Quixel’s Megascans GDC 2015 Demo Reel

Quixel, an industry leader in high-end texturing solutions, specializing in art tools for the games and VFX industries, has released a new GDC 2015 trailer. This demo reel features content textured using Quixel Megascans and Quixel SUITE in V-Ray 3.0, Unreal Engine 4, Frostbite, Unity 5, Redshift, CryEngine, Marmoset Toolbag 2 and Octane Render. Enjoy!

5 thoughts on “Quixel’s Megascans GDC 2015 Demo Reel”

    1. I mostly agree: nDo is the best photo->normal (and other) software, but dDo….
      Integration with PS is it’s best and worst thing. Personaly I use Substance Painter more cause dDo in comparison is sooooooo sloooooooow (fault of PS).

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