Paradox will publish Harebrained Schemes’ turn-based tactical mech game, BATTLETECH

Paradox Interactive today announced a partnership with Harebrained Schemes to publish BATTLETECH, the first turn-based tactical ‘Mech PC game in over 20 years. BATTLETECH was successfully Kickstarted in November 2016, and now Paradox is providing a full loadout of publishing support in BATTLETECH’s march to launch.

Johan Sjöberg, Chief Product Officer of Paradox Interactive, said:

“We couldn’t miss the chance to work with Harebrained Schemes given how big of fans we are of their work on the Shadowrun Returns series. The opportunity to reintroduce our strategy-minded players to the tactical roots of the BattleTech universe makes this partnership even sweeter. We are as excited about BATTLETECH as the early backers are, and we can’t wait to do our part to bring the game to market.”

Jordan Weisman, CEO of Harebrained Schemes, added:

“We at HBS have enormous respect for the long history of quality strategy games that Paradox has published and we are proud to have BATTLETECH become part of that history. We are confident in our ability to create a game worthy of the MechWarrior franchise’s legacy and are really excited to have Paradox’s expertise as a publisher to help us present BATTLETECH to the widest possible audience.”

In BATTLETECH, players will take command of their own Mercenary outfit, struggling to stay afloat as they find themselves drawn into a bloody interstellar civil war. The game promises to feature explosive tactical ‘Mech combat, deep Mercenary management gameplay, a rewarding story campaign, and addictive PvP multiplayer.

BATTLETECH is scheduled to launch in 2017.

Enjoy!

BATTLETECH - PDXCON Trailer

11 thoughts on “Paradox will publish Harebrained Schemes’ turn-based tactical mech game, BATTLETECH”

    1. Doubtful. HBS already said they’d be avoiding DLC in favor of large expansions. Paradox is handling marketing, localizing, and tech support in exchange for a cut of their sales.

  1. I’d like to know why HBS is partnering up. They met all of their Kickstarter goals and raised nearly $2.7mil. I can sort of understand using Paradox for marketing, but with this game being such a niche genre, I can’t help but think HBS will be losing out on money with this, somehow.

    Overall I like the thought of the 2 companies working together – they seem to fit quite well, but I don’t understand why it is necessary. If the game becomes even better than it already seems to be, through this partnership, then I’m all for it!

    1. The gist was Paradox will handle marketing, translations/localizing, and tech support in exchange for a cut of sales.

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