest Gets New Beautiful Trailer
Posted on: 07 Mar 2015
Moon Studios has released a new trailer for its beautiful platform adventure title, Ori and the Blind Forest. Powered by the Unity Engine, Ori and the Blind Forest combines beautiful visuals and a cinematic score for an unforgettable experience. The game is currently planned for a March 11th release. Enjoy!
DirectX 12 – ExecuteIndirect Command Further Improves Performance & Greatly Reduces CPU Usage
Posted on: 06 Mar 2015
At GDC 2015, Microsoft revealed a new, complete indirect dispatching draw solution that can be used by all DX12 hardware from Feature Level 11 and up. This new draw solution replaces DX11’s DrawIndirect and DispatchIndirect, and brings major performance improvements to the already incredible performance that DX12 can achieve.
Latest NVIDIA PhysX Source Code Available for Free on GitHub to Everyone
Posted on: 06 Mar 2015
Yesterday we informed you about the free availability of NVIDIA’s PhysX to all Unreal Engine 4 developers. And today, we are happy to report that NVIDIA has opened up the latest PhysX Source Code to everyone via GitHub.
Zombie Army Trilogy Is Now Available
Posted on: 06 Mar 2015
Rebellion announced today that Zombie Army Trilogy is now available on Steam. Rebellion also got in touch with us, therefore you can look forward to a Performance Analysis and a Review. In addition, Rebellion has released the launch trailer for Zombie Army Trilogy that can be viewed below.
FaceFX Runtime Integrated with Unreal Engine 4, Free To All Non-Commercial Projects & Indie Games
Posted on: 06 Mar 2015
OC3 Entertainment has announced an integration of the FaceFX Runtime with Unreal Engine 4. The combined solution will create a streamlined process for creating talking characters in Epic Games’ award winning engine and will be available free of charge for non-commercial projects and indie games.
New Expansion for Stronghold Kingdoms Available Now for Free
Posted on: 06 Mar 2015
Firefly Studios today released an ambitious new expansion for Stronghold Kingdoms — Stronghold Kingdoms: Rise of The Wolf, available now for free on PC and Mac. As the press release reads, Rise of The Wolf recreates the savage world of the original Stronghold in an MMO environment, featuring new PvE gameplay in a world under … Continue reading New Expansion for Stronghold Kingdoms Available Now for Free
Cities: Skylines – Final Dev Diary Focuses on In-Game Tools
Posted on: 06 Mar 2015
Paradox Interactive and Colossal Order have released the final instalment of their video developer diary series for Cities: Skylines, the highly anticipated city simulation game for PC, Mac and Linux set to break ground on March 10th.
Super Dungeon Bros & Siegecraft Commander Are Coming To PC With Cross-Platform Support
Posted on: 06 Mar 2015
Wired Productions and Blowfish Studios have announced that Super Dungeon Bros and Siegecraft Commander are coming to Windows 10 and will be among the first titles to take advantage of the much anticipated cross-device multiplayer gameplay between Xbox One and Windows 10 PC systems.
Ashes of the Singularity – First In-Game Footage Shows Performance Difference Between DX11 & DX12
Posted on: 06 Mar 2015
Stardock’s Brad Wardell has shared a video, showing the first in-game footage from his upcoming strategy game, Ashes of the Singularity. Ashes of the Singularity is powered by the Nitrous Engine, and this video shows the initial performance difference between DX11 and DX12. Enjoy!
Ex-Maxis Dev on EA – Great Place to Work, Maxis Was Closed Due to The Sims Overshadowing SimCity
Posted on: 06 Mar 2015
Reddit’s member ‘vertexnormal‘ – who is a former Maxis developer – has talked a bit about the closure of Maxis Emeryville, and shed some additional light to it. According to vertexnormal, Maxis Emeryville was closed because the SimCity series was it suffered from The Sims’ huge success. And even though the older SimCity games made a profit, … Continue reading Ex-Maxis Dev on EA – Great Place to Work, Maxis Was Closed Due to The Sims Overshadowing SimCity