Playground Games and Turn 10 have released the second update for Forza Horizon 3, however it appears that the game still suffers from the single-thread CPU issues we reported in our PC Performance Analysis article.
As we can see below, the game still stresses only on CPU core, resulting in underwhelming performance. Playground Games claimed that this latest update improves thread layout changes for eight-core setups on Windows 10, however it’s pretty obvious that in Suffer’s Paradise only one CPU core is being used to its fullest.
Our guess is that this game won’t ever get fixed in order to be playable with constant 60fps in big cities. And that’s a big bummer.
However, we should congratulate Playground Games for at least resolving the stuttering issues that plagued Forza Horizon 3. While testing the game, we noticed minor stutters that were nowhere as annoying or frequent as those we experienced in the previous versions of Forza Horizon 3.
Still, it’s quite obvious that the game needs a lot of work in order to maintain a constant 60fps experience at all possible scenarios. And from what we’ve seen so far, this won’t be easily achieved.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Any stutter frequent and unfrequent in a racing game is unacceptable perio
Forza 6 apex still stutter not a lot but its there meanwhile projecg cars run perfectly even when it drop under 60fps it does not stutter
Anyway the best fix i found in forza 6 apex and horizon 3 is setting priority in task manager to “realtime” probably because it hammer only one cpu core(core 0) dx12 was not supposed to be good for multicores cpu’s with multiple threads?
It didn’t work for me… the game freezes.
yea actually it made horizon 3 crashes more and in apex after 2 races the stutter comes back…guess im uninstalling now and will try to ask for a refund for horizon 3
Inconsistency in frame rates in Racing games makes them unplayable. i don’t know how some people can call this game smooth and great while they admit they have frame rates between 35fps to 60fps with some stuttering here and there.
you are mostly right yet i also own project cars and if i set a race in a rainy thunderstorm with 40+ cars at night with many reflections performance can drop down to 40 fps on my pc but unlike forza it doesn’t feel like a slowdown or a stutter its actually feel a bit more natural,its not that i dont feel it but somehow in project cars it feels less…worst lol
anyway im done with forza and definitely done with window store
Patch before the newest patch fixed the stuttering for me completely and on my system all 4 cores are used equally. There is something wrong with you PC . I’ll try a newest patch .
With this patch, at 4k/Ultra I get 50 fps in Surfers Paradise and locked 60 everywhere else in the game and absolutely no stuttering at all. For me this is more than acceptable level of performance with a single GTX 1080 considering how amazing the game looks.
it’s a 1080 pal.. a 1080…
Ya and he’s playing in 4K with Ultra settings. Ultra default tp 4XMSAA so a single 1080 is not enough to play any current AAA titles in 4K with 4xMSAA and maintaina locked 60fps. Not even the Titan X (which i have…) can lock 60fps in 4K with 4xMSAA…. a Titan X….
I never use MSAA but set everything else to max settings and play in 4k (3840×2160) or Ultrawide (3840×1620).
that game mister Titan X, runs at 1080p30 at high settings..
So a simple bump to ultra and 60fps should not require 2.5 times the processing power of the XB1 which runs at at 1080p30 MSAA 4X (1.6 Ghz APU + 7790 GCN OC)..
a 1060 should max it at 1080p60 MSAA4x ultra… which is not the case, a 1070 isnt able to max it now..
Care to share an hour long 4k video and showing it settings with frame rate on screen ? even DF can’t get a constant 60fps with a better card than yours on 1080p.
At launch the game had some heavy sections where the fps would drop in the in the 50s on both the Titan X and GTX 1080. On the Titan X it would drop to about 55 fps and on GTX 1080 it would drop to 45 fps. After this patch Titan X can now do a locked 4k/60fps in the entire game and GTX 1080 drops to 50-55 fps in those same heavy sections while maintaining a locked 4k/60fps in the vast majority of the game.
Good old Microsoft in-house engines, eh people? ;D
The engine this game is on is excellent. Your comment is simply ignorant. And it is Turn 10 amd Playground Games engine. Not Microsofts.
“Excellent” in what way, exactly? It can’t retain 60 FPS stable, it doesn’t seem to have proper support for multi-cores, in 2016, even with DX12, etc.
Though I suppose I shouldn’t be surprised, as this is most likely just another old-gen engine “upgraded” for new-gen consoles, judging by Playground Games’ release history.
Also, my comment was intended as half a joke, since apparently that part of it wasn’t stressed clearly enough. Regardless, while Playground Games is independent, Turn 10 is a Microsoft subsidiary, & best I can tell, they’ve been working together ever since Playground Games formed in 2010, & began development on the first Forza Horizon game.
Granted, considering Playground Games was founded by former Codemasters, Criterion, Slightly Mad, etc. employees, it is extremely possible that they simply used their collective experience to design their own in-house engine instead of using a Microsoft proprietary engine, but considering their apparent exclusivity agreement with Microsoft, I can easily see considerable Microsoft contributions towards it, making it as much a Playground Games creation as it is a Microsoft (Turn 10) creation.
Regardless, the original point stands; the engine has serious issues, so I don’t exactly see what’s “excellent” about it.
Playground co-developed FH with Turn 10. It is a collaboration of sorts. Turn 10’s assets and physics systems with an open world designed by Playground. An my point is that as far as driving games go (both Sim and Open-World/Simcade) the engine that Forza is built on is top shelf. On my system I can run the game in EVERY area of the map in 4K locked to 60fps (with minor dips to 58fps every now and then. Turning off vsync COMPLETELY eliminates that as the game runs north of 70fps at all times…) and with Ultra setting (optimization turned of) and with 2xMSAA. Plus my first core, while running higher then the rest, NEVER hits 100%. And that is on a i74790k running at 4.7GHz. Hyper-Threading on. And truth time here… I run a single Pascal Titan X. But this gripe seems to be about CPU bottlenecks (which don’t exist for me…) not GPU bottlenecks. And I am here saying I don’t see the issue. Maybe if John had more then ONE system to run these tests on his results would be more legitimate. I have 3 gaming PC’s at home (only two with Windows 10 though…) So on both of those systems I haven’t had issues with FH3. My other system (that runs Win10, so I can try FH3 on it…) also has no issues. That system I run the game at 1080p/60fps or 1620p/30fps both on Ultra. It has a [email protected] and a GTX980. Anyway, what other driving games that offer EVERYTHING that FH3 does can you think of that runs better? Then answer is NONE. Because there are NONE. And in my experience the game runs flawlessly (Except for FFB with my Fanatec CSWv2 is WEAK!!! Haven’t test it after this latest patch though, So my fingers are crossed!), and that is the opinion of many other media outlets as well (although I am using my personal experience here…). So there. You said “”Excellent” in what way, exactly? It can’t retain a stable 60 FPS, it doesn’t seem to have proper support for multi-cores, in 2016, even with DX12, etc.” And I am saying that you are getting only one persons impression (that being Johns) to base you negative opinion on. Maybe look a little further before you cast your opinion about something. Not one guys, who only has one computer.
Ever heard of a paragraph? >.>
“Turn 10’s assets and physics systems with an open world designed by Playground.” – So Playground designed the environments, Turn 10 did the physics, cars, etc. Interesting. Who did the engine itself, though?
“Giant wall of text” – OK, you have 3 PC’s & it runs great for you on all 3 of them. Congratulations?
“Media outlets” – Oh sure, because the mainstream media is truly just so trustworthy & unbiased when it comes to Video Game Reviews, right?
“And I am saying that you are getting only one persons impression (that being Johns) to base you negative opinion on. Maybe look a little further before you cast your opinion about something. Not one guys, who only has one computer.”
Well, I only know one guy I trust to actually be objective about a game no matter what who also has Windows 10 & actually buys UWP games, so it’s a bit of a tricky thing, but otherwise, fair enough, agreed.
“The engine this game is on is excellent”
lol ok. define excellent ? how it scalability ? bad. case closed, the engine is bad at least on PC.
Have you even played the game? It runs excellent for me pal. So ya… EXCELLENT! On both the XBOX ONE and PC. Plus no other driving game is even close to as ambitious as FH3. And to run with the amount of cars, detail of cars, beautiful graphics, excellent sound and for many out there excellent performance AND scalability. I have included two screen caps from my system on this post. Both are running at 1080p/Ultra/8xMSAA so that I could also include the CPU graph. On is with vsync the other without. You will notice that I am hitting 60fps in the city (Surfers Paradise) with vSync enabled and my first core, while higher then the rest is NOT MAXED. When I turn off vSync the first core is maxed (as well as all other cores rising) but I am also running the game at 96FPS! So you tell me… Does that seem “un-optimized”?https://uploads.disquscdn.com/images/dc4543ece53d50886eeb4389891f0dd4339e1983f686918588612427fc462758.jpg https://uploads.disquscdn.com/images/24c4929237a40fa0f59634c24e7fad6b36a2f46223e209401d59186f2ea8290d.jpg
Here is a better shot. This is in 4K though… Notice, 60fps. Ultra Settings. Pic taken IN THE CITY. https://uploads.disquscdn.com/images/4a845f6c11ce7af2cb3ef5c958ff79d99ced32ace7eb6decf1b0d3e05e809bd1.jpg
See my shots, they are better and they have 60fps all over them and unlike you my speedometer is not stopped at 000. just to prove you wrong.
Improve kid, reach my level and 409 km/h.
I played it, it’s a s**t show and have problems and they are never going to fix most of them. also it has 100 car less compared to FM4 on x360, enviorments are meh foliage is last gen, car models are superb, rain effects are mediocre, and lack of AO is showin everywhere.
“It runs excellent for me pal”
Of course, it’s called fanboyism.
“many out there excellent performance AND scalability”
No one have excellent performance with this game, plz stop making stuff up, and it has scalability issues and that’s a fact. do you even know what it means ? when majority of people with high end machines having problems with your games and engine, when engine hugs the first core 100% and all the time, it has scalability problem. educate your self.
“but I am also running the game at 96FPS”
Running a game at some random FPS is not running the game great or smooth, you can hit 100+ fps in most of terrible ports in some places, pic doesn’t show anything, by the way, they (your pic) are anything but good looking, it’s more like medium settings with random fps on top of it also since when a JPG shows the stuttering issues ?
To answer your question, yeah, the game is one of the unoptimized games of 2016, actually after mafia 3 it’s the second worst.
Next time try to showcase better pics, not standing still and watching a wall infront of you and call it an excellent port. here are some better pics, while they are compressed they still alot better. also these pics are on a GTX970 on ultra,4x msaa + fxaa (to eliminate shimmering issues) and mirror quality at medium. yeah they are 60fps even in surfer’s paradise and not standing still and watching a wall (it even can reach 100+ fps in there but i locked it at 60), but game runs like a turd.
https://uploads.disquscdn.com/images/0cd64e75d74aa7c507648d2b04547e06b3b251b40ea292aca2a274f24402c7f8.jpg https://uploads.disquscdn.com/images/9287e6f02307047894ca54b76ca3a78a09545303950cfe071c0f01f6f125f698.jpg
https://uploads.disquscdn.com/images/2b4e0fde427efe563e071efe09124b443685fc077820124b1d2d5b4cbfd8d333.jpg https://uploads.disquscdn.com/images/30c92ad24c1850da172b691394948cc36db0a00519cdefbe545e95f2db0fc5fa.jpg https://uploads.disquscdn.com/images/6c883d099ecbe6d0775911312139d1df871793cc72f2e47ea4378aa1bee0d9ed.jpg https://uploads.disquscdn.com/images/0ce7603f9399e761de11a8a3b31f4a0fc7ec526e3cb0494810b878c2b513de2d.jpg https://uploads.disquscdn.com/images/e92c16fdefb750689884b1b4156d010beacb2eaa11cc0dd2dffbc0f06acb0313.jpg https://uploads.disquscdn.com/images/c7924a54a3ab3ed8ed4fa0d71034c8113db8d2cfe145d395ded3b8298fa1d039.jpg
Zatara use Windows 7 – he can’t play games using DX12, UWP 🙂
Still runs 10x better than Mafia 3.
And as Taylor said it IS a excellent engine, APART from the high single thread load i’ve had no problems, no crashes, and hit 60fps in 99.9% of the game. This game still has way less bugs and far fewer issues than the vast majority of new AAA releases. The high CPU load is literally the only issue that needs fixing. Compare that one problem to the multiple seriously buggy and broke games that usually come out.
You can whine about MS all you want kid, i know the sheep here love that stuff, but the fact is FH3 and especially Gears 4 are far better optimised and polished games, with way more graphics options/settings than so many other recent AAA releases. Past UWP games have been a mess, but credit where it’s due.
There’s a difference between bugs that can be fixed post-launch with nothing more than an edit to some previously-missed coding errors, & core engine deficiencies that require nothing less than a major engine gutting in order to be repaired, “kid.”
Mafia 3, for all its shortcomings, can by-&-large be repaired with the right amount of post-launch support. A sh*tty DX12 implementation will most likely remain such, on the other hand, even after patching, since it was implemented poorly in the first place.
Just like an old-gen engine ported over will continue to be, at its core, an old-gen engine, no matter what kind of DX12 implementation gets slapped onto it. This applies to both Mafia & Forza Horizon, for the record.
But hey, please, don’t let the “shepherd” rain his flock down on your parade, carry on, carry on.
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“it IS a excellent engine”
No it’s not, maybe for consoles but not optimized for PC.
“Still runs 10x better than Mafia 3”
Nope. it runs better than that and looks better but not 10x.
“i’ve had no problems, no crashes, and hit 60fps in 99.9% of the game”
And many people have all of those problems and more with decent rigs.
“This game still has way less bugs and far fewer issues than the vast majority of new AAA releases”
It’s better than many broken AAA titles sure but it has many issues and many bugs. also it won’t make it any better than those.
“You can whine about MS all you want kid, i know the sheep here love that stuff”
Only Sheeps i see here is people like you and your friend taylor and some others, defending and shilling for MS and every god damn AAA publishers and their broken games.
“Past UWP games have been a mess, but credit where it’s due”
Funny how you gave credit to FH3 while it’s being broken.
All in all, i saw actual sheeps more intelligent than you.
Zatara use Windows 7 – he hate all games using DX12, UWP 🙂
Nice argument there.
I’m not sure if I should be inflating my ego or feeling bad that I’ve reduced you to these monosyllabic. monotone responses in my regard. Responses which, honestly, are akin to those sad pathetic idiots who come on a PC site & write “LOL PC SUX” all over the place.
But hey, when you can’t beat ’em with facts, just ignore ’em, right? No matter how much sense they may actually be making……. y’know.
Also, should I mention how it’s kind-of sad that out of the two posts you’ve made so far on this article, they’re both about me, & my using Windows 7?
Or should I be honoured that you’re still spending so much time thinking about me? O.O
Hm.
Didn’t you know ? not playing UWP games and not having or wanting win10 makes you a caveman and make all of your valid points invalid. lol.
*feels ashamed*
*decides to migrate to WCCFTECH*
*laughs his f*cking a$$ off at the idiocy on WCCFTECH*
*mocks the WCCFTECH AMD sycophants with actual logic*
*feels better due to re-inflated ego*
*comes home*
I’M BACK, B*TCHES!
;D
Welcome back ahole 😀
Thanks, jackass ^^
:))) <3
BF1 performance analysis came out; AMD wins in DX12 (duh), Nvidia “trails behind” in DX11 by 3 FPS, but as I pointed out, the idiot who made the benchmark comparison was using a GTX 1070 in DX11 vs. a Fury X in DX12, so it really wasn’t a loss for Nvidia, as it wasn’t a fair match-up in the first place. Not that such “minor” details stopped them from shouting Nvidia into oblivion, all while claiming that we should all be singing death knells for the “Green Team.”
Also, the “DSOG Green Team” got a shout-out in one meme;
https://uploads.disquscdn.com/images/e9a06fa104655083fe3689b94cd8dd373998737d596debbd8e4a4873265c5873.gif
Which to be fair is quite funny, even without bringing up how I’ve never considered this community to be overwhelmingly “Green Team”, albeit, it is true that most of us tend to lean towards preferring Nvidia over AMD, especially now in these “DX11 vs. DX12” times, but yeah.
My personal favourite though, was this one guy shouting out the “Green Team” for being stuck on “poor lowly” Windows 7 with the “ancient DX11”, while the “Superior Red Team” was using Windows 10 & DX12.
Ridiculous amount of meme usage there, though. Really redefined the definition of “basement dwelling man-children” for me. Not to mention the definition of the word “toxic.”
As fun as it is to watch Nvidia flounder in DX12, and as sigh-inducing as it is to see AMD turn in “meh” DX11 performance (at/around game launch), are those same-API comparisons really useful beyond that?
I’m leaning towards cross-vendor testing using the API that each
vendor performs best with as it strikes me as being more fair and it provides more info to a consumer IMO.
This, right here.
If Nvidia does better in DX11, & AMD does better in DX12, then as long as the game in question supports both DX11 & DX12, what’s the point of highlighting the DX11 & DX12-specific results, instead of the Nvidia DX11 vs. AMD DX12 results instead, except to rile up the sycophants?
Funny thing, DX11.3 is a Windows 10-exclusive version of DX12 featuring everything but the low-level coding portion of it, but, of course, since it’s Microsoft…. Unfortunately even if someone manages to hack it, I doubt developers will ever particularly adopt it much, so all we can really do is fall back to that id Software quote that states it’s easy to port from Vulkan to DX12, & hope Nvidia goes forth & champions Vulkan in 2017.
Hopefully we continue to see more patches. Gears 4 uses multiple cores very well, so it can be done on DX12, just a matter of developers knowing how to do it presumably (UE4 may just be a better engine too).
Absolutely to the former, & definitely to the latter.
I think this may just be yet another one of those old-gen engines ported over to new-gen consoles, with the umpteenth slapstick DX12 implementation to satisfy Microsoft’s “THOU SHALT ADOPT DEEX TWELVE!” creed.
I have ZERO issues with maintaining 60 in Surfers Paradise on my system. Just because your single setup has issues doesnt mean everyone’s will John. Plus it is quite plain to see that all cores are being used in this game. Just because core 1 is stressed to 100% does NOT make this game single threaded. It is plain to see all cpres are being used. A single threaded game would not use any of the other cores and you can see that is not the case here.
Regardless of your smooth experiences, however, the fact stands; one of DX12’s major points is that the GPU can finally take advantage of multi-core CPU’s far better than DX11 ever could (DX11 primarily stressed the first core, & only threw the other cores secondary tasks, at best), which is obviously something that’s not happening here, so, yeah….. >.>
There’s a reason we’ve all been sticking to dual/quad-core CPU’s all these years, you know.
The sad part is DX12 (for me anyways) is only useful in the Dolphin emulator, especially in Sonic Colors with the 60 FPS hack (I like that game…). Heck, Vulkan gave me a huge performance boost in the Doom Demo (HD 7870 here folks) compared to OpenGL.
Low level API’s mean nothing if the devs don’t know how to implement it.
Just because you have zero issues doesn’t mean everyone doesn’t Taylor.
“Just because your single setup has issues”
Tons of others have these issues. just because you lie about it doesn’t make it truth.
Oh i forgot, you are that shill who likes to be in every god damn article defending every s**ty company that releases broken a** ports on PC.
The patch did nothing for other people. It’s like they don’t want my money.
What’s the point of very expensive CPU’s with 4 cores or more if some game devs still make their game rely on one single core/thread?
Better question, why the heck is this even happening on PC? I mean, the anemic CPU in the Xbox One clearly has good multithreading, because there’s no way in hell Forza Horizon 3 would have the same issue on console.
I do wish they bring over the previous games along with the Halo remastered collection. ..too bad microsoft just looks at games as services.
Shame about the issues of this game. Anygame with a brilliant cockpit views get hella respect from me.
“this game won’t ever get fixed”
That is true, they can improve some of it but they can’t fix most of them. just like APEX this game suffers from memory leak issues too, more you play more stuttering. they never fixed that on APEX and they will never going to fix it in FH3.
Game still stutters…
They are moments that game won’t stutter much, but here what i tested in mem leak issues.
Locked 60fps: game start stuttering after 2 hours play time then it get worst and it becomes an slide show.
Locked 30fps: game start stuttering after 3 to 4 hours play time then it get worst and it becomes an slide show.
just like APEX.
Pretty much. Real shame as well.
Yeah, 60fps to 5fps in the same race one minute and 16sec later after exactly 2 hours play time. then i will be worst each second until you can only see 1fps to 10fps slideshow. that’s not even includes those random frame dips and stuttering here and there while playing.
Results are the same at low/ultra 30/60 settings.
https://uploads.disquscdn.com/images/b761a9da4e37cb9cf384045813c0490e34342b4175b1c927f78c8f5c33d208f8.jpg https://uploads.disquscdn.com/images/368fc42d761de9b929f5dfec92e4ebe1fe2ec766657861f9f2265e2b5089a66b.jpg