Indefatigable and NVIDIA have implemented some real-time ray tracing effects to the retro first-person shooter, AMID EVIL. The game now supports RTX for its reflections. Therefore, it’s time to share some screenshots as well as our initial performance impressions.
In order to capture these screenshots, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz. Naturally, we’ve paired this machine with an NVIDIA RTX 2080Ti. We also used Windows 10 64-bit and the GeForce 441.66 driver.
The game offers a slider for its RTX reflections that you can set (from 0% to 100%). By lowering this slider, you improve performance by reducing the accuracy of the ray tracing reflections. This also brings additional noise to the reflections (which is to be expected as you’re basically reducing the sampling/screen percentage).
Now as Indefatigable stated, this RTX implementation is still in a beta phase. Moreover, the team is still working with NVIDIA in order to improve overall performance. As such, our initial performance impressions are only for this beta implementation.
Disappointingly, AMID EVIL cannot run with constant 60fps at 2560×1440 on the NVIDIA GeForce RTX2080Ti. While for the most part we were getting framerates between 62fps and 80fps, there were some scenes in which our framerate dropped below 40fps. These were mainly underwater sections that had a lot of reflections.
Not only that, but this RTX implementation is not that impressive. AMID EVIL is an old-school shooter in which you are constantly moving. As such, most PC gamers won’t be able to admire these new RTX reflections. In our opinion, it would have been way better if the team used RTX to improve the game’s Global Illumination and Ambient Occlusion effects.
Enjoy the following screenshots!