THIEF fans, here is something for you today. Square Enix and EIDOS Montreal have released a new video for THIEF, featuring 17 minutes of gameplay footage from its PC version. According to the team, the PC that was used for this recording featured an AMD FX 8350 that was paired with 8GB RAM, AMD Radeon HD 7990, 125GB SSD and Windows 7. Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Looks much better than their other playthroughs and puts a little faith back into this game being good.
The sneaking around looks decent, although it appears footsteps don’t play much of a role anymore. However the musical cues are very annoying. And I hope the rest of the levels aren’t this linear.
It depends on what surface are you on and the difficulty setting.
First mission,players are introduced with gameplay mechanics so lets hope it’s that.
low res texures, pretty basic lighting, doesnt look as good as the screenshots just saying.
DL is there,just saying…
Why? Because of the thunders? Yesterday i was playing black ops 2 campaign ( yeah i like that campaign for some reason, must be the sci fi) and i fired a few shots in a room and it lit up, so i wouldnt call that dynamic lighting, if yuo can move light sources such as torches, then i would agree or other items but so far the shadows behind objects seems to be pretty much pasted on. We will see.
No not the thunders,but when they lit up the area every shadow disappears (they don’t cast any shadows tho) so they are not pasted on xD
4:20,street light cast the shadow on the cart,that is not pasted on
12:15 that painting…shadow…
many examples of dl/ds there,so yeah…
No tessellated walls, no POM and yeah the textures look pretty average. Those modders show us what can be done.
Let’s just hope mods will fix the issues. Like freakin’ fog everywhere, the – lack of good – music and so on. Not to mention scripted movement, inventory and focus. . . focus should be removed completely in my opinion. Also the gameplay time of one mission is a bad omen. I see short maps with low diversity, call me pessimist but I’ve seen things.
You know, it’s much easier to just install the Dark Mod. No one will bother themselves fixing this and trying to make a good old classic Thief from a completely different game, even if they can (I’ve never seen a heavily modified UE3 game).
ID Software made their last gift for PC games, we need to use it.
Looks pretty good to be honest, don’t like the huge UI though.
cool
A lot of people are complaining about this game looking linear and what not on the youtube comments compared to the original Thief games. I haven’t played them so could anyone tell me what’s different and such and why it’s disliked?
Every thief game was linear in a way, but it looks like T3 has the same complexity or even a bit less compared to T1 and thats pretty bad if we take into account the 16 years beetween the 2 games. The biggest issue though seems to be the lack of diversity, and I know that this is just a preconception but we’ve seen it a couple times before (Deus ex for example). They develop games for different platforms they try to make it look good on pc also, but in the end they won’t have time to make as many and as different missions as in the predecessors.
T4 should have better or at least equal content, people care about graphics for a week at maximum. Slightly less content and all the mistakles become unforgivable.
What a terrible low res textures on wooden surfaces,sames on ps3.I guess it has nothing to do with console porting,cus surely all thos powerfull gaphics cards can’t handle any better.and am I only onw who sees that there’s something wrong with FOV,its too zoomed in,and also game looks way too easy.There’s no real chanllange,just shoot the lights and use some super quick quite running to get pass the guards.
You’re right, It seems, that the generally same structure of the city makes the game too easy with the increased movement speed. Not to mention it does not make any sound.
7970
I have seen too many of those gameplay videos that say you can do things in so many diffirent ways but when you play it, it ends up being pretty linear, its like they have a small fov to cover up the true level size. How about an alternative playthrough?
Critics posted negative impressions about this game . They have played it themselves while we have only seen it so far . This gameplay looked pretty decent and hopefully it is not as scripted as critics say and hopefully it is linear only in the first few levels (that critics played), for the purpose of teaching people to play this game .