Hitman 3 screenshots-4

NVIDIA DLSS 3 is once again impressive, doubling performance in Hitman 3

IO Interactive has released a brand new update for Hitman 3 that adds support for NVIDIA DLSS 3. And, once again, NVIDIA’s latest tech is quite impressive, doubling performance in CPU-bound scenarios.

For the following tests, we used an Intel i9 9900K that was overclocked at 5Ghz, 16GB of DDR4 at 3800Mhz, and NVIDIA’s RTX 4090. We also used Windows 10 64-bit, and the GeForce 528.24 driver.

For our benchmarks, we used the Dartmoor scene for the built-in benchmark tool. This scenario features a lot of destructible objects, pushing both the CPU and the GPU. As such, it can give us a great idea of how impressive DLSS 3’s Frame Generation can actually be. We also enabled the game’s Ray Tracing effects (RT Shadows and Reflections).

Hitman 3 - native 4K vs DLSS 2 vs DLSS 3

Without DLSS 3 at native 4K, we saw some truly low minimum framerates. Again, this scenario is a stress test, and the actual game runs better than it. Nevertheless, the game could drop to 23fps at times. DLSS 2 Quality did not bring any major performance improvements for our PC test system. However, when we enabled DLSS 3 Quality, we were finally able to run the game with constant 60fps.

Here is another example, this time without any Ray Tracing effects. At native 4K/Max Settings/No RT, we were getting 54fps. When we enable DLSS 3 Frame Generation, our framerates jumped to 107fps.

Native 4KDLSS 3 Quality

For those wondering, we had no trouble at all with the extra input latency that DLSS 3 Frame Generation introduced. Similarly to other games like Cyberpunk 2077, Warhammer 40K: Darktide and The Witcher 3, most people won’t even notice the extra latency. In other words, DLSS 3 Frame Generation is a must-have in this game for all those owning an RTX GPU.

Lastly, here is a video, showcasing the benefits of DLSS 3 (this time without Ray Tracing)!

Hitman 3 - Native 4K vs DLSS 3 Frame Generation - Max Settings - No Ray Tracing - NVIDIA RTX 4090