AMD FSR 3.0 feature

AMD reveals future PC games that will support FSR 3.0

Now here is something that passed under our radar. Earlier this month when AMD announced FSR 3.0, it also revealed the future/upcoming PC games that will support this new tech.

As we’ve already reported, the first two games that will support FSR 3.0 will be Forspoken and Immortals of Aveum. Then, AMD FSR 3.0 will be implemented in games like Cyberpunk 2077, Frostpunk 2,  Warhammer 40K: Space Marine 2 and Avatar: Frontiers of Pandora. Additionally, Like a Dragon: Infinite Wealth, Black Myth: Wukong and Crimson Desert. These three games target a 2024 release date so we assume that they will support it at launch.

AMD FSR 3.0 future PC games

As we’ve previously reported, there is no word on whether Starfield will support FSR 3.0. Since Starfield is one of the most anticipated triple-A games of 2023, I still believe that we might see it in Bethesda’s game via a post-launch update in 2024.

Similar to NVIDIA DLSS 3, AMD FSR 3.0 introduces a frame interpolation tech. AMD calls its tech Fluid Motion Frames. As with FSR 2.0, FSR 3.0 will be vendor-agnostic, meaning that it will support GPUs from Intel, NVIDIA and AMD.

It remains to be seen whether FSR 3.0 will be able to match the image quality of DLSS 3. We are also curious to see whether FSR 3.0 will have any major latency impact.

AMD has stated that FSR 3.0 will be available in Fall 2023. The red team will also implement frame interpolation in Hypr-RX for its RDNA 3 series GPUs in early 2024.

Stay tuned for more!

24 thoughts on “AMD reveals future PC games that will support FSR 3.0”

    1. Except, you probably won’t. While FSR 3.0 will be available to all, the frame interpolation feature appears to be exclusive to the Hypr-RX software and requires an RDNA3 GPU.

        1. What does this mean? Does it mean that you lack literacy and reading comprehension skills, just like the other downvoters?

      1. They are unrelated:

        That Hypr-RX thing works at the driver level and uses optical-flow analysis to interpolate in-between frames, just like what HDTVs have been doing for years with their MIPS processors powered by Linux.

        Therefore, it will work with most games, because no temporal data from the game-engine is needed.

        FSR 3.0 on the other hand absolutely needs to be integrated into a game one way or another, since it will work as an async compute shader on the temporal data.

        Thus, it will be interesting to see how much benefit it brings on different GPU generations, because older models had somewhat lousy async compute capabilities…

      2. Not sure whyI am being downvoted when it clearly states above: “AMD has stated that FSR 3.0 will be available in Fall 2023. The red team will also implement frame interpolation in Hypr-RX for its RDNA 3 series GPUs in early 2024”. This means that FSR 3.0 does not equal frame generation for all. In the same way that DLSS 3.5 support does not equal frame generation for prior gen Nvidia GPU owners. Even though DLSS 3.5 is supported on earlier Nvidia GPUs, the frame gen aspect requires a 4000 series GPU. Similarly, while FSR 3.0 is supported on all GPUs, the frame gen feature requires Hypr-RX and an RDNA3 GPU. It says it right here in this very article, and others like it all over the internet.

        1. Friend, people downvoted because you were wrong. That’s all. Allow me to fill you in since a quick google search was just beneath you. You should also read LinuxIsTheFuture’s comment again.

          So, there’s FSR3 which releases this September, must be integrated on a game-by-game basis and runs on any “modern” GPU, but AMD recommends RDNA1/2/3 or RTX20/30/40 as those are guaranteed to get any benefits from the frame gen tech. Intel is not explicitly mentioned but should be supported as well.

          There’s also Hypwhtever-RX (just rolls of the tongue) which will add frame gen at the driver level into every existing or future DX11/12 game. This will be available next year and RDNA3 will be a requirement, at least on release.

          1. OK, I did more reading. It is all super confusing. The best article I found says this, and it is still unclear and unknown.

            “Wait, so I can use AMD Fluid Motion frames on my Nvidia GPU?
            Yup, you absolutely can. But the big question mark is latency. All frame generating/interpolating technologies create at least a little latency. That’s why Nvidia insists that its Frame Generation only works in concert with Reflex, which is a latency-reducing technology.

            AMD has its own new Anti-Lag+ feature. But that’s exclusive to AMD GPUs. So, for FMF to run well on an Nvidia GPU, you’ll need to use Reflex. How well will Nvidia Reflex work with AMD FMF? That very much remains to be seen. It’s all pretty complicated.

            Is it true that all DirectX 11 and 12 games will be compatible with AMD Fluid Motion Frames?
            Yes… and no. AMD is working on a second version of Fluid Motion Frames that will be implemented at the driver level and compatible with all DX11 and DX12 games. That means it doesn’t require the per-game implementation which the primary version does. However, this subsequent, game agnostic version of FMF only uses optical flow analysis and not motion vectors. So, image quality is compromised to some extent.”

            So, yeah, I am not holding my breath.

          2. Yup, all that’s true. Latency is certainly an issue. What’s more, the new Anti-Lag+ feature will only work on RDNA3. That’s probably why AMD is not marketing their “fluid motion frames” as a crutch to get from 30 to 60fps but more of a high refresh rate feature to jump from 60+ to 120+fps. And I think that’s a smart play because no matter how much lipstick you put on a pig, it’s still a pig. The same goes for DLSS 3, but to a slightly lesser extent.

            As far as the image quality goes, folks at Digital Foundry were pleasantly surprised by what they saw behind closed doors so that’s at least promising. We’ll see it for ourselves soon enough.

            If you’re interested and want to read more about FSR 3, AMD provided a lot of great info on their GPUOpen site. I think Ars Technica also had a good article.

  1. A free thing that can potentially upgrade my gaming experience on current setup? For sure I’ll try it but keeping expectations in check in case I get what I paid for. Still even a 10fps improvement would be great.

  2. I just wish we could get FG for emulators. It would be nice if the games themselves could do this just take more hp or matched to whatever target fps you want. Remember physx cards but games do it themselves for a long time.

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