Rise of the Tomb Raider releases in a couple of weeks and below you can find a screenshot, showing the PC graphics settings that will be featured in it (from our reader ‘damage’).
As we can see, PC gamers will be able to adjust the quality of Textures, Shadows, Ambient Occlusion, Depth of Field, Level of Detail and Dynamic Foliage.
In addition, PC gamers can enable or disable FXAA, Tessellation, Screen Space Reflections, Bloom, Vignette Blur, Motion Blur and Purehair (that’s TressFX obviously).
Rise of the Tomb Raider releases on January 28th!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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So its now officially called PureHair and I also like developers are starting to get rid of archaic performance hungry AA methods when its just better to use DSR or VSR if you need that extra crispness in the image quality. I will be turning off FXAA and playing the game in 3k or 4k resolutions with SweetFX for the ultimate experience.
I mean SSAA is useless now, but 2x-4x MSAA or SMAA is still preferable if your PC can’t handle downsampling from 4k. Companies really should be providing more than just FXAA (mainly since it’s crap).
SMAA and FXAA have negligible performance impact and will always remain relevant for low-mid end PCs or where very little AA is needed. As of MSAA whether it be 2x/4x, it just much better to use 1440p/no AA or even 2k/no AA than to use 1080p/with MSAA if your PC can handle both.
DSR is not a good solution if you have more than one monitor and you dont use the other one to play, because it’ll mess up everything on the second monitor and turn it useless.
Not if you use the same resolution on both monitors.
It’ll, because you will be running one in 4k, for example, so everything that was on the other monitor will go to the primary monitor.
Set both monitors desktop resolutions to 4k, problem solved.
The second one is not 4k, it would get too small or blurry if you scale everything up,
You don’t need a 4k screen for DSR. That’s the point. Just use DSR on both monitors.
This and set DSR Smoothness to 25%.
Why on 25%?
Default 33% is slightly blurry, 25% is sharper.
i had it 100% I set it to 25% after i read your post. i dont see any difference in the games that itested. My monitor is a LG 22MP55.
100% = Too Blurry
33% = Default
25% = Best
0% = Too Sharp
Remember to disable fxaa.
If you still see no difference then please check your eyes. There must be something very wrong with them
I like 18% as that seems to keep the sharpness right where I like it.
I never said that it need it to be 4k, the fact that you change the resolution makes everything stay at the same position. So the things that were on the second monitor will go to the primary monitor, because at first the primary monitor was set at full HD resolution, changing to 4k makes the things that were on the second fit on the primary.
Use the primary monitor in 4k resolution instead of the native resolution is no good, the text and everything will get a little blurry, DSR only works fine in games, and you’ll not play every game in 4k, so you would still have to switch resolutions in same games, so even if you use 4k res for everything, for some games you would change to full HD, and the problem would still happen, but this time the content from the primary monitor would appear partially on the second monitor.
May I ask why can’t u just disable one monitor, and play on the other one?
I can, playing a game using DSR is not the problem, I use sometimes. The problem is precisely that it makes the second monitor useless, and I use it to keep track of some things, like temp, cpu usage, gpu usage, mem, etc (I don’t like to use overlay for that), to keep track of some chat, or see some walkthrough when I’m stuck in some part, etc.
Like I told the dude Above… Having a SDK open source does not mean you can optimize your drivers for your own GPU’s unless the SDK is yours and you built it around your hardware for each game that uses it All open source means is a developer can use it and change it how they see fit for a game they use it on. And that’s why Gameworks is not open source because Nvidia spends money to make their SDK library.
That’s not true at all, I game at 1440p natively and you definitely need additional AA. I prefer to use MSAA for less demanding games or SMAA for the more demanding ones. All in all, they should’ve included more AA options.
At 1440p maybe, but we’re slowly marching into the future with 4k and 8k monitors.The amount of pixels per inch is increasing drastically, and at some point no AA will be needed anymore.
Temporal aliasing is still annoying on 24″ 4K, so we are not there yet.
Not that anything modern runs well at 4K currently, maybe with two highest end GPUs.
Or four…..
It’s true that 1440p doesn’t mean you can get away with no AA, although lower levels definitely are required. Even 4k requires fxaa/msaa as minimum and some games still have issues with temporal aliasing.
However, what people are missing in this argument, is that MSAA is generally getting left out, as forward rendered engines don’t play nice with It at all, and thus requires huge amounts of processing power, and still may not necessarily do great job.
Hopefully PureHair aka TressFX is not a issue like it was with Nvidia cards on launch of the 2013 reboot…. Because this time around I have Nvidia cards XD.
Would be a pretty hilarious mis-endorsement of Nvidia hardware, what with Nvidia packaging the game with their cards now. I mean, yeah, Batman played poorly, but it played poorly on everything (and arguably even worse on AMD hardware).
Well yeah only it’s another game that uses both AMD and Nvidia tech.
That Nvidia voxel-based ambient occlusion was never confirmed IIRC. Just a rumour.
It’s not a rumor. Nvidia is just not saying anything about it. But don’t worry the youtube video will be up a week or day prior of launch
news . xbox . com /2016/01/05/rise-of-the-tomb-raider-coming-windows-store-january-28
I already covered that. Nvidia issued an outright denial. No, whether you chose to believe them or not is another issue. But their current stance refutes the inclusion of the feature.
Well it’s open source right? If there’s issues it’s certainly not the devs fault, since Nvidia “can see” the code, unlike the opposite from Nvidia tech to AMD..
well if you had the game on launch it took a game Patch from the dev’s to fix it on Nvidia cards… I had a 7990 at the time and the game even had issues with CF as well…
And btw…Having a SDK open source does not mean you can optimize your drivers for your own GPU’s for each game that uses it. All open source means is a developer can use it and change it how they see fit for a game they use it on. And that’s why Gameworks is not open source because Nvidia spends money to make their SDK library.
I’m not sure if TressFX is open source, might be as it is in GPUopen initiative, so developers might be able change the code as they want (as anything else). Problem in comparison with GameWorks is distribution (among other things, nvidia not only doesn’t not share the source code but they also force developers to use certain settings of the computations) so other GPU vendors cannot see code and therefore they cannot optimize drivers and even if they try settings will be suited for one architecture (often the nvidia newest architecture only). There is no way for them to optima-ly overcome this problem and it is certainly unfair practice as it is used on open platform which PC undoubtedly is.
There is very common mistake what open really means in distribution, sharing or changing and it is much better to use proper method which is used instead of just word OPEN.
Though GameWorks is in its base the very opposite of what Radeon SDK (furthermore GPUopen) is, for developers as for customers. Shame not many people realize that.
That’s all huddy PR bro. If it was True then games like Far Cry 4 would not run well on AMD gpu’s. It’s all about how well the dev’s work with AMD or Nvidia. And it comes down to drivers. Just like with Tomb Raider for example that took a full on game patch just so TressFX would even work on Kepler GPU’s since Nvidia themselves could do nothing.
The only thing Gameworks does wrong is having strong amounts of tessellation that can be used. Since even current AMD gpu’s are not on par at 32X to 64X. And Nvidia takes advantage of that very fact.
If AMD was as closed off as AMD’s PR wants to thing they are then HBAO+ would not work well for AMD GPU’s at all…
Think about that….
Well Nvidia optimized their drivers for Tomb Raider 2013 right? As soon as AMD “unlocked” the code, made it open source. Then 780(Ti) shined immediately after the new driver, and before was almost the same situation as with Witcher 3 on AMD hardware with Hair(not)Works.
you sure purehair will use TressFX and not hairworks?
Purehair is the new name for TressFX dealing with hair….
Any source of that info?
You can’t link on here but I am sure you can look it up yourself.
Not everyone can use DSR. If you have a high-end system with SLI and a G-sync monitor, DSR isn’t available unless you disable SLI completely. So I really like when games offer supersampling or internal downsampling options, or even multisampling as it means you can use SGSSAA. I am stuck at 1080p in a lot of simple looking games like Diablo 3, Divinity Original Sin and Helldivers because then offer nothing else than FXAA or SMAA.
What are you typing about… I use DSR all the time on my SLI set up…
Edit. Nevermind I see you put with G-Sync.
DSR + G-Sync seems to work fine for my on a single card set-up. Fewer jaggies and no screen tearing.
I have a 40 inch 4k monitor and a 980 ti to drive it (So I can get around 30 fps in 4k in most recent titles). One in particular I tried, fallout 4, I thought looked far better at 2.5k/TAA than 4k with fxaa. 4kaa looked somewhat grainy as you were moving (which I guess is one of the benefits of temporal anti-aliasing so it makes sense).
I think that 1440p is still the sweet spot for PC gaming, but I’m actually playing through fallout 4 through steamlink on a 55 inch TV from about 10 feet away, so 1080p is totally fine. Kind of a waste of having a 980 ti I guess, but games look amazing still.
Yeah and what’s great about DSR is that you can game at higher resolutions while still keeping the refresh rate your monitor natively supports. I game now with 4K DSR on 100hz refresh in game and it is a day and night difference in twitch response for them FPS games…
FXAA on or off, that’s it?! Are you f*cking kidding me???
u can use sweet fx
SweetFX helps, but it really doesn’t do a huge amount for adding AA.
It can be tweaked:
For Ultra:
#define SMAA_THRESHOLD 0.05
#define SMAA_MAX_SEARCH_STEPS 32
#define SMAA_MAX_SEARCH_STEPS_DIAG 16
#define SMAA_CORNER_ROUNDING 25
For Low:
#define SMAA_THRESHOLD 0.15
#define SMAA_MAX_SEARCH_STEPS 4
#define SMAA_MAX_SEARCH_STEPS_DIAG 0
#define SMAA_CORNER_ROUNDING 100
Also, we have GeDoSaTo, which works with many games.
It’s pretty much in line with the last game… albeit this time SSAA is missing because you can effectively DIY it through VSR/DSR.
And who said only having those options were good to begin with? They should’ve included MSAA and/or SMAA.
Seriously, could they at least include SMAA (preferably with temporal AA) if the engine can’t do MSAA.
Use DSR or VSR, with SweetFX.
Well SSAA is pretty much done now because of DSR from Nvidia and VSR from AMD. FXAA is just washed up tech from 7 years ago that is now being used in consoles.
I think what really should matter to people is how well will this port be and how much of a performance impact will both AMD and Nvidia tech have on the game. As well as how will the game scale well on PC hardware. And what’s even more important then all of that combined is how well will the launch be. Will it be better then waiting for patches to fix Bug’s and performance issues? That’s what people could care about really.
I just want a game that does not need a day 1 , week 1 Patch that fixes things that should of been fixed prior to launch for a change.
Great, lets just hope that it wont how CA, or if you then can disable that crap.
Same goes for the crazy shaky camera the other game had. It was totaly unplatable :/
I had no problems with the games camera….
Nice for you mate, I was just being dizzy, and it was no way to disable that shaky cam. Come on stuff like that belongs on some budget crap movie, and not in a game.
Seen many complained about the camera on thier forum, but still they dident bother to give us an option to disable that freaky think.
Other then that I really enjoyed the game, so I cant wait for this one. Seems really awesome and dare I say it, one of the best looking games I have seen in a long time 🙂
The last game let you use SSAA (Had to be configured outside the game via a launcher) so hopefully this one has that option as well. DSR does weird things to my mouse movement so I prefer using the games downsampling option
Thanks for giving credit john!
We all had the pic floating around on WCCftech day’s ago and now everybody is using it. But yeah at least DSO gives credit.
i send it to john 2 days back.He posted now.
Yeah we all had it on WCCFtech. James, and I were posting it on comments three days ago I even sent it to Joker on his youtube and he made a video about it.
FXAA ONLY WTF!!!
turn it off and use DSR or VSR… XD
So what?Last tomb raider had amazing fxaa implementation.Don’t remember any noticeable blurring.
If you can’t detect “blur” in FXAA you’re not fit to judge image quality in general. All FXAA implementations blur the image, that is how they work.
omg…omg…what i have been waiting for all year graphics settings announcements!!!!!!!!!!!!!!!!!!!!!!!!!!! freeking pc gamers…lol
God forbid we want a game that allows us to customize our experience. You know, the whole reason we invested into PC gaming? Dumbass.
invest in to pc gaming…lol…i though pc gamers invested in to pc gaming to pirate,cheat,hack and screw over dev’s buy buying games from grey market sites like g2a,kinguin and gmg yes reddit called them out they are dirty.
isnt that why you get in to pc gaming..lol oh yea staring at a 22″ screen..lol
Just because you do all those things does not mean everyone else does.
lol try again….like you buy every game from steam.its $60 for AAA titles on launch day same as consoles..lol try again.
You must be 12… my friends use consoles and they buy new games for cd keys store. Just like pc. And its even worse. They buy the game on a global account so they split the payment in 4. And 4 of them download the game permanently on the 4 consoles, with the same account… You are the most stupid person on this site.
Used games on consoles take away far, far more profits from publishers and developers than grey market sites. And no, pirates and cheaters are a small portion of PC users, not to mention that people like this exist on consoles too. As for monitors, you can get anything from 19″ to 40″ or more these days, and they offer far, far more for gaming with features like 1440p/4k, 144 hz, low response times, G-Sync/FreeSync, 21:9 aspect ratios, etc. Why is it that you continually visit a PC Gaming site when you clearly hate it?
I’d also like to point out to the DSO editors that this idiot has frequently, on numerous articles, proven to be nothing more than a peasant troll and would encourage that you ban him if possible.
funny how PC is more profitable than consoles even with all of those untrue crap you just said. sad no one bought tomb raider on xbone, it flopped so bad that it isn’t even funny.
only because of esports turd.idiots like to buy cases and skins.8m battlefront console sales vs 171k pc.fallout 5m consoles vs 2m pc.cod bo3 10m consoles vs 2m pc sales.they dont include great black market sites like g2a,kinguin and gmg.
try again kid its because of morons buying skins and cases because of esport cash shop.if you compare AAA ttitle sales consoles blow pc out the water..lol….
try again kid…try again.
wow idiot, check your facts next time before posting bulls**t again. and no most of the sales are games not skins or s**t like that re*ard.
1.battlefront didn’t sold 8m on consoles and it didn’t sold 171k on PC, don’t make s**t up.
2.consoles ? what do you mean AHole ? you can’t combine them, they are not one. right now PS4 is kicking your re*arded M$ a*s kid.
3.yay, cod sells more on console, yay.
well if you want to compare AAA games then compare TR, 3.5m on PC vs how much on xbone ? lol (funny thins is, all the marketing campaigns are targeting consoles but even with that PC manage to sell sometimes more). BTFO peasant. g2a and kinguin or whatever, it’s not worst than second hand market or second hand account with cheap newly released AAA games on consoles.
Go troll somewhere else you moron.
enjoy your SETTINGS REVEAL ….omg!!!!!!!!!!!!!!!!!!!!!!
You don’t understand, it’s not a HYPE thing, it’s a make or break thing. Is this a proper port? That’s the question. And it can be answered with a resounding NO. The PC version is of course still vastly superior to the console version in multiple ways (resolution, framerate, graphical detail, ability to play with keyboard and mouse if you want) but it’s still a console game and most of us are above that.
im not jealous of your stupidity thats for sure..lol
Decent amount of settings. Looks like another quality version from Nixxes.
Couldn’t agree more.
For those wondering PureHair is basically TressFX but improved by the help of Eidos Montreal http://motherboard.vice[DOT]com/read/glimpse-of-the-purehair-hair-rendering-engine-at-gdc
Nice, Now just need the SLI drivers and I’m ready for January 28th!
FXAA really? I though the AAA industry had moved to temporal AA solutions last year.
Good troll.
i learned from you guys how to.i was a nice console gamer before:P
used games are already bought lmao… thats just saying i dont need to buy it new because someone else has. Its still taking a sale away from the developer. Pirating games you can use the same analogy… well someone bought the game that im now downloading or ah well someone else will buy it doesnt matter. At least PC gamers do it proper, not paying the dev not paying anyone haha
Kill the guy that took that screen…
texture quality: very high
Fxaa: on
End result… texture looks like medium (AT BEST) cuz all the blur.
I prefer to play with aliasing than using fxaa.
yeah I read that on WCCftech… But like I stated expect a video in a few weeks. XD
I bet the comment section will be filled with a bunch of elitists pounding their chest and falling all over themselves touting their PC power and graphics knowledge, yep there they are. Good news guys you’ll be able to pirate this one soon too.
Another mad peasant. You salty that this is not your exclusive anymore? Are you angry that PC has the best versions of all games?
Hey chief, might want to check out steamspy. Why? Cus the last Tomb Raider sold over twice the copies that Square has sold to XB1 and 360 owners on Rise of the Tomb Raider. You guys didn’t even buy the game. Cry me a river.
Well the last Tomb Raider game sold 3.5 million copies on PC the last time I checked so I am sure there will be lots of pirates especially from third world countries and kids who would do the same on console like they used to with PS1, Dreamcast etc. However, there will also be a high number of sales on PC just like last time which will be more than enough to ensure the extra PC specific enhancements makes the game the definitive version just like last time when the years old PC version embarrassed the next-gen console versions which were called “the definitive” version, oh what folly
why bother pay for games on PC when someone else is buying it? same thing
Since both GPU makers are total aholes and want to artificially inflate what we need by not including SMAA in their games…and FXAA/TXAA is blurry garbage (as is anything AMD came up with)and I get asked this a lot. SMAA injection is stupidly simple now days and blows away all these stupid AA’s other than downsampling/SSAA which requires a TON of GPU power.
Step 1. Google reshade sweetfx. See version 2.0? Get it. This version will work with DX 11 and 64 bit clients unlike some other injectors. AKA it will work on games like Shadow of Mordor which had no AA.
Step 2. Unzip it to a folder.
Step 3. Run Reshade setup. You are going to be doing this for every game you want to use SMAA. This does all the work for you. It is idiot proof. Simply point to the game executable directory and it copies all the stuff to the game for you. It also give you the option to launch the game after it copies the files, but you do not have to. You are already done with the hard part.
Note: you can either change global settings so you do not have to do tweaks you like in the sweet FX folder you unzipped to or you can tinker with every game one time. It really does not matter. In the game launcher directory you will now have a SweetFX folder. This is the file you are going to play with for every individual game. Open up SweetFX_settings with notepad. You CAN change these settings DURING gameplay (when you hit save in notepad you will get a text at left hand corner of game screen) and if you choose windows borderless (should be anyways for automatic triple buffering) it makes it really easy to tune a game how you like it in sweetfx.
Step 4. Run game. If successful you will get a little text popup at game launch in the left hand side of the screen.
For Ultra SMAA which looks REALLY good with hardly any performance impact. Just change to these numbers in notepad. Then hit save. These were the numbers from Ultra in Radeon Pro which was a program we used for DX 9 games and SMAA.
#define SMAA_THRESHOLD 0.05
#define SMAA_MAX_SEARCH_STEPS 32
#define SMAA_MAX_SEARCH_STEPS_DIAG 16
#define SMAA_CORNER_ROUNDING 25
You can play with other things as well, and 0 means OFF and 1 means ON. You can inject FXAA as well if you want to blur the screen. or use the in game FXAA, but do not combine MSAA with SMAA.
Hope it helps and enjoy MSAA quality (and I think bettter at times) AA with hardly any cost 🙂
Oh and Step 5? Tell AMD and Nvidia what pieces of @$%# they are for not including SMAA in the drivers or in the games they sponsor, because you will never be using FXAA or MSAA again. You are better off downsampling and putting SMAA on top of that than using high MSAA. FXAA is just useless. TXAA is useless. MLAA is useless. MFAA will be useless to. The GPU vendors simply do not want a GOOD, STUPIDLY CHEAP AA because then you won’t buy bigger GPU’s than you need.
Oh and to see just how good SMAA is in comparison? Mods have to approve links here if I remember right but here you go. SMAA vs FXAA vs SSAA (which is VERY DEMANDING).
https://www.youtube.com/watch?v=M_4-4ZvJHGg
SMAA in the injector isn’t temporal, people are going to have to get used to a softer image, game engines are dropping MSAA. You see even TAA and SMAA TX2 is blur because that’s what temporal AA does. TXAA is the only all in one solution, unfortunately it’s hardware AA.
The lack of advertising for the PC version of Tomb Raider is incredible, don’t you think guys?
It feels like they did it all for the Xbox One version and now since the PC version is coming they are not releasing trailers and stuff like that to at least add some “hype” for it.
it did 1m on xbox one i doubt it will do half that on pc..lol
Tomb Raider 2013 sold well on PC so Rise Of Tomb Raider probably will too. It seems you fail at even simple logic.
FXAA on/off – lol.
I know but I’m afraid we’re going to have to get used to it, software post AA is the best solution for modern engines, MSAA just doesn’t work well any more, plus you have to use a combination of MSAA+FXAA like Ubisoft do and Dice to get rid of aliasing MSAA can’t take care of. MSAA just has too many draw backs in modern engine rendering methods.
If you use MSAA and alpha coverage, people are going to moan at the performance loss, plus you still have bad shimmering and nothing to take care of the shader aliasing.
to me SMAA is way better than FXAA or some sort of temporal AA would be better, fxaa just looks cheap, performance friendly but not so good in motion.
but anyway, having more options would be nice.
How’s it going Amir, it’s Sean, Sean account is dead. :p
really ? yo 😀
damn you, where were you ? welcome back
I use this name for gaming so I thought I’d come back and use it but purge Sean.
NO AA, no FOV. How about control settings, regarding mouse accel etc.?
“how can the pc beat consoles if 8m sw battlefront, cod bo3 9m, fallout 4 5m”
simple! making numbers just like you out of our a**es. for example SW sold 16m on PC but only 8m on consoles. see ? making bulls**t numbers is easy. but being as re*arded as you is not an easy task.
again re*ard, consoles =/= one platform, you are combining two seperate platforms which has nothing in common. btw how Divinity or Wasteland 2 doing on consoles ? i heard they didn’t sell at all but they sold 1m each on PC.
btw, only a re*arded kid will buy SW.
wow re*ard. that was your source ? an unreliable source who makes numbers out of it’s a** just like you.
PC sales for what idiot ? if you mean steam go to steamspy, it’s legit and true.
but vgchartz is a joke, it’s just random numbers out of it’s owner’s a**
you cant list any pc sales because only steam would list them for pc.you cant find that kind of info..like i said you are an idiot..lol
i saw monkeys with more brain than you
lol turd
your new name ?