Kepler Interactive has just released Clair Obscur: Expedition 33 on PC. The game uses Unreal Engine 5, so I’ve decided to test it at 4K. How does the game run at Native 4K with Epic Settings on the NVIDIA RTX 5090? Well, time to find out.
For these initial 4K benchmarks, I used an AMD Ryzen 9 7950X3D with 32GB of DDR5 at 6000Mhz and an NVIDIA GeForce RTX 5090 Founder’s Edition. I also used Windows 10 64-bit and the NVIDIA GeForce 576.15 WHQL driver.
Let’s start with the good news. At Native 4K/Epic Settings, the game can run with 70-90FPS on the NVIDIA RTX 5090. This means that it can run smoothly on a wide range of GPUs (at lower resolutions, obviously). We’ll test numerous AMD and NVIDIA GPUs. However, my first impression is quite positive. After all, it’s been a while since a UE5 game ran with 60FPS at Native 4K/Max Settings on the NVIDIA RTX 5090.
The game also supports NVIDIA DLSS Super Resolution, and Intel XeSS. Sadly, there is no support for AMD FSR. There is also no support for Frame Gen.
Now, while Clair Obscur: Expedition 33 can run with over 60FPS at Native 4K, the image quality is not that great. It appears that the devs have used a filter that will oversharpen the graphics. Not only that, but the game feels like it’s running at a lower resolution. It’s really weird. It feels like there is sharpening on an image that renders at a lower resolution (even when running at native res without any upscalers). Even with TSR at 100%, the game looks weird.
We are not the only ones who feel this way. Numerous users on Steam have reported the exact same thing. So, I don’t know what’s going on here.
Another thing to note is that the cut-scenes are locked at 30FPS. I don’t know why the devs have decided to do such a thing on PC. Plus, there are some framepacing issues due to that 30FPS lock.
I’m right now uploading a video on YT which showcases the first ten minutes. Once it’s uploaded, I’ll be sure to update the story with it. Until then, you can take a look at the following screenshots.
Our PC Performance Analysis will go live later this week. So, stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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