RoboCop Rogue City - Unfinished Business feature

RoboCop: Rogue City – Unfinished Business PC Performance Analysis

Last week, NACON released RoboCop: Rogue City – Unfinished Business on PC. Powered by Unreal Engine 5, it’s time now to benchmark it and examine its performance on PC.

For our benchmarks, I used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, AMD’s Radeon RX 6900XT, RX 7900XTX, RX 9070XT, as well as NVIDIA’s RTX 2080Ti, RTX 3080, RTX 4090, RTX 5080, and RTX 5090. I also used Windows 10 64-bit, the GeForce 576.88, and the Radeon Adrenalin Edition 25.6.3 drivers.

RoboCop: Rogue City – Unfinished Business does not have a built-in benchmark tool. So, for our benchmarks, I used the police station area. This appeared to be the most demanding ones early in the game. As such, it should give us a pretty good idea of how the rest of it runs.

Unfinished Business PC graphics settings-1Unfinished Business PC graphics settings-2

Teyon has added a respectable number of graphics settings to tweak. PC gamers can adjust the quality of Textures, Reflections, Shading, Shadows, Global Illumination, and more. Alongside DLSS 4, the game also supports AMD FSR 3.0 and Intel XeSS 2.0. You can find our DLSS 4 (with Multi-Frame Gen) benchmarks here.

At 1080p/Epic Settings, all of our GPUs were able to run the game with over 60FPS at all times. Even the RTX2080Ti can push framerates over 65FPS. That’s on a UE5 game that uses Lumen and Nanite.

RoboCop Rogue City - Unfinished Business benchmarks-1

At 1440p/Epic Settings, you’ll need an NVIDIA RTX 3080 for a smooth gaming experience. The AMD Radeon RX 6900XT cannot provide a 60FPS experience. However, if you own an RX 7900XTX or an RX 9070XT, you won’t encounter any problems at 1440p.

RoboCop Rogue City - Unfinished Business benchmarks-2

As for Native 4K with Epic Settings, the NVIDIA RTX 4090 and the RTX 5090 can provide framerates over 60FPS at all times. It’s been a long time since I’ve seen a UE5 game – that uses Lumen and Nanite – running with over 60FPS at Native 4K on the RTX 4090.

RoboCop Rogue City - Unfinished Business benchmarks-3

I’ve seen people complain about the game’s performance, but this is one of the few UE5 games that actually runs great. So, I don’t know what the fuss is all about. Some even say that it runs worse than Rogue City. Well, that’s not true. Let’s take a look at our own benchmarks for Rogue City.

At 1080p/Epic Settings, the RTX 2080Ti was frequently dropping below 60FPS. In Unfinished Business, it always stays above 65FPS. In fact, if you compare every GPU, you will see that Unfinished Business runs better. And how about 4K/Epic Settings? In Rogue City, the RTX 4090 could not offer a 60FPS experience. In Unfinished Business, the framerate stays above 70FPS at all times.

I know some of you think it’s “cool” to act like angry kids on the internet. But as I’ve said many times, that just makes you look bad. Especially when you’re flat out wrong. Unfinished Business runs better than Rogue City. That’s a fact. And since many of you praised Rogue City for its performance and visuals when it came out, you should be even more excited about Unfinished Business.

Just like Rogue City, Unfinished Business also has some stuttering when you move around the world. Yes, Rogue City had these stutters too. I don’t understand why so many people ignored them. It’s like they didn’t want to admit it. So, if you notice these stutters in Unfinished Business, just know they were also in Rogue City. This isn’t something new.

Graphics-wise, Unfinished Business looks just like Rogue City. The game uses Lumen for its GI, and at times, it can look incredible. Sadly, Teyon only used Software Lumen. So, you will notice some artifacts here and there. The game also has some awful facial and lip-sync animations. They look bad. And when I say bad, I mean really BAD.

All in all, Unfinished Business looks on par with Rogue City, but runs better than it. This is a UE5 game that runs great on PC. The only downside is the traversal stutters, which, thankfully, do not occur often. Unfinished Business takes place in a somewhat smaller environment than Rogue City. And this is why it actually runs better than it. Moreover, since there is support for DLSS, FSR, and XeSS, PC gamers can use them to further increase their performance.

Enjoy!

RoboCop: Rogue City - Unfinished Business looks gorgeous at 8K/Epic Settings

15 thoughts on “RoboCop: Rogue City – Unfinished Business PC Performance Analysis”

  1. The first game felt awfully bland to me. I had me refund it to STEAM, i really didnt feel any driver pushing forward. The action was horrible. Maybe it turns out better down the road but at the beginning it was nothing i havent seen before done better.

    So i have high doubts about the sequel.

    1. I agree. It felt like the graphics were slapped on top of a very basic game, a basic game with janky animations and bugs to boot.

  2. Finished it over the weekend. I appreciated the more focused story and felt it was akin to something like the semi-recent Judge Dredd Reboot movie. I liked the flashback sections save for the one where you play as the merc and the one you play as Miranda was actually kind of terrifying but annoying that a very understandable and sensible choice locks you into a "worse" ending. Starting out I felt it was one of the most optimized UE5 games I had ever launched apart from a few instances of slightly noticeable traversal stutter that you do mention but the performance for me went really all over the place in the last few sections especially with the flying mercs. I know the traversal stutter is still a knock against UE5 but if more games handled it like Robocop where you just feel a little loading hiccup vs the visible distortion you can see in something like Oblivion remake, I dont think it'd be nearly as recognized as a bothersome issue.

  3. The cpu is bottling the perf, dropping down to 3ghz at times…needs negative offsets, 10x scaler, +200 in PBO settings, alternatively disable the non-x3d CCD when testing imo.

    9800x3d would give more accurate results.

    1. He always turns off the non-X3D CCD in his testing, you can see the thread count to be 16 in the RTSS overlay at the top left. But other than that, yeah, there are potential bottlenecks at 1080p and maybe even 1440p with the 7950X3D (even though it's still a great processor). I imagine he'll get the next gen X3D CPU by the time the next gen GPUs are out.

      1. I must have been half asleep when I looked at the video 😅, you are correct he already has done it.
        But dropping to 3ghz seems like a problem, my 9700x does not drop below 5.63ghz on all cores in gaming.

        1. It depends on the game and the settings. If you're playing games that are heavily GPU dependent, the CPU will underclock itself since it has no reason to boost.

          1. Yes to a degree with older games, but with more demanding modern games even at 4K can be cpu bound, moreso with UE5 and/or using RT/PT, it hits the CPU.
            CP2077 phantom liberty DLC is another one, go to dogtown and run around even if gpu is pegged at 99% all cpu thread heavily utilized.

            Also with Zen cpus clocks are quite temp dependent, I notice in my testing going beyond 60c is where clock speeds drop.

  4. "I’ve seen people complain about the game’s performance, but this is one of the few UE5 games that actually runs great. So, I don’t know what the fuss is all about. Some even say that it runs worse than Rogue City. Well, that’s not true. "

    cpu requirements have increased in the new ue5 versions.

  5. "I’ve seen people complain about the game’s performance, but this is one of the few UE5 games that actually runs great. So, I don’t know what the fuss is all about."

    If the game has sttuter it runs bad, no way around it. Sttutering became so much normalized on pc ports…

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