Former Epic Games Artist Shows off Incredible Landscapes in Unreal Engine 4

Former Epic Games artist, Krzysztof Teper, has shared some incredible shots from landscapes created in Unreal Engine 4. Krzysztof’s work shows what gamers can expect from current-gen open-world games in Unreal Engine 4. That is of course if developers are able to include such detailed environments in their games. Enjoy!

UPDATE:

80 Level’s Kirill has informed us about a very interesting interview in which Krzysztof shared some of his thoughts on environmental design in games and building quick scenes in Unreal Engine 4.

14 thoughts on “Former Epic Games Artist Shows off Incredible Landscapes in Unreal Engine 4”

  1. Excellent work, especially love the 1st two. However, there does appear to be some touch up work afterwards. Don’t know for sure.

      1. I smell it because those environmental effects are not possible in the rendering engine itself. It’s photoshop filters in conjunction with each other.

        I can go take a screenshot from Crysis from 2007 and heavily modify it in photoshop and make it look like this…

        1. I would not agree with you, it is completely in engine, but artist “cheated a bit” with 2d pre-rendered/photoshopped images/textures set in background/foreground/layer, so from the current camera angle it looks like it have depth, you can see that on 4k versions.(and you can see that a lot of assets are just 2d sprites in the bg) but its completely rendered in u4 (imo purpose of this project was to render 2d image from just one angle, not to show u4 engine uber killer 3d “kite” features)… sometimes instead of Full 3D you just have to think traditionally (2D) to get job done ….anyway, great job..awesome art

          1. Ok thanks for explaining… Then am not impressed. Thought it was too good to be true.

  2. sadly that’s not what we should expect. consoles won’t handle it on 60 fps meaning we won’t see it anytime soon. hopefully kickstarter will help a PC game with that quality get made

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