YouTube’s ‘micah64’ and ‘Frits Mulder’ have shared videos, showcasing what The Lord of The Rings and World of Warcraft could look like in Unreal Engine 5. Both of these videos look amazing, so be sure to check them out.
Going into more details, micah64 has recreated the Argonath scene from the first movie. As the artist noted, everything is running at real-time, using Lumen and Nanite. Moreover, the boats are floating in a water simulation rather than being animated. This project took micah64 six days to create.
On the other hand, Frits Mulder has recreated Dun Morogh, Ironforge and Gnomeregan from WoW in UE5. This project took the artist six months to create. The project was put together in Unreal Engine, 3d modeling, rigging and animation in Blender, and texturing in Substance Painter. The trees were made in Speedtree.
From what we know, both of these artists do not plan to release these projects to the public. As with most fan remakes, they are serving a portfolio purpose. Still, they look cool. At least in my opinion.
Speaking of Unreal Engine 5, you should also check out the following fan projects. For instance, you can find some faithful remasters of Dark Souls and Dark Souls 3, which are super cool. A few months ago, we also shared an amazing remake of Toy Story 2. Then there’s this fantastic fan remake of STALKER that’s worth a look. Then there’s this fantastic fan remake of STALKER that’s worth a look. Oh, and don’t miss the Grand Theft Auto 6 fan concept in UE5; it’s pretty impressive. In February 2024, we also shared fan remakes of Grand Theft Auto San Andreas and GTA 3, as well as an Uncharted fan game. We also have a fan remaster of Unreal Gold in UE5. You should also watch the full-on remake video for Final Fantasy 9, and this HD-2D Fan Remake for Xenogears.
Need for Speed Carbon and Tony Hawk’s Underground have also received some cool remakes. Oh, and there is a fan remake of Tomb Raider The Last Revelation, featuring Angelina Jolie and Christoph Walz. And if that’s not enough, there are fan remakes for Star Wars: Republic Commando, Death Stranding, Fallout 4, The Elder Scrolls V: Skyrim’s Solitude, Grand Theft Auto 4, Need for Speed: Most Wanted, Fallout 4, Resident Evil 1, Skyrim’s Winterhold and Silent Hill 3’s Lakeside Amusement Park. There is also this Studio Ghibli-like teaser for Zelda: Ocarina of Time in Unreal Engine 5. So, lots of UE5 fan remakes, right? Well, since they’re all really cool, we suggest giving them a watch.
Enjoy and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Two-decade old trailers from Blizzard still look better than whatever the hell that was.
CG vs in-engine. Of course and the CG will look better, especially when the in-engine video is made by one person (instead of a whole studio).
I like gorgeous looking worlds. However I prefer proper storyline, gameplay and flashed-out characters any day over something like this.
Nowadays there only focus is on graphics and the rest comes later. (which is a damn shame if you ask me)
If all upcoming games will eventually look like this (and obviously even better), we'll need a beefy gaming pc that can probably walk on its own with integrated AI, with minimum requirements of 750 GB+ free space (due to nanites overload), 9090ti super (minimum) to run it at least 60fps on 4K, 256 GB ram and an AMD Ryzen 50 12800X3D.
Overall, it is pretty impressive just how far real-time 3D rendering has advanced over the years.
Yet, there's still a long way to go until full RT/PT becomes the norm in videogames.
And keep in mind that the amount of data good-looking CGI nowadays produces is way more than any single GPU will be able to handle on its own for the foreseeable future.
Hell, even Waterworld had water simulation to depict a digital ocean all the way back in 1995 rendered on SGI's Unix system (itself being rendered obsolete by Linux in the early 2000s):
https://uploads.disquscdn.com/images/830c39f21bc6b45e97e2231fe2a2deabdfc4114e670857cd9f15b06db94265c9.jpg
only one for wow that was impressive was entrance of gnomergan and maybe the interior of ironforge, everything else was poopy. Im sure Blizzard is working on a whole new mmo, maybe new era wow or something else, probably in really early stages. I know Blizzard likes to update their engine to make things look better but they'll have to eventually do a complete revival where characters are either imported or they lay the game to rest, which I doubt so likely importation of old characters. This is just looking into a crystal ball.
Nintendo, hire these men