The Elder Scrolls IV Oblivion Remastered feature

The Elder Scrolls IV: Oblivion Remastered 8K & 4K DLSS 4 Benchmarks

Yesterday, Bethesda released the official remaster of The Elder Scrolls IV: Oblivion using Unreal Engine 5. The game supports NVIDIA DLSS 4 and Multi-Frame Generation. So, I decided to benchmark it at 8K and 4K on our NVIDIA RTX 5090 GPU.

For these DLSS 4 benchmarks, I used an AMD Ryzen 9 7950X3D with 32GB of DDR5 at 6000Mhz and an NVIDIA GeForce RTX 5090 Founder’s Edition. I also used Windows 10 64-bit and the NVIDIA GeForce 576.02 WHQL driver.

Virtuos Games has added a lot of graphics settings to tweak. PC gamers can adjust the quality of Foliage, Textures, Shadows and more. Alongside DLSS 4, the game also supports AMD FSR 4.0 and Intel XeSS. Plus, there is a FOV slider for both first-person and third-person modes. Oh, and there is support for Hardware Lumen. Sadly, though, there is no support for HDR.

Oblivion Remastered graphics settings-1Oblivion Remastered graphics settings-2Oblivion Remastered graphics settings-3 Oblivion Remastered graphics settings-4Oblivion Remastered graphics settings-5

The Elder Scrolls IV: Oblivion Remastered does not have a built-in benchmark tool. So, for our benchmarks, we used this open-world area. This appears to be more demanding than the Prologue. As such, it can give us a pretty good idea of how the rest of the game runs.

I should also note that The Elder Scrolls IV: Oblivion Remastered does not support 8K resolutions in Fullscreen Mode. To run it at 8K, I had to set my desktop to 8K and then run the game in Borderless Mode. Since Borderless Mode runs the game at your desktop res, you will be able to game at 8K resolution. To prove my claim, here’s a direct screenshot. As you can see, it’s an 8K screenshot.

Let’s start with 4K. At Native 4K/Max Settings/Hardware Lumen, we were getting 40FPS on our NVIDIA RTX 5090. By enabling DLSS 4 Quality Mode, we were able to get close to 60FPS. Things got way better when we enabled DLSS 4 Frame Gen. Even with MFG X2, we were able to get playable framerates at 100FPS. Then, with MFG X4, we got to 158/177FPS.

Oblivion Remastered DLSS 4 benchmarks-1

It’s worth noting that I did not experience major visual artifacts with MFG X3 or X4. Contrary to other games, Oblivion Remastered appeared quite good with MFG. I’m pretty sure that if you freeze frame the game, you will be able to spot some artifacts. During gameplay, though, I could not see any major ones. As such, I recommend using MFG in this title.

For 8K, I used both DLSS 4 Quality Mode and Performance Mode. Quality Mode was too much for the NVIDIA RTX 5090, even with MFG X4. At 8K/Max Settings/Hardware Lumen with DLSS 4 Quality Mode and MFG X4, we were getting 63/67FPS. With those settings, I could also feel the extra input latency of MFG. So, this is a no-no from me. Then again, I don’t expect any of you to game at 8K.

Oblivion Remastered DLSS 4 benchmarks-2

With DLSS 4 Performance Mode, things got a bit better. At 8K/Max Settings/Hardware Lumen with DLSS 4 Performance Mode and MFG X4, we were getting 81/84FPS. Still not ideal, but it was way better than the Quality Mode. Moreover, thanks to the Transformer Model, the image quality with the Performance Mode was great.

Oblivion Remastered DLSS 4 benchmarks-3

Our PC Performance Analysis for Oblivion Remastered will go live later this week. In that article, we’ll examine the game’s performance on numerous NVIDIA and AMD GPUs.

So, stay tuned for more!

The Elder Scrolls IV: Oblivion Remastered - 8K/Max Settings/DLSS 4 - NVIDIA RTX 5090

24 thoughts on “The Elder Scrolls IV: Oblivion Remastered 8K & 4K DLSS 4 Benchmarks”

  1. $2000 GPU and it can't manage 60FPS in a 19 year old game even with upscaling, meanwhile I can still easily count the polygons.

    1. Last I checked we didn't had Unreal Engine 5, 19 years ago.

      The game is using Unreal Engine 5 for the rendering, and Gamebryo for the logic.

    2. Last I checked we didn't had Unreal Engine 5, 19 years ago.

      The game is using Unreal Engine 5 for the rendering, and Gamebryo for the logic.

    3. Everything has been rebuilt from the ground up, it's not a 19 year old game. The remaster looks like a modern-day game.

      1. I can see exactly what it looks like and it's not impressive for running at sub-4k sub-60 on a $2000 GPU as I said.

      2. Yeah, it looks like an average modern day game. That's it though. There's nothing impressive about this game's graphics that would warrant demanding a high end GPU, a 6 core CPU, 32 GB of RAM, etc. Looks pretty mid to me 🤷‍♂️

  2. Latest Steam Hardware Survey:

    1080p 56%
    1440p 19%
    4K 4% after 12 years on the market
    5K 1/3rd of 1%
    8K too small to even enter a percentage

    3090/4090 less than 1%
    5090 too small to even enter a percentage

    1. A couple of 32" 1440p panels my choice as my eyesight wouldn't allow me to code at 4k. Visually, while gaming, I really don't notice a difference between 1440p and 4k.

      I use a 4090 in my main PC, 3080 in another desktop and the laptop has a 1070. Other PCs are just using integrated graphics.

      1. I have a 1440p and a 4K monitor and I notice the difference in crispness and definition on the 4K in gaming but it's not earth-shattering. I think that is why 4K may never go mainstream. The GPU cost to run it is just not worth it for mainstream gamers. GPUs continue to get faster but so do hardware requirements for newer games. It's a moving goalpost that mainstream gaming never reaches. 1440p is reachable by mainstream and that is why it continues to grow in adoption but it will probably be many, many years before it surpasses 1080p as the main resolution.

        This site is the only one that I know of that has any coverage of 8K and frankly it's bewildering as to why. It's so far out of real world use or experience that it's makes me pause every time I see the articles and ask why?

        1. I disagree. Depends on resolution and therefore PPI of each monitor. Going from a 4K 27” monitor to 34” 3440×1440 (extended 27” 1440p) was a nightmare. So many jaggies and unresolved branches and shimmer and etc. couldn’t play without using DLDSR.

          I’d say with DLSS4 you’d have a better experience doing 4K with DLSS Performance than 1440P with DLSS Quality.

    2. Nvidia has been lying by saying GPU's are "4k ready" for years when they haven't been.

      the 6000 series will probably be the 1st truly 4k ready GPU generation, if they're able to get a node size shrink.

  3. Man, I love how everyone complaining is completely ignorant. Y'all want 120fps @ 4K with anti-aliasing.

    You can't get that. We were stuck with 1080p @ 60Hz not that long ago.

    And my graphics degree understands what I mean.

    1. For a graphics card that costs 2000 USD at the cheapest (you'd be incredibly lucky to find one under 3000), it better run a ps4.5-tier game at 4k/120fps!

      1. Is not our fault you like to pay premium for trash, game running fine here on my RX 9700 XT, that cost less than half your card.

        1. Why the hell are you assuming that I have one of those overpriced fire hazards? I'm still running a 3060 Ti from 4 years ago, and would like to either upgrade to a 9070XT or a high end UDNA card next year.

          Also, way to completely miss the point. If someone spends ungodly amounts for a product, they should expect top-tier performance.

          1. There is no fire hazard with any GPU unless one of the MOSFETS go up in smoke because it shorted. Melting DOES NOT equal fire and you couldn't get one of those 12V2x6 connectors to catch fire even with a blow torch. The plastic will melt away long before it hits the ignition point.

            But what would I know I've only worked with flameproof devices for 45 years and spent 3 years as an engineer for a company that made process control devices for manufacturing including controls for the oil extraction industry where one spark can set the entire place on fire.

      2. It will easily ….. If you run the game at the same settings a PS5 uses. Pretty much everything except some really old games have to be upscaled to 4K and the PS5 doesn't even come close to running these games at native 4K without it looking like a slide show

    2. Hello. Time Agents from 2010 called. They want you to go back. I haven’t used 1080p since around 2012 when I got my first 1440p 120Hz monitor.

  4. Lol…how does this game have worse frame rate than Cyberpunk with PT and additional graphic/lod/texture mods?

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