Metro Exodus – DLSS is still awfully blurry even with its Day-1 update, comparison screenshots

4A Games has issued a day-1 patch for Metro Exodus which was supposed to improve DLSS. As we’ve already reported, DLSS is really awful in Metro Exodus and after testing the game’s latest version, we can say that things have not really improved.

The game is still looking awfully blurry with DLSS and we strongly suggest avoiding it. Yes, it can increase performance but, at least in our opinion and based on what we’re seeing right now, it’s not worth enabling in Metro Exodus. Basically, and in its current state in this game, it’s like upscaling from a lower resolution so I can’t think of a single reason why gamers should be using DLSS (that comes with additional graphical glitches/issues) instead of simply dropping their resolution.

Those NVIDIA owners that cannot maintain a smooth framerate at an X resolution can easily lower the resolution instead of using DLSS. NVIDIA claimed that things will get better overtime but until this actually happens, there is no reason at all to be using DLSS in this particular title.

To be honest, we are a bit disappointed with DLSS in Metro Exodus. While the real-time ray tracing effects are amazing (and an NVIDIA GeForce RTX2080Ti can run the game with them enabled at 2560×1440 with some rare drops below 45fps), the DLSS implementation is mediocre. Ironically, NVIDIA was happy to advertise DLSS as a better anti-aliasing solution for 3DMark Port Royal (as it provided a crisper image than TAA) but it is only telling gamers that the neural network will get better over time for Metro Exodus. This is the definition of cherry picking. And to be honest, and as a customer, I don’t really care if the neural network needs more time so that it can provide a crisper image. When NVIDIA announced DLSS, it didn’t say anything along the lines of “When we add DLSS in a game, it will look like a blurry mess and will be worse than TAA. Over time, things will get better as we continue training our neural network“. In fact, NVIDIA claimed that DLSS would be a better/faster AA solution and that it would provide an image at least as good as TAA (as soon as it’s added in a game). That is not happening in Metro Exodus, plain and simple. “It just DOESN’T work.”

But anyway, you can find the screenshots with DLSS enabled on the left and the screenshots with DLSS disabled on the right. As always, we suggest opening the images in new tabs. And… well… you can judge for yourselves whether it’s worth enabling DLSS or not in this game.





36 thoughts on “Metro Exodus – DLSS is still awfully blurry even with its Day-1 update, comparison screenshots”

        1. The added cost is literally extra die dedicated to this technology. Even if you don’t use it, you are paying for the technology and the die space it takes up, which is a considerable portion. It is a definite problem.

          1. It is old problem really. People used to say the same about fermi. Back then they said nvidia is selling a feature that is useless to gamer. In the end even AMD end up taking more compute oriented design with their GPU. Personally i think AMD probably want to add more stuff like tensor cores or RT cores on their GPU as well but with their current architecture (GCN) they already out of power budget to add more dedicated hardware function.

  1. NEWSFLASH

    That’s how it works
    I never heard of a proper anti aliasing method that increase the quality and performance at the same time

    It was all a lie

  2. I definitely see more sharpness in the post-update screenshots. Notice the patterned cloth (with holes in it) on the train.

  3. this game was ready to ship months ago. there won’t be any fixed version because there’s nothing to be fixed. dlss will improve over time but other than that there’s nothing that needs to be fixed. youtube benchmarks show significant fps boost going from ultra preset to very high. there’s a guy on youtube getting 100fps on very high setting with 1070ti. i have a 1080ti and i play on 960p so i’m all good.

  4. look… im not gonna lie…. these pics plus the trailers and other released media tells me this isnt the same metro. the epic store/denuvo/etc stuff is just icing. if this was steam exclusive most people would be praising it and not hating on it. me? i hate on it because it looks like trash regardless of what store its on.

      1. im tallking about he game/story/gameplay itself not what meme tech (((nvidia))) is selling to the goys this year. big fan of the books being half russsian, loved the first games story, loved the gameplay/improvements of the source material of the second game…. but this is trash imho.its just cashing in on the open world cinematic experience trend in expense of the fans who bought 1/2 to make this company be alive. hopefully they will close soon. there dead and gone. just like s.t.a.l.k.e.r devs lol

  5. I think this DLSS is bullsh*t, that “learning thing” means that your eyes will adjust to it in time instead of actual getting better image quality over time. You don’t want to play at 4K to make all games look blurry as hell, I rather have some jaggies here and there instead, that sure won’t hurt my eyes.

    So they are basically (not) telling you that “buy our 1300€ GPU now, and your 60€ game, then finish it in a couple of days or weeks BUT DLSS won’t be fully ready until our supercomputers do all the required learning process to get the image quality better so at the end in maybe a year or so you’ll see the gains”.

    Yeah, amazing…at least with this logic it will be ready for Steam release, right? 😉

    PS: I understand they did this so RTX garbage performance gets better with DLSS also enabled but man…you gain to loose and to me that is not right.

  6. Just add Adaptive Framerate and Adaptive Super Sampling damnit. Titanfall 2 did it years ago, and it is the best solution I’ve ever used.

  7. Sh*t happens when downsampling the scene to 1080p then “super sampling” to 1440p.The image quality is not the same.
    And they,Nvidia,speak the “truth” about super performance at 4K with DLSS enabled. Ofc,downsampling and re-sampling its fast in today’s gpu,but you not play at real 4K,just at 1440p.

    An title from TPU:
    “AMD Doesn’t Believe in NVIDIA’s DLSS, Stands for Open SMAA and TAA Solutions”.

    1. They found a way to sell console features at PC prices. It’s genius really, but I hope it blows up in their faces (seems to be already).

  8. ?it looks like upscalled render at lower resolution up to 1440p. Look how DLSS images got better distance to render like game got a bit extra memory to use.

  9. I believe that Metro Exodus does not disable Taa when Dlss is ON, if you check the config file, there is an option to disable Taa, and if you do, the lighting in-game is bugged.
    So my conclusion is that with Dlss ON, there still is Taa ON, and that results in a very blury image.

    Config file location C:Users(USER NAME)Saved Gamesmetro exodus
    Taa: r_taa_enabled 1
    Dlss: r_dlss 1

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