Here is how you can make the Sony PSVR work on the PC via SteamVR

PSVR is currently available and it appears that people have figured out how to make it work on the PC via SteamVR. While this is an unofficial method via which you can make PSVR work on the PC, we are pretty sure that a lot of gamers will appreciate it.

This unofficial support for Sony’s PSVR headset has been provided by the Trinus team, and you can download the latest version of the Trinus PSVR build from here.

The latest version of the Trinus PSVR build adds side by side (monoscopic) support for non-VR games, a PSVR Box switch off button, a fix for switched colors, the ability to check for updates, PSVR display selector and improved lens correction.

The device does not work with the Oculus Touch controllers or the Vive controllers, so you’ll have to play with a pad. Moreover, Trinus PSVR only runs at 60hz for the time being.

Until Sony provides official support for PSVR, we strongly suggest downloading and using this unofficial build, especially if your friends own a PSVR headset and you want to at least test your PC games in VR!

89 thoughts on “Here is how you can make the Sony PSVR work on the PC via SteamVR”

  1. Sony should just release official driver support, they should have made it compatible with PC and advertised the fact from the beginning as it would have generated more headset sales. Same goes for their controllers too. Then again they probably thought that if it doesn’t have the word “exclusive” slapped on it then PS4 owners wouldn’t be as interested.

  2. I feel like VR is a buble that’s going to pop soon. I mean not a single serious gamer would play a serious game with such a thing on their head. The ones that spend the most money is the serious gamers so why are they targetting the casual people ? This thing costs like a couple hundred bucks so it’s not for everybody to begin with..

      1. Well i think the term i used might be wrong but you know competitive type. By that i meant i’m not going to play rocketleague or world of warcraft or rainbow six or gta or whatever with a vr when it makes me loose an edge over somebody else that has the generic monitor. But games dedicated to VR could work but then again it’s not where the money’s at.

        My PoV.

        1. So you have to be a competitive gamer to be considered a real gamer lol F that i play games for fun only, sometimes i hear my friends play CS GO and i wonder if they are truly even having fun or not.

          1. Like i said the term might not have been the best one but it was in a wide sense. Meaning that with VR, many games won’t be enjoyed as much hence it’s why it won’t sell as much as they think.

            Still it’s a PoV

    1. It’s really strong in the commercial sector. I worked for a company that sold office supplies and furniture. For them VR is a blessing because they can easily show off their products to customers. I agree tho for gaming its not really kicking into high gear as many hoped it would. I tried it and its not my thing.

      1. Yes i totally approve your opinion here for the commercial part and i too think it’ll work wonders for many companies and a wide range of professionals.

    2. Once you try it you understand the appeal. Sure, we are only at the beginning of the journey. Better and cheaper options will become available. Not all games will benefit from it ( thank God for that ) BUT you cannot deny how effectively it can take you into another world like no other medium before.

      VR will only work if they manage to penetrate the mass market. As seen with smart phones, people are willing to spend impressive amounts of money for gadgets. Just wait until platform seller titles are released and you will see a shift in the adoption rate.

      1. It would be a big shame for VR to bomb. It really can deliver unique experiences not seen before. It’s not as unnatural as the classic, cinema 3D, and offers way more things, so we shouldn’t compare it to that gimmick which definitely flopped.

        That’s why I have my fingers crossed for PSVR. It’s the worst headset in terms of its hardware but probably the most mainstream one. Should it succeed in the mass market, VR may get way more accessible.

      2. I understand there’s a market but still it feels like they’re trying to shove it down our throats with stupid games that you’ll play or try once or twice and throw it down the basura. Like someone else commented, i feel the commercial appeal is much more warranted than the gaming one.

        But that’s my PoV. Although i could’ve seen a P.T VR which would have been fkin greate but still it’s a very slow paced teaser so yea..

  3. If Sony was smart they would release this for PC. PSVR, the camera and the move controllers. They can keep their VR exclusives on PS4 just let PC uses use the visor on Steam. Honestly they would make a ton of cash since the PSVR visor is much cheaper than both the rift and the vive.

        1. Consoles are the cheapest, and user-friendliest videogame solution, i expect no less from its VR system. So pretty much nothing compared to PC VR systems, even if far more expensive, those will still lead the VR world

        1. What if you don’t want to use the controller and room tracking and just want a headset for the “cinema like” mode?

    1. If you want real VR, don’t waste money on any of trash, wait few years and get real VR for less money with better quality.

      1. “wait few years and get real VR” Are you from the future? What is real VR? Holodeck, Holograms???? Why should I wait for few years if i have the money to buy the best Consumer VR at the market atm.
        I’m “enjoying the moment” now, and not waiting for something from the future.

        1. Wait for next gen VR, I wont waste money on VR with pentile amoled mobile screen that has less pixels than PSVR, horrible SDE and god rays.

          1. im waiting for a wireless solution honestly, a gen 2 or 3 would be a buy for me most likely, plus i dont like being a beta tester

          2. “horrible SDE” not on my Rift… I mean yes, it’s there, but it’s far FAR from “horrible”. And too uch is made of the “god rays”, they don’t bother me a bit… and that is the small amount of time you even have to deal with them… As is stands it is a very enjoyable experience. But then I have owned EVERY console since the Atari 2600 and my first PC was a VIC 20… I would say I am all the more a “legit” gamer now that I have experience all of gaming through all of it’s evolution. I am not stopping now…

          3. The only time you even notice any SDE on Vive and Rift is when you are purposely straining your eyes to look for it.

          4. It’s not a problem at all and hasn’t been since Crystal Cove upped the display resolution standard.

          5. I dont htink you know what youre talking about. The original Vive or Rift consumer versions were released after Crystal Cove.

          6. Screen Door Effect is a problem that the majority of people, primarily reviwers note about both, and not on the psvr.
            I thought you were talking about a newer updated hardware, but no so it did not solve the problem. As far as know the cause is the lack of subpixels that that psvr has on the oled display.

          7. I love my VIVE but man, the SDE is everywhere. You dont have to strain your eyes to see it, its almost impossible to ignore. Out of all the HMDs, it is probably the most extreme of the bunch, in part due to ringed lens.

          8. Are you sure you don’t mean the lense flares because that is the only noticeable issue regarding freshnell lenses.

          9. No, I am talking specifically about the SDE or screen door effect. Basically its the gap between pixels, to which you see a bit of a grid. With the Vive’s ridged fresnel lens, it makes them more noticeable in high contrast settings.

            The Rift uses a hybrid fresnel, with out the ridges.

            On the other hand the PSVR opted to not use the traditional fresnel lens approach because it comes with some disadvantages. The Vive’s choice on using a traditional fesnel lens means it accepts the disadvantages that comes with the lens type (as well as the benefits), and when you mix that with a PenTile display that has less subpixels than say the PSVR’s RGB Subpixel matrix panels, the screen door effect becomes very noticeable.

            If you cant notice it, for whatever reason, be grateful for that.=)

    2. Of course you get what you pay for, but if you can’t afford the silly prices for the OR and Vive, then this is a good alternative. Nothing wrong with it IMO. You get a decentVR experience for a lot less money, just don’t expect it to match the big boys.

    3. PSVR is the bargain basement VR solution. Better than the mobile HMDs but a distant third to the Vive and Rift.

      1. You have no idea what your talking about, PSVR has much better display than Rift or Vive, yes it has worse tracking but better display.

        1. PSVR is a single 1080p display where the vive has 2 displays of 1080 x 1200 so no, vive has better displays

          1. Its not how it works.

            1. Rift and Vive use Samsung PENTILE AMOLED displays, (PSVR uses FULL RGB OLED) these are made for mobile phones to be cheaper and have less Subpixels, here is screenshot from Samsung comparing AMOLED with OLED.

            If you do the math, PSVR with lower resolution has more subpixels than Rift or Vive.
            And the image quality is less shark and just worse and thats from Samsung own promo material.

            2. PSVR has no SDE compared to otehr two.

            3. PSVR has no god rays compared to Oculus Rift

            4. Its the most comfortable VR HMD to date

            https://uploads.disquscdn.com/images/089f66015ef18f03f1082533466f6a84aea14ac90e0adc801ad339cb33c07bfb.jpg

          2. its by far the most comfortable, definitely but after using my gf’s brothers psvr and my friends vive within the same day, the vive blows the psvr out of the water in terms of visual representation.

            But to be fair, it might be due to playstations lackluster hardware not being able to detail games as well as PC so that could be a factor. After playing the batman vr game which looked pixelated as all hell then playing Raw Data which looked smooth as can be, it was just night/day

          3. Well that depends on the game, (some on OG PS4 are 720p) a good PS4Pro optimized game with supersampling looks no worse than PC game.

          4. PSVR has to be dumbed down like most things console related. there is no way a psvr can compete with an i7 and a gtx1080

          5. You’re moving the goal posts now.

            God rays have nothing to do with the display, it is the freshnel lenses used in the Rift and Vive that cause that, interchangeable (non-freshnel) lenses are starting to appear for Vive from third parties not sure about the Rift,

            Headset comfort is nothing to do with the display either.

          6. Lenses are part of the HMD, even if it they can be replaced thats more money on top of the 800$ for the Vive and they glued on the Rift, so no replacement.

            Display, lenses and Comfort its a one package that makes VR a VR, tracking is a layer on top that makes it even better.
            But Display, Lenses and Comfort is the basics, without this there is no HMD.

        2. It has neither a better display or better tracking. It’s the bargain basement VR solution for console gamers. You get what you pay for: cheap price, cheap product.

          1. Spoken like fanboy that has no idea bout actual tech.

            Go read some reviews.
            The display is at least generation above Vive and Rift.
            I never spoke about the tracking, Oculus Touch is obvious better than PS3 Move or Vive, but Im one of those that prefer siting VR using good gamepad and have Zero interest in room-scale VR: not a teenager to jump around or game standing.

          2. Rift owners said they had Zero interest in Room scale VR too. Look at them all now with Touch.

            The PSVR display might be newer, but it is in no way better.

          3. Worse tracking, yes. Better display? No. The Super AMOLED with the RGB subixel matrix panel is better than the Rift and Vive’s (Samsung) PenTile Oled screens.

          4. Not wrong at all.
            The Sony PSVR panel has more subpixels than the Samsung based Vive/Rift panels. There is physically less space between each pixel.

            To get more specific, the Rift & Vive with 2 subpixels per pixel comes in at around 5,184,000 subpixels.

            The PSVR’s screen (RGB, with 3 subpixels per pixel comes in at 6,220,800 subpixels.

            The result is a greater density of percieved pixels that help remove the infamous screen door effect. The lower resolution and one panel as opposed to two, results in a higher refresh rate. “Its 1080p screen’s RGB stripe matrix is superior to the Samsung PenTile matrix of the other HMD displays.”

            This isnt to say that Sony is the best headset, because its not if you include all factors and platforms.. but they chose a better panel for VR. I am sure future iterations on these headsets will show a change in panel type, one that can achieve higher density with more subpixels, hopefully while keeping the resolution at a point where the refresh rate is still fairly high as well.

    4. You are only partly correct. Somethings are objectively better in the PSVR, such as lens type + RGB subpixel matrix screen. This cuts down on the screen door effect, which I hate to say as a VIVE owner is way too distracting on the VIVE.

      Vive is also heavy and somewhat uncomfortable. What it really excels at is platform (steamvr) and tracking.

  4. No way that thing isn’t some Chinese rubbish with terrible software support on top.

    I really hate that we’re counting the total resolution for VR headsets, it only matters what each eye gets.

    I want 4096 × 2160 minimum per eye, we might be far from playing graphically intensive games this way but it could be used for media consumption like watching movies in an immersive theatre mode.

    1. Yeah its Chinese and yeah it has terrible software. But hell, they’re the only company handing out something close to 4K for VR so they have my regards.

      Yeah, that would be neat. For movies at least. But I guess nvidia is cooking something up called Simultaneous Multi-Projection and with this tech they’ll allow for Single Pass Stereo which will significantly improve performance.

      So maybe real 4K VR isn’t too far away after all.

      1. I sat hours with my Honor 8 and a GearVR headset, with a usb-tether i streamed Crysis 2 at 4K @ 60fps from my computer. I didn’t have sickness despite having a low refresh rate.

    1. I’ll pick a clear and sharp highres display without screendoor effect over a lowres blurry screendoory display every day of the week, dispite low refresh rates.

      How is PS4 able to push 90 hertz anyway? I though consoles were limited to 60 fps in some games and 30 fps in most games.

  5. If you’re a PC gamer, having access to the objectively better performing Rift and Vive(PSVR’s tracking/controllers are BAD), but yet trying to get a freakin’ PSVR to work on your PC makes no goddamn sense.

    I get it if all you have is a Playstation and you want VR so you only have one option, but on PC? lol No. No chance.

    1. If you are only using it for PC then I tend to agree with you. However, it makes perfect sense for those of us who play on both the PS4 and PC. One less headset I have to buy.

      1. I guess if you HAVE to buy a console VR headset there’s really only one option so that makes it easy. lol At least until Microsoft puts out whatever Xbox VR thing they’re planning to.

    1. The limitation is in the refresh rate due to 1.4 wont allow for more. But they do have something upcoming that will allow for more, some compression method of some sorts idk.

  6. The display is not blurry, its FULL RGB and 1080p, as I mentioned to another guy, PSVR has HIGHER pixel resolution than VIVE or RIFT.

    Do I need to explain it in every single post?

    AMOLED is a mobile technology that was made to save money, it has LESS Subpixels than FULL RGB, so if you count pixel density on PSVR vs VIVE, PSVR WINS!!! It has more pixels.

    Thats not all, if you go and look up Samsung ads and all that, they show that Pentile is much less sharper and has less detail than FULL RGB (thats because as I mentioned before, it has less subpixels).

    Oh and lets not forget that PSVR screen goes up to 120Hz.

    What makes games blurry is low resolution and lack of AA.

    Look at PS4Pro optimized games, Robinson and the likes, they look great.

    Some PSVR games on OG PS4 (or ones without PRO support) run at 720p! For example I have VR Worlds collection disk, the one with number of games, like London heist, that shark game and more and it says on the back 720p, but it got PRO patch and runs higher than FHD and supersampled to 1080p.

    Lots of VR games on OG PS4 look blury, I dont disagree, I have PS4PRO but i tested some games that have no PRO patch and they dont look appetizing at all.

    P.S. Please dont turn it into fanboy fight, im only interested in spec vs spec.

    My PC spec is in the top 5% GTX1080, Intel 6-core @ 4.5ghz, 32GB DDR4, 4 SSDs and more.

    I can get a rift right now (VIVE controller sucks, im a Thumbstick guy, touch pads are lame, thats why Oculus Touch is IMO the perfect VR controller, it feel just like 2-halfs of classical gamepad, has thumbsticks, sits in your hand like gun with trigger, has both classical movement and VR 360 controll and that nifty per finger control), but I dont want to support Cheapatization of technology: Pentile mobile screen, idiotic lenses and the Ski mask format all smell like cheap product, not premium.

    Sony pushing PSVR and has games coming from big publishers, I mean its 2 months out and already got RE7 support.

    I will get RIFT ver2 when it comes out.

    This is what I want from next PC HMD:

    MINIMUM: FULL RGB OLED 90Hz Single screen.
    BEST: FULL RGB OLED 120Hz Dual screens.

    MINIMUM: Current Resolution like on VIVE/RIFT
    BETTER: 2560×1440 Per Eye
    BEST: Single 4K/90Hz Screen

    NICE TO HAVE, WILL PAY EXTRA: HDR Support. (OH GOD PLEASE!!!)

    MUST: To have lenses that dont have artifacts.
    NICE TO HAVE: PSVR style of head mounting.

    Optional: To use Inside Out tracking (lest see what Microsoft is cooking for us, they said that every single HMD of their partners starting from 300USD will have Inside out tracking)

    To use DP connection, I mean using HDMI on PC is the most idiotic choice ever, every PC card has 2-3 or 4 DP connectors and only last gen cards have HDMI2.0 and only one per card.

    1. Cool story bro, but all that means f-all when the image being displayed is the absolute worst. Iv seen better image quality via GearVR and a mobile phone …and no, the PS4 Pro wont fix that no matter how many times you say it will just like the RGB OLED wont make the tracking any better.

      Its your piece of plastic, defend it all you want and if you really feel the need to keep repeating yourself, it is your time you’re wasting.

    2. There we go, fanboys are blind, even if they used both, they would say the vive is better, because it PCMR.
      Millions of reviews saying that PSVR is more confortable, has no SDE, because of the subpixels and all of the reasons youve already exposed, but they will still say no.

    3. Vive controllers suck?…. I think they work pretty damn good and the tracking is second to none….. I’m thinking of getting my kid a psvr so ill compare them….not listen to a fanboy

  7. Sony might have a treshold of minimum psvr sales during a period, if it does not reach it they will probably open for pc. They could sell terribly well for PC at this point in time.

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