Remedy has just released a new FAQ about the current state of its latest title, Quantum Break. According to the team, Quantum Break won’t support multi-GPUs due to its engine architecture. In other words, you’ll have to rely on the most powerful single GPU on the planet in order to enjoy Remedy’s Quantum Break. Yeap, we’ve got ourselves another Batman: Arkham Knight case (regarding its multi-GPU support).
Not only that, but Remedy claimed that ‘the work needed to support multiple GPUs would have been significant and out of scope for Remedy for Quantum Break.‘ Hilarious… Just hilarious.
Moreover, Remedy explained how its reconstruction tech works on the PC:
“The Windows 10 version of Quantum Break uses the same reconstruction method as on Xbox One. If your resolution is set to 1080p, the game temporally reconstructs the image (except UI) from four 720p buffers rendered with 4xMSAA, just like on Xbox One. Engine assigns input geometry samples from 4xMSAA rendering into shaded clusters in order to maximize covered geometry while keeping the performance on acceptable level by reducing expensive shaded samples. When you change the resolution, the buffers used to construct the image are always 2/3rds of the set resolution, i.e. in 2560×1440 they would be 1706×960.”
Remedy acknowledged the game’s frame pacing issues, and claimed that they will be resolved via a future patch. A future patch will also add more options to tweak, like the ability to turn off the game’s Film Grain filter. In addition, Remedy will add a “Quit” button in a future update.
Regarding the game’s PC performance issues, Remedy had this to say:
“Remedy is looking into how to improve the overall performance of the game. Part of that is working closely with AMD and NVIDIA to address issues and improve the gameplay experience.
Sometimes, after a longer play session, the game can end up to a state where the video memory becomes fragmented, and an important asset gets moved to system memory, which slows the rendering performance significantly. This problem is very rare and Remedy will continue to investigate and improve the video memory behavior in future updates.”
What’s being made crystal clear here is that while Remedy is working on resolving some of the game’s issues, PC gamers should not expect any miracles. Furthermore, the fact that the game won’t support multi-GPUs is disheartening to say the least, especially since DX12 is said to give total control to the developers over how they can implement support for multiple GPUs.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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“You can play Xbox One games on Windows 10. But you’re not gonna like it”
That’s Microsoft’s strategy to get Xbox and PC together so far, in a nutshell.
Honestly who didn’t see this coming?
Granted GoW UE is a good pc port after a few patches but the player count is dead.
So, you can finally disable VSync?
Nope you can’t do that yet.
Well, it’s nowhere near a good port for me, then.
I agree, I even called microsoft support and demanded a refund on it since it was completely unplayable on release. Funny thing is that even tho I got my money back and they rewoked my purchase I can still play the game perfectly fine. And I most definitely don’t feel bad about it xD
I’ve never really gotten that is still an issue I;m currently able to get 100fps on avg with a gsync monitor in gears, they’ve improved it a lot from launch state
GoW UE is NOT a good PC port, it has limited resolution options and I would have to play with black bars on each side of my screen if I bought it.
What resolution are you playing at? It fully supports Ultra-widescreen
3440×1440
3440×1440 was added in patch 3.
As an Xbox owner last-gen and fan of their exclusives, I was excited for this to the point where some would’ve called me an apologist for Windows 10 Store.
Now, however, I’ve witnessed firsthand the disasters Microsoft brings about when they get directly involved in PC gaming like this, and feel like the best thing they can possibly do is to keep neglecting it like they have.
No need for them to do anything more than allow Steam releases for those devs who do want to release their game on PC as well, like Remedy and Moon Studios. I can live with missing out on Halo and Gears, as long as it means the rest doesn’t end up on a mishandled platform/storefront.
My thoughts exactly! :/
How could MS get this so wrong?
its ms thats how..lol
Solid reasoning, nobody can counter your points because of how solid they are. I pity the foo who tries.
Ashes of singularity is on GOG, which surprised me as that was touted as DX12 game.
No Mans Sky (I’m waiting to see the game after release, it looks like my kind of SPG) also on GOG, DRM free is great, but for me it’s having an offline Installer that’s the vital stat.
SPG needs no online client, especially a store one.
What about online modes/elements?
Don’t give a damn, if game is SPG I ignore the online rubbish.
If it is MPG, it better have a dedicated client made for the game, or again, I don’t give a damn.
Times are changing, the old powers are losing there grip.
Take VR, i find it telling that when both consoles struggle to get 60FPS and 1080p, the only console offering is 720p per eye.
Looking at the Total pixels needed, it becomes clear
1920×1080 = 2,073,600 Pixels
1280×720 = 921,600 Pixels
So double that and we get 1,843,200 Pixels, less than 1080p
Clearly 720p per eye is maximum the PS4 can manage, XB1 is not even trying to match that, no surprise.
I expect 2560×1440 to be the sweet spot, though that assumes aspect remains at16/9, which may not be best for VR.
4k per eye or even larger may end up dominant.
VR is a death sentence for the traditional under the TV Format, not consoles, or even XB/PS.
Reason is clear, the Power limits of the separate power block is 300W.
New format consoles need more for VR, even PC’s will need more raw power, 2 high res, high FPS, screens need more GPU than available today.
If you don’t think VR is game changing, you need to try it, the old dev kits weren’t even good enough for a demo.
Vive is a primitive and cumbersome form of Holodeck, but it’s an holodeck all the same, and it now works.
I’ve been blind in one eye from birth, 3D TV was useless to me.
With VR I see in true 3D, i see that using my brain, where 3D TV tricked the eyes, no tricks are needed with VR, your brain does that naturally.
Games are dire now though, all mainly demos, I saw some at a VR demo.
The Job Simulator is a really bad game, but a great first Person RPG demo.
Hyped as I am, i want the GPU upgrades first, and second gen VR at earliest, so wont buy for 12 months or so, but once I do, flat screen gaming is gone for good, except for old games, new will be all VR.
This is not the same Remedy that made Max Payne 1 & 2 some 13 years ago. Just like Rare & Lionhead this studio is Remedy in name alone and most of the talented staff have probably moved onto other game development studios from around the world. Even Alan Wake while great was not as good as it could have been if the original vision of the game was realized.
RIP Remedy, 1995-2003
The game is still great. The story is great, the sound design is great, acting is great, action is great and the powers are great. They just didn’t take enough time to optimize it. It’s really a pitty because the game is very good..
This. The good old Remedy talent went on to found Almost Human. They’ve made two amazing games called “Legend of Grimrock” and it’s sequel “Legend of Grimrock II “.
Very well said my friend…so true!
Sad, very sad.
The Remedy that made Max Payne 1 & 2 was legendary!
Remedy is still a great studio. But Microsoft makes one bad decision after another. As if they would want to get rid of Xbox and games in general.
How is it MS’s falt now? MS didn’t made the engine for the game, and it seems to be the engine’s fault that the game works like it does. Developer is responsible for any optimization going on. I dont understand how can Remedy make an engine that is too powerful for qurrent hardware, or they just didn’t take enough time to optimize it..Alan Wake was also sponsored by MS, and it wasn’t like this game.
An engine that is too “powerful” for current hardware that cannot run in 1080 but has to upscale? Thats a crap engine written for crap box one that cannot ran at 1080.
Yes..it cannot run at higher resolutions because it would be too heavy for hardware..
You realy believe this?
Says it right in the article and Remedy have explained it multiple times. You has upgraded you read skill?
That’s just great then. What was the point of DX 12 because I am sure I read it will be easier to optimize for multi gpus among other benefits.
Not at all. With DX12 it’s mainly down to the developer to implement multi-gpu and you know most developers can’t be bothered to add simple pc specific features so chances of them adding multi gpu support is low
If they were simple dev probably just do it just to satisfy pc user. So it is not ‘simple’. More like they don’t want to do complicated things just to satisfy some user with multi gpu (and lets face it even among pc gamer the ones that using multi gpu setup already small).
The problem is developer. Period. Multi gpu is gpu maker interest so they can sell more gpu. But for developer multi gpu is pc only feature. The same case with gpu accelerated physics effect. For years Bullet already capable of supporting gpu accelerated effect (using opencl) but why there is no game use gpu accelerated effect outside nvidia sponsored title? Among DX12 title that available in the market now how many that is not tied in any marketing agreement with gpu maker have multi gpu support?
I get lazy development but a lot of people do have Multi gpu’s & no single card can run 4k 60fps on max settings that’s what pisses me of more than anything. The way they are marketing Dx12 is confusing as hell.
do it the right way DX12 can bring in better visual and performance. but will developer have what’s it take to do it “right”? when they said low level that’s mean you will closer to the metal. and when it comes to it generic optimization will not going to cut it. for console it is easy because they have only once config for each console. so it is much easier to do their optimization. but on pc the gpu alone have several different architecture. and some dev out there already said that they will not going to tune their game down to architecture specific because that will be too time consuming.
Quit button in future update…its must be very complicated coding to create quit button for this game engine lol…
Let alone multy gpu, the game doesn’t support 1080p… i mean do i need to render close to 4k to have 1080p or close to it? A big wtf. And why forcing 4x msaa. This game is a disgrace.
You need to render at 1.5k to get 1080p in Quantum Break and to get 4k you need to render at 6k.
We couldn’t care less for that sh*tty game!
Speak for yourself.
The game is good you dolt.
Listen Bub, I have seen games that look better than this, so why don’t you save it for someone who cares idiota 🙂
Today gaming pc has only problems …. it is now better to play with the console without any problems !
Disappointing PC version version does not mean console version is better, it just means the game could have been much better on PC. PC versions are always better than console versions even when its a direct port.
How? If you’r talking about graphics, then yes. But everything else is the same. Graphics dont make a game better in any regard. And that’s coming from a PC gamer…
Choice of Mouse/Keyboard or any controller, Resolutions, Frame-rate, Mods, Pricing, Backwards Compatibility etc.
People who play on consoles don’t really care about a controller, resolutions, frame-rate, mods, or backwards compatibility, etc..and that also doesn’t make a game good or bad. Gameplay, story, sound desing and atmosphere make a game great or not. If a game isn’t good, no mod, no resolution, no pricing can make it better..
These days people care about those technical details much more than you realize. Maybe in the past those things did not matter but now people want to be aware of these technical details and will want to go for the best experience possible and most of the time the best experience is on PC.
It does add to the experience, but if there’s no good experience to begin with, than it simply isn’t good.
What are you talking about. I am simply comparing the same game(s) on both consoles and PC. Obviously a crap game will still be crap whether we play it at 4k/60fps or 720p/30fps.
You said that a game is always better on Pc..that’s what i’m talking about..and it isn’t true..it is the same..only graphics are better and graphics don’t make games better or worse in general..
Oh boy, framerate alone makes games on pc better. Now add resolution, graphics, mods. So what where you saying?
No it doesn’t..what does it matter if the game runs on 60fps if gameplay is shity and story and amosphere to..what will you do then with your glorious 60 fps..graphics don’t make games better..people, or kids, these days really dont know what males a good game good..thats why we get beautiful games that on every other level..just gives and good graphics and framerate and it’s all ok..
Well graphics do because better graphics usually means better immersion. Nobody ever said graphics purely make a game but hey, Ryse, Quantum Break, The Order 1886 on consoles certainly tried to put graphics over gameplay and failed miserably. All the Sony fanboys are talking about is Uncharted 4 graphics, yet they claim they don’t care about graphics.
I agree with you but we do not compare games, we compare platforms. Story and atmosphere is the same on console and pc but image quality is usually better on pc. Developers admit that there has to be console parity, so they hold back the quality of pc releases. I bet quantum break would be glorious if it was a pc exclusive title. But they had to tailor it to run on a potato, sorry on xbox one I meant, so its a blurry mess that runs on 50 fps.
All of those things make a game better. Stop pretending to be a PC gamer.
Look son, a re**rd..
Go back to your console sites then? You here just to spread your garbo opinions on us?
It’s not like console version was any better these days. In the past they said console version have no drivers issue and the experience is plug and play. During PS2 era that might be the case where online feature still not the norm for console but during PS3/360 gen you can no longer say the same. Console title now also suffers many issues because dev/publisher rush game release and already include “day one patch” as part of their plan. And sometimes we see dev pushing some setting that is too demanding for the console making the perfoance choke in some area of the game. In this case pc have it much easier because the stting can be tweaked by user themselves. But for console? You need to wait for dev “optimization” patch until then you will be stuck with poor performance. Not saying the other is better than the other one but console also not free from problem
Console games always suffer problems, just look at the 6 months of patches Witcher3 received on consoles trying to get the game running at 30fps and ensuring the textures load into the game when traveling on horse. Or the stuttering issue on XB1 Fallout4 and the fact it would frequently drop to 15fps even in empty corridors. Just Cause3 also suffered on console as did even a simple 2D game called BroForce LOL. Then you had Assassins Creed Unity that dropped as low as 14fps and even after months of patches and a redesigned Paris still drops to 20fps and so does Assassins Creed Syndicate/
In fact if console gamers complained about games like PC gamers do then they would always be complaining but the either accept or ignore it. However when a PC game needs a patch they use it to justify why they don’t game on PC which is pretty pathetic.
The consoles have just as many problems than PC, hell even this game is better than the XB1 version. You need to discern the difference between not good enough and worse than console version. Also I would like you to comment on the 15fps FallOut4 even when looking down empty corridors or all the other games that run poorly on console?.
No I am happy with PC but thanks for your concern
I know what game I won’t spend my 60€ on.
no multi gpu support….HAHAHAHA.
No SLI support, No sale.
This is worse than GFWL ,much worse, at least GFWL didn’t have restrictions like this.
Now they tell us after the game sold a lot of copies wow good strategy
demanding=lazy
One weirdest engine i ever heard…
Well I can’t run it unless it has SLI.
A quit option is not necessary? HAHAHAHAHAHAHAHHAHAAA
Then why its so hard to add that option day 1??you dont need highly skilled programmer just to add that menu,just as easy as you said with that alt+f4 thing
Not that too many will care at this point, but I’ll post an update when this patch drops. I’ve finally gotten an overlay to work for measuring frame rate so will be able to produce some accurate numbers before and after. Its a dissapointment that they won’t be implementing sli, and that is totally on the devs too. With Dx12 they should have the access to code in support without having to wait for the card maker to put out a profile. Well at least KI and GoW are running well now
Windows 10 Store is XB1 on PC and they can shove it, where no sun shines,
I won’t touch anything locked to any Online store client, Including Steam now, if I don’t get an offline installer, i won’t play it.
I switched from console to PC, when PS3/360 exclusive wars kicked off, I’m applying that to all store clients now.
Vulcan + any OS I want, so not W10, is my future path.
If that is as viable as promised, most gamers will abandon DX12 in an instant.
MS has took the PC gaming monopoly for granted for to long, without games locked to it, why would anyone choose W10.
Most of us are still using W7, with Vulcan, staying on it is viable, never mind Linux, even XP is an option again.
With all the big partners MS relied on, backing Vulcan, this time can be different.
MS has screwed those partners once to often, they have now rebelled.
With Intel AMD and Nvidia putting millions into the Open Source effort,nothings threatened the MS monopoly like this can,