Liquid Swords has shared the second major update for its story-driven action game, Samson, and shared its full patch notes. So, let’s see what this new patch brings to the table.
Patch 2 will further improve performance and reduce stuttering. Moreover, it has a fix for a crash related to the in-game movie streamer, as well as a fix for shader compilation crashes. As such, the game should be more stable on your PC system.
Furthermore, Update 2 comes with a number of combat tweaks. For instance, it increases the window a successful parry and the reliability of Takedowns. It also reduces the repetition of heavy attacks, resulting in increased variety. Additionally, it reduces the risk of interruption from Takedowns. Plus, it packs balance improvements for combat encounters.
And that’s not all. Patch 2 also has some gameplay tweaks. For example, vehicles (except Samson’s car) will now properly restore their state after an End-of-Day reset. The patch will reduce the engine start delay when entering a vehicle, allowing you to drive away faster. It will also remove damage taken on undercarriage impacts on your vehicle while driving. According to the devs, this is a first step toward improving overall vehicle gameplay balance. Furthermore, the update tweaks the placement of pickups that previously couldn’t be picked up.
Like always, Steam will download this update the next time you launch its client. Below, you can also find its full patch notes.
Samson Patch 2 Release Notes
Performance & Stability
Improved performance and reduced stuttering.
Tentative fix for a crash related to the in-game movie streamer.
Fix for shader compilation crash.
Localization
Much improved translation coverage including missing characters for Turkish.
Much improved translation coverage for German
Much improved translation coverage for Italian
General localization polish for Spanish and French
Localized text has been added to the controller help screen for all supported languages.
Missions & Jobs
Fixed a bug in the “Hot Iron” mission where the Weapon Dealer Antwan might not spawn after mission failure/abort.
Players should no longer be able to get locked in the bathroom of the Mansion during replaying the mission “Evil” (Chapter 13).
Fixed a serious issue in the Volkov mission where the mission could fail if Volkov became aggressive before the dialogue could start.
Fixed the visibility issue in “Looking for Volkov” (Chapter 12).
Fixed various issues with states not being reset when replaying missions after having Accepted Defeat and replaying them again the next day.
Getaway Jobs: Resolved an issue where warning messages from previous missions (e.g., “You left the guys in the car”) could incorrectly appear in later Jobs.
ACAB: Expanded the boundaries of the combat area to allow players more freedom during the fight.
If the Kids Are United: Increased the size of the Beatdown area to give players more strategic options for the fight.
Combat
Improved reliability of Takedowns.
Decreased risk of interruption from Takedowns.
Increased window for successful parry.
Reduced repetition of heavy attacks resulting in increased variety.
Balancing of combat encounters.
Gameplay
Reduced the AP cost of Street Trials by 1 AP. This makes them less punishing to attempt and retry, addressing low engagement due to difficulty. It also lets players use leftover 1 AP at the end of the day instead of wasting it. It’s also the first step in the bigger effort to further balance the game loop as a whole.
Reduced the engine start delay when entering a vehicle, allowing you to drive away faster.
Fixed an issue that prevented players from using vehicle interactions if the car was flipped over.
Fixed a bug where a notification would fail to appear if a vehicle call failed because the vehicle was wrecked.
Vehicles (except Samson’s car) will now properly restore their state after an End-of-Day reset.
Removed damage taken on undercarriage impacts on your vehicle while driving. This is a first step toward improving overall vehicle gameplay balance.
Tweaked placement of pickups that previously couldn’t be picked up.
Made sure the normal bat in your wardrobe reappears next day if you are wielding it when you go to sleep.
Consecutive escapes from Police and Gangs for the same crime will reduce the required escape time by 5 seconds each time, up to a maximum reduction of 20 seconds.
Controls & UI
Mouse and Gamepad now have separate settings for inverting the camera axes.
The “Use Painkiller” action can now be successfully reassigned in the Keyboard settings.
The Takedown action is now correctly displayed in the controller help menu.
Fixes & Bug Squashing
Resolved an issue where non-starting dialogue would occur after restarting various missions.
NPCs will now consistently react when you hit them with thrown Weapons.
Corrected the total amount of Sandwich Boards on the Collectibles screen; the correct total is 163.
Ensure the Police Radio can be heard properly when driving at speed.
Fixed various misspelled names in the credits section.
Fixed an issue where the weapons would visually pop away before the trunk was fully closed.
Various fixes for floating or misplaced NPC positions.
Fixes and Improvements to the Multi-Slot Save system.
Ensured that Save Game files synced via the cloud are recognized correctly by the manifest. This means slots used will be visible as intended on the Load Game screen.
Tutorials
Added a new tutorial specifically for the Shove & Grab combat action.
Added a new tutorial detailing how to perform Side Rams when you start your first Vehicle Takedown Job.
Made HUD & UI hints for various moves stick on screen to make them clearer to the players.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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