The Last of Us Part I feature 4

The Last of Us Part I PC Performance Analysis

Remember our April Fools joke about Sony releasing its first-party games on PC? Well, that hasn’t aged well. But anyway, The Last Of Us Part I has been finally released on PC. Powered by Naughty Dog’s in-house engine, it’s time to benchmark it and see how it performs on the PC platform.

For this PC Performance Analysis, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, AMD’s Radeon RX580, RX Vega 64,  RX 6900XT, RX 7900XTX, NVIDIA’s GTX980Ti, RTX 2080Ti, RTX 3080 and RTX 4090. We also used Windows 10 64-bit, the GeForce 531.41 and the Radeon Software Adrenalin 2020 Edition 23.3.2 drivers.

The Last Of Us Part I CPU scaling

Naughty Dog and Iron Galaxy have added a lot of graphics settings. And, to be honest, these PC graphics settings will overwhelm most PC gamers. Seriously, this game has some of the most extensive PC graphics settings we’ve seen. Furthermore, the game has a window that shows off the effects of each and every setting. Unlike other titles, you also don’t have to restart the game whenever you change something. Oh, and there is also support for both NVIDIA DLSS 2 and AMD FSR 2.0.

TLOU-PC graphics settings-1TLOU-PC graphics settings-2TLOU-PC graphics settings-3 TLOU-PC graphics settings-4TLOU-PC graphics settings-5TLOU-PC graphics settings-6TLOU-PC graphics settings-7

The Last of Us Part I does not feature any built-in benchmark tool. Therefore, for both our CPU and GPU benchmarks, we used the Prologue sequence. This area is more demanding than the next few story areas. Thus, since we always prefer benchmarking the most demanding areas, the Prologue is the perfect sequence for our tests.

For our CPU benchmarks, we’ve disabled the second CCD of the AMD Ryzen 9 7950X3D. We then benchmarked the game with and without SMT (that’s Hyper-Threading for our Intel readers). We also lowered our resolution to 720p (in order to avoid any possible GPU bottleneck).

The Last of Us Part I requires at least a quad-core CPU that supports Hyper-Threading for smooth framerates. On our simulated quad-core PC system, there were major stuttering issues without SMT. When we enabled SMT, we were able to get constant 60fps at all times. With SMT, our simulated quad-core system was able to match the performance of our simulated hexa-core PC system (without SMT).

The Last of Us Part I CPU benchmarks

As we’ve already reported, The Last of Us Part I is one of the most multi-threaded PC games to date. The game can use up to 15-16 CPU threads. And, as you can see, we did get a noticeable performance boost when we enabled SMT on our octa-core system. For those wondering, there weren’t any additional performance improvements when we enabled our second CCD on the AMD Ryzen 9 7950X3D (with SMT On).

The Last of Us Part I also requires high-end GPUs for its Ultra settings, even at 1080p. As we can see, our RTX2080Ti was unable to offer a smooth gaming experience, even at 1080p. However, and as we’ll showcase later, PC gamers can get better performance (without a major image quality hit) by dropping their settings to High.

The Last of Us Part I GPU benchmarks-1

At 1440p/Ultra, the only GPUs that were able to provide a constant 60fps experience were the RX 7900XTX and the RTX4090. And as for native 4K/Ultra, even NVIDIA’s most powerful GPU could drop below 60fps an various scenes. Again, keep in mind that this is an extremely demanding benchmark sequence.

The Last of Us Part I GPU benchmarks-2

Let’s see now how the game scales with its graphics presets at native 4K on the RTX4090. By dropping the settings to High, we were able to get constant 75fps. Then, by using the Medium preset, we saw a 13% performance boost. The game’s Low settings then gave us an additional 28% performance increase.

The Last of Us Part I graphics settings benchmarks

Before continuing, I should note that the game was constantly using more than 10GB of RAM. Even at Low settings, our total PC system RAM usage was above 16GB. This may introduce issues on systems with only 16GB of RAM. The game also has extreme VRAM requirements. At native 4K/High, the game was using 10GB of VRAM. At native 4K/Medium, our VRAM usage was at 8.3GB. So yes, if your GPU only has 8GB of VRAM, you may encounter major VRAM issues at 4K/High.

Let’s take a look now at some comparisons between High and Ultra. These comparisons perfectly showcase the visual differences between these two presets. The Ultra screenshots are on the left and the High screenshots are on the right. And, as you will see, the game can still look great on High settings. Hell, some of the comparisons look almost the same. The only comparison in which you can easily notice the visual differences between these two presets is the fifth one. In that comparison, the distant grass and objects lack shadows. The Ultra preset also has more detailed fog and shading effects.

The Last of Us Part I Ultra Settings Comparison-1The Last of Us Part I High Settings Comparison-1 The Last of Us Part I Ultra Settings Comparison-2The Last of Us Part I High Settings Comparison-2 The Last of Us Part I Ultra Settings Comparison-3The Last of Us Part I High Settings Comparison-3 The Last of Us Part I Ultra Settings Comparison-4The Last of Us Part I High Settings Comparison-4 The Last of Us Part I Ultra Settings Comparison-5The Last of Us Part I High Settings Comparison-5 The Last of Us Part I Ultra Settings Comparison-6The Last of Us Part I High Settings Comparison-6 The Last of Us Part I Ultra Settings Comparison-7The Last of Us Part I High Settings Comparison-7

Graphics-wise, The Last of Us Part I looks amazing. Seriously, this is one of the best-looking PC games of 2023. And while it has extreme VRAM requirements, the game at least offers high-quality textures for all surfaces/objects. The character models also look great. However, the best thing about The Last of Us Part I is its baked lighting and global illumination. Thanks to them, the game’s environments never feel flat, and can look spectacular. Almost all light sources can also cast shadows. Not only that, but you can bend the game’s bushes and grass. Pop-ins are also kept to a minimum, which is another big plus. And, for those unaware, this isn’t the PS3 version that came out in 2013. Naughty Dog has remade the entire game for PS5. So let’s not start with this “How can a 2013 run so poorly” nonsense.

For what it’s worth, we did not experience any crashes. We’ve seen various reports but we could not replicate these crashes, even on our GTX980Ti. However, we can confirm the camera panning stutters. After all, we were the first ones that reported on them. This is an issue that was also present in the UNCHARTED Collection. Thankfully, Naughty Dog will release a patch this Thursday that will fix them.

All in all, The Last of Us Part I is quite demanding on PC. However, it’s nowhere close to the awful launch versions of Forspoken, The Callisto Protocol, WILD HEARTS or Gotham Knights. This is nowhere close to being described as an unoptimized mess.

Don’t get me wrong, there is definitely room for improvement here. The CPU, RAM and VRAM requirements are a bit baffling, and the game should be running better, no doubt about that. Naughty Dog should further optimize the game so it can run better on PC, we all agree on that. The initial load times are also awful. And then we have a lengthy shader compilation procedure which can take up to 20-30 minutes. These are issues that Naughty Dog and Iron Galaxy should address or at least improve.

Enjoy!

The Last of Us Part I 4K Screenshots-1The Last of Us Part I 4K Screenshots-2The Last of Us Part I 4K Screenshots-3 The Last of Us Part I 4K Screenshots-4The Last of Us Part I 4K Screenshots-5The Last of Us Part I 4K Screenshots-6 The Last of Us Part I 4K Screenshots-7The Last of Us Part I 4K Screenshots-8The Last of Us Part I 4K Screenshots-9 The Last of Us Part I 4K Screenshots-10The Last of Us Part I 4K Screenshots-11The Last of Us Part I 4K Screenshots-12 The Last of Us Part I 4K Screenshots-13The Last of Us Part I 4K Screenshots-14The Last of Us Part I 4K Screenshots-15

The Last of Us Part I Remake - Native 4K - Max Settings - NVIDIA GeForce RTX 4090

343 thoughts on “The Last of Us Part I PC Performance Analysis”

    1. And it’s only April. There’s another three quarters of 2023 left so God knows what other kinds of trash PC ports are coming our way.

        1. You know it will be, so let’s buy pitch forks in bulk. I’ll keep an eye out for when a good brand goes on sale.

          1. Even better, I can take orders for this. I can make hundreds of those in my workshop. Bulk shipment from Norway incoming late summer, pitch forks for everyone

        2. Haha sure. I’m not really expecting it to release this year though, given what’s going on over there.

    2. Nope.
      I can do 60 fps with good textures in The Last of Us.
      I can do neither 60 fps, nor good textures in Forspoken.

  1. How Iron Galaxy is still in business is still mystery…maybe they are saved by the ESG overlords !

  2. This franchise has gots to be the most overrated there is. I bought this back on PS4 for dirty cheap and I wasted a good 2-4 hours of my life before I stopped playing. It’s cutscene central up in this game. It’s just long and drawn out, where is the game in this. Everything is a damn cinematic experience. Game is just boring as hell, never understood the hype.

    1. I am wondering about that, everyone loves uncharted but the few hours I played there was mostly just cutscenes not much hands on gameplay. I got bored of it frankly and have not been back. Thankfully I get the complimentary versions no reason to mess w steam refund shenanigans and such. Latest version of this game is all ready to go installed but just haven’t wanted to fire it up and then wait at least 30 mins before I can even use my laptop again. RDR2 empress 1 minute load up from clicking on exe to in game, cyberpunk about the same w hundreds of mods, both are stable and 60 most of the time. It’s not that hard.

      1. Yeah, I think the standards for gaming have changed so much that a clunky lag fest is what people identity with these days. Because apparently, the clunkier the more real it seems. There are so many damn cutscenes. Whatever happened to telling the story through gameplay. That’s what I liked about the new doom games, they started with ZERO cutscenes. Just straight into to the game. Deadspace was best known for this as well. Cutscenes and QTEs needs to die. At least the games you name have replayability value.

        1. Yep. Honestly i think all Sony exclusives (Except bloodborne, because let’s be honest that is an Fromsoft game not a Sony one) are just like your standard “marvel movie experience” mostly aimed at casual gamers.

          They are all just bell and whistles and not much substance below the surface. What bothers me even more is people claiming that the story is this MASTERPIECE when in reality is just your most average re-used plot among media.

          When someone tells me this game is the best games of their lives I just roll my eyes and think to myself “Oh so you haven’t read/watched/played much outside of major releases”.

          1. Yep, its like people raving about those avatar/blue people movies. The avatar is the same tired ole “these people, took land from these people”. Only difference is they are blue and the colonizers are still white. The question, when will they stop making these same tired ole narrative and then try to pass them off as new and riveting. I watched Avatar for a total of 18 minutes I think and then pressed delete.

          2. I agree Sony’s exclusives are mostly just Marvel movie experience type games aimed at casual gamers (like me), but I consider them a cut above stuff made by Quantic Dream because they at least have standard third-person controls and shooting. Quantic Dream seems to focus everything on the choice-based progression in their stories and the multiple number of endings, gameplay is mostly just QTE or dragging the mouse around. Comparing to Quantic Dream because Sony and Quantic Dream are the most notable of companies that make games focused on the story and not on gameplay, at least to my knowledge.

        2. Don’t get me wrong those two games mentioned are just as saturated with jumasontranzy marxist bee-es, it’s cringe so much of the time especially rdr2, hate the story missions tbh it’s all about free roam and mods. Offensive garbage by ju,star,scumbags, won’t ever payup for justar and similar stuff again. CP77 is all tranzycultists on the way to tranzhumanism, the “new” people really demons. CPDR is polishjus and their sicko taliamud/Cabbie-ala ideology. But hands on gameplay is what I like since atari/nes older games had almost only that, not this tranzywood propaganda.

      2. Uncharted 1&2 were very good games. As the years past everything is one giant god damn movie. It’s sad, because it’s so boring. I don’t sit and watch movies for this reason because the action is in the gameplay but the cutscenes. And I’m suppose to sit there and watch this rubbish, rubbish that I bet the people that create these cutscenes think they are going to Hollywood. It’s like a damn gameshow, to see who can bore us the fastest.

    2. My first playthrough took about 23 hours. All the cutscenes together take about 90 minutes, so there’s still a lot gameplay in this game. It’s a story-driven game, so I think that without the cutscenes, TLOU would have lost some of its magic. Personally I loved the cutscens in this game, because they were extremely interesting and entertaining.

      1. Technically Last of Us has the hardest gameplay of all Sony exclusives (not counting Bloodborne, of course) I think, because you can’t just run around killing everything and actually have to be smart with resources. Still an easy game, but again, technically the only one with gameplay that isn’t _batshit_ easy. Of course, the remake messes that up by adding what are effectively cheats as accessibility options, so many players are not going to get the original experience if they enable some of those options.

        1. I’ll disagree. I found all Uncharted games (I played 1-2-3), in the last 5th of their campaigns, brutally harder than anything in The Last of Us 1.

          1. Oh, right, I forgot about getting to choose difficulty levels. That’s actually where I think Last of Us was different when it was first released, you had to save resources and use stealth and it was more challenging in general than Uncharted, since in Uncharted I just pick the story/easy mode and the easy mode is no challenge at all.

    3. It’s overhyped for the same reason JJ Abrams was considered Steven Spielberg before he even made a movie and handed the biggest franchises in the world (to ruin). Neil was handpicked by the guys who founded Naughty Dog (met at Hebrew camp) to take over Amy Hennig and Bruce Straley’s jobs, but more importantly replace them before TV and movie money. Both were cut out of the rights. Amy created Uncharted. Bruce Straley was involved in both Uncharted and TLOU1.

      TLOU2 was the most hyped because it was Neil on his own and because it had a subtext of the Palestinian-Israeli conflict that was basically Israeli propaganda.

      1. Lord Jesus Christ man, nothing can be sacred anymore. We just can’t have nice things. Thanks for the very detailed sequence of events. I knew something was wrong when Not one of these “feminists” turned the pushing out Amy Hennig from the company as a “hate crime”, like they always do. Because it was the small hat peoples involved. Once they are involved all parties involved just roll over and play dead.

        1. Yeah if Neil wasn’t in the tribe he would have been attacked by every gaming journalism outlet out there. He kicked a woman off the biggest game franchise a woman ever led AND screwed her out of movie rights and input on her own franchise. They sell him as a champion of the oppressed and women lol.

          He has an article where he straight up tells you TLOU2 is about Palestine/Israel. The problem is the game tries to say both are equally to blame. Just imagine if some white dude made a game saying that about the Native Americans.

          Israel legitimately shoots unarmed protesters and their Supreme Court upheld it and didn’t change the law lol.

          Not like IGN is gonna call him out though. The employees there tried to raise money for Palestinians once. Their tribe editor shut that down real quick.

      2. I don’t think he really believe the 2nd part was motivated by palestinian-israeli conflict, it’s just a marketing lie, he would never dare “both sides” his own zionist a$$. Basic propaganda, since they will never have the moral high ground they will try the next step, both sides are bad sometimes.

        “Amy created Uncharted. Bruce Straley was involved in both Uncharted and TLOU1.”

        I think Neil was around when those games was released, but maybe what you say is true, he usurped the talent of those people when those franchises got really big, no wonder the quality fell from a cliff. A sad reminder to not work alongside these people.

  3. Good game. Average graphics. Worst optimization in the history of PC gaming. NO mistakes here. This is nothing but a huge ps5 ad.

    1. It’s actually good graphics, a bit above average game. Worst optimisation of the year maybe or someone didn’t play GTA IV or Batman Arkham Knight when they were released.

  4. “Graphics-wise, The Last of Us Part I looks amazing. Seriously, this is one of the best-looking PC games of 2023.”

    no, it’s not, lmao. You’re doing the same thing you did with Uncharted 4. Old a$s game with primitive and simplistic graphics that you put in the top 10 best looking games of the year. lol

  5. This performance analysis was brought to you by naughty dog. Naughty dog, making PC look like crap one port at a time.

  6. “As we’ve already reported, The Last of Us Part I is one of the most multi-threaded PC games to date.”|
    Wow, you should be able to differentiate between utilising core efficiently by multithreading (witch meant performance will scaling linearly with how many cores utilises) and always utilising core without purpose (even when idle all core still maxed in this games).
    Alex form Digital Foundry already stated in his twitter :
    “The TLOU PC port has obvious & serious core issues with CPU performance and memory management. It is completely out of the norm in a big way. The TLOU PC port should not be used as a data point to score internet points in GPU vendor or platform wars. Please, children.”
    So your data basically meant nothing for now due to atrocities of this port

  7. Harika bir makale olmu?. Film seçimi yaparken nelere dikkat etmemiz gerekti?i konusunda çok güzel tavsiyeler vermi?siniz. Ayr?ca 4k film izlemek isteyenler için de çok güzel öneriler sunmu?sunuz. Çok te?ekkür ederim.

  8. The ps5 can run this at a flawless 60fps at 1440p
    A 2080ti should not struggle at 1080p with this game

    So yea horrible optimization a 2080ti is more capable than the ps5 gpu

    stop defending this game optimization John even ND acknowledged they dropped the ball.

    1. If you watch DF’s latest video, you’ll see that they complain about the CPU and VRAM. Let’s see what I wrote at the end of this article, shall we?

      “Don’t get me wrong, there is definitely room for improvement here. The CPU, RAM and VRAM requirements are a bit baffling, and the game should be running better, no doubt about that. Naughty Dog should further optimize the game so it can run better on PC, we all agree on that. The initial load times are also awful. And then we have a lengthy shader compilation procedure which can take up to 20-30 minutes.”

      These are exactly the things they complained about. So I don’t know how you think we’re defending ND here? The only thing I said is that it looks stunning (which it does at both High and especially Ultra Settings).

      1. Because you are making it look like this isthe average AAA PC port that has to have some issues ironed out down the line, instead of telling it like it is: the most disappointing PC port of all time. And among the worst ones in recent times.

        Look at DF analysis. A 2070 super at 1440p with DLSS quality (basically sub 1080p res) is getting maxed out when running the game at PS5 like settings. While the PS5 runs it at 1440p 60 native with room to spare. And on top of that you have to settle for medium textures straight out of Duke 3D is you have a card with 8GB of VRAM.

      2. Because you are making it look like this isthe average AAA PC port that has to have some issues ironed out down the line, instead of telling it like it is: the most disappointing PC port of all time. And among the worst ones in recent times.

        Look at DF analysis. A 2070 super at 1440p with DLSS quality (basically sub 1080p res) is getting maxed out when running the game at PS5 like settings. While the PS5 runs it at 1440p 60 native with room to spare. And on top of that you have to settle for medium textures straight out of Duke 3D is you have a card with 8GB of VRAM.

        1. You certainly haven’t played Gotham Knights, Forspoken or WILD HEARTS which ran bad even on high-end PC systems at launch. We’ve tested every game that has come out so we’ve seen far worse PC games than The Last of Us Part I.

          1. John just because there are worse running games,it doesn’t make this mess a good optimized game. you need to change your comparison standards.

        2. The TLOU remake was build from the ground up for the PS5, and that’s why the PC port is so demanding. Right now PC technology is catching up (Velocity arhitecture: DIRECTSTORAGE, SFS, GPU decompression) but PS5 still has one BIG ADVANTAGE, and that’s a dedicated hardware decompression chip.

          On PC either CPU or GPU has to decompress the data. I thought GPU decompression will be less expensive than CPU decompression, but direct storage GPU decompression demo shows insane GPU usage, so I’m not so sure if developers will want to hammer GPU during the normal gameplay (people would get GPU related stutters ans performance fluctuation). It’s much better idea to just load everyhting into VRAM and save GPU resources just for the rendering.

          The remake can use up to 14GB of VRAM at 4K and that’s the cost of loading everthing into VRAM. The PS5 has 13GB of RAM available to developers, however they cant allocate all of that just to GPU. On PS4 developers had 5.5GB available to them, and they allocated around 2-3GB to GPU (killzone SF was using 3GB VRAM for sure). It means PS5 is probably using around 7GB VRAM, yet it’s enough to run TLOU remake at 4K (30fps mode) without texture streaming issues. The PS5 architecture is very impressive.

    2. I don’t even know why people take John opinion on performance seriously. I haven’t done that since Horizon port on PC that he claimed it also a “decent port with room for improvement” (Sounds familiar ?) when a 2080ti could only push 120fps on the original PS4 settings at 1080p.

  9. I guess you guys got the magic code because the story here and the one I read literally every where else are completely different

  10. First time a developer let all the shaders precompile so that you will have 0 shader related stutters through out and everyone is complaining about the long compilation time.

    Like it’s too much work to let your PC sit for an hour.

    OK, so after this backlash now noone is going to do the same “mistake” so enjoy the stutters.

    1. Hum… it’s not the first game ? Haven’t every Sony game so far on PC done Shader compilation at launch ?

    2. I don’t mind the long time it took, only the scare it gave me by using the CPU at max power, something I never see because nothing in my day-to-day use, including games, ever uses the CPU at max power.

    3. I don’t mind the long time it took, only the scare it gave me by using the CPU at max power, something I never see because nothing in my day-to-day use, including games, ever uses the CPU at max power.

        1. Yes, but as i mentioned in a different comment, it’s not something i ever face with just gaming and browsing and regular work on the PC. Processor fans were at max, VRM fan inside the liquid cooler was screaming, but more importantly, never seen CPU temps go as high as 99 and stay there.

  11. This guy was bribed by naughty dog. It’s the worst PC port of all time. How can you say with a straight face that the game is not a mess when a 2080ti has trouble keeping 1080p 60 and the PS5 runs the game at 1440p 60 while being less powerful.

    Also “great looking textures”. Yeah, maybe at ultra settings. Drop those to medium and its going to look like quake 2 while asking for 8GB of VRAM… sh*t tier scaling and VRAM requirements.

  12. I can’t believe how anyone can still justify PC hardware for gaming at this point.

    $800+ GPU and $250+ motherboards. People spend $2,000 on their PC fish tank to play broken stutterfest PC games.

    lol @ raytracing. The latest PC games can barely run for 5 minutes without stuttering or crashes, let alone do raytracing.

    Zelda: tears of the kingdom on Switch will outsell all of these horrible PC games combined.

    The only thing PC gaming still has going for it are indie games and retro games that run on affordable hardware. GoG is the best thing PC has going for it, affordable games you can actually own. All the rest is trash.

    1. its simple bro you pirate pc games so you save ton of money while console crew got to buy games nonstop

      1. Yeah, so glad Sony isn’t using DRM (yet?), because all their PC ports are getting costlier with each new release, and Last of Us is the costliest yet and also the most messed up.

      2. Yeah, so glad Sony isn’t using DRM (yet?), because all their PC ports are getting costlier with each new release, and Last of Us is the costliest yet and also the most messed up.

    2. I think gamepass is also viable for newer games, but ofc you don’t own them like gog and the high seas ones. Could disappear any moment, jumasons love the installment payment everything as a service model to keep you on their teat under their supervision in your pod.

    3. Zelda: tears of the kingdom on Switch will outsell all of these horrible PC games combined.

      But will both run & look much better even on mid-range PCs.

      And if you would like to play on the go, there’s always the Steam Deck…

      1. Yup. YUZU emulator will run BOTW 2 at 40-50 FPS 1440p as soon as it’s patched. Ryunjinx will prob run it around the same at release.

        Switch will run that game at 20-30 fps at 720. No thanks. The only thing I do with my switch is use the controllers via bluetooth dongle on YUZU. I rarely even do that. I just use the pro controller.

    4. The stutters are on the newest games and almost always due to having 16GB ram with other crap open and not using ISLC which is free and from the makers of DDU. 32 GB of RAM solves that and makes it a non issue. PS5 gen exclusives are simply going to leverage the most RAM they can from their unified pool for textures AND they are being upscaled which means you need more VRAM if not upscaling. Sorry you bought a 3xxx with 8 to GB of VRAM over a 6800-6900. That just makes you stupid and you fell for influencer and unethical joker lies from games journalism. Hardware Unboxed warned you about VRAM. The 6800-6900 were also much better on power draw than Nvidia. It’s also the same GPU gen as the consoles so it’s gonna age better. You only buy Nvidia now days at the very highest end unless you are dumb. 4090 or AMD. Pick one.

      $250 motherboards? Lol no. The cheapest MB that lets you run a SSD at around a PS5 speed 5500 read is all you need.

      DXR middleware RT that destroys CPU and GPU performance? Yeah it’s trash. It’s even bigger trash on consoles. 30 FPS games with drops. No thanks. Lumen AO RT on Unreal 5 though runs great (even on consoles) and that is the future. Not proprietary hardware that Nvidia tricked people into supporting so they could have free R&D for AI.

      A 5600x with a dual rank kit of 32 GB of RAM, a 6800xt and a 5000ish read SSD will kick a PS5’s head in even on this HORRIBLE port where they used the wrong compression system due to being rushed, probably cus Neil wanted it out at the same time as his stupid TV show.

      1. Yeah people can clearly see 5800x3D’s and a 6900 XT steamrolling this game on YouTube. The CPU decompression is BAD and they can fix that hopefully, but the VRAM problems are never going to go away. Ultra textures are higher than a PS5 and PS5 can leverage a lot of VRAM from the unified pool and the game is upscaled. Digital Foundry is being completely unethical here trying to downplay VRAM in this title. They are and have always been Nvidia shills. I say this as someone who owns a 4090. It’s a great card, I love it, it undervolts to under 300 watts . I would not purchase ANY Nvidia GPU under it though.

        6600 refurb for like 200 bucks ( I just threw a Hellhound in someone’s media/emulator PC for this price), 6800-6900 depending on budget and sale, 7900XT at 800 and the 4090. All other GPU’s atm are stupid atm unless you can get a good aftermarket 7900xtx without temp problems for 1000.

        1. Man, you talk like a fanboy. DF is just saying what many people think. This game shouldn’t be taking this level of VRAM, of RAM, of CPU and GPU power. It’s not well optimized and you can take a look at Metacritic, at Steam and ask people.

          This is not an AMD vs NVIDIA. Stop this bullshit. This game’s optimization is an insult to the people who has spent money on it, wether they use green or red cards.

          And DF saying out loud is not defending Nvidia. It is saying a game like this shouldn’t be using all available RAM, all available VRAM and almost all available CPU power in almost any PC build.

        2. Man, you talk like a fanboy. DF is just saying what many people think. This game shouldn’t be taking this level of VRAM, of RAM, of CPU and GPU power. It’s not well optimized and you can take a look at Metacritic, at Steam and ask people.

          This is not an AMD vs NVIDIA. Stop this bullshit. This game’s optimization is an insult to the people who has spent money on it, wether they use green or red cards.

          And DF saying out loud is not defending Nvidia. It is saying a game like this shouldn’t be using all available RAM, all available VRAM and almost all available CPU power in almost any PC build.

    5. I haven’t had any issues with a any game so far, and that includes The Last of Us.

      Between the CPU overhead on low level APIs and low VRAM, the issues are all on NVidia side.

    6. I haven’t had any issues with a any game so far, and that includes The Last of Us.

      Between the CPU overhead on low level APIs and low VRAM, the issues are all on NVidia side.

      1. @John Papadopoulos I don’t understand why you keep allowing this kind of community to grow around DSOGaming. Green vs Red team. Nvidia’s fault. This game is optimized but the fault’s on Nividia.

        I could purchase right now a card with 16 gb VRAM or more. Nvidia or AMD I don’t care. And that wouldn’t fix this game. It’d brute force it. What’s the point on spending money because a game is badly optimized? Let’s make pressure so this or at least upcoming ports are well adapted to PC. But hey! better spend your energy saying “[insert GPU brand name] bad”. Purchasing new hardware to meet absurd requirements will never be a solutions to this kind of problems.

        1. There is nothing badly optimized, and your argument is weak.

          Going by your logic we would be using GPUs with 515MB of VRAM, but we are not and there is a reason for it. The texture maps are way bigger and need to go somewhere, VRAM is the fastest memory on our system.

          The current generation consoles are carrying 16GB of VRAM, so expecting to run games on a GPU with 8GB VRAM is ridiculous, 8GB VRAM was the bare minimum back on previous generation, you either keep up with times or you drown.

          NVidia right now simply doesn’t care, they invested in texture compression instead of higher VRAM and are suffering for it. Selling a GPU for over 1000€ without having 16GB VRAM at minimum is insulting at best!

          I also love how you ignored the NVidia CPU overhead issues on low level APIs. So is clear who is being the fanboy here, I don’t care about others use, but facts are facts.

          1. I don’t ignore overhead or low VRAM. But that’s not my point. Next patch for TLoU will see performance and texture quality improvements, as they claimed via Twitter. If that ends up happening probably will mean that this game could use a better optimization than it had on release. I’m not a Team Red or Green fighter. I’m not discussing company policies, I’m discussing as we are here, game optimizations. And if this game ends up better optimized, all your “VRAM bla bla bla Nvidia is devil bla bla bla AMD is great bla bla 8 gb VRAM is atrocious” will end up being pure trash.

            And I agree that probably we will need more VRAM in next years if consoles are squeezed even more. But not because it is really needed, but because devs won’t spend enough time tailoring memory management to PC. Reducing costs. Not technology limitations.

    7. yeah graphics cards price are crazy rightnow that’s true but

      1- how is it related to naughty dogs ? not their fault if nvidia increased CG price
      2- Price will not be crazy high forever, it will go back down

    8. If you call 30 fps at 1080p and upscaling a good way to play games, then you can use a console. Raytracing a stutterfest?! I can play games with raytracing on my 4090 in 5k with over 60 fps…a resolution you consoleros can dream about for the next ten years.

  13. https://uploads.disquscdn.com/images/c5ecd001e4d35f700c5db5892763105019bed329b4f79f9dbe5dd063cbbd0009.jpg

    omfg, developers actually listened to the DigitalFoundry clown who said PC gamers wanted even more graphical options

    the cockpit of a jumbo jet is less complicated

    wtf is “safezone scale“, you need a degree in settings just to understand half these options

    who wants to deal with this when playing a game

    what an utter mess PC gaming has become, disgraceful incompetence

    1. I’ve seen people complain about games being too long, and I thought there was no way to out-rytard those people.
      You’re taking shet in their c*nts in terms of how rytarded you are by complaining about more options.

  14. God i hope the Gay of Us part 2 isnt coming to PC. woke media and entertainment have no place in our community.

  15. heavy cpu dependence is a clear sign of emulator wrapped around game and of terribly poor quality with all the stutters and bugs. launch TLOU1 on rpcs3 and its pretty much the same. But John is like “this gaem has best cpu scaling I have ever seen omfg”. Pls change name of the site to ShekelSideOfGaming(dot)wtf
    thanks

    1. Well it does use all the cores effectively …. However that doesn’t automatically imply it’s doing it efficiently. Looks to me like some of the code is just looping and eating up CPU cycles while not actually doing any work. Same thing when it builds the shaders, there seems to be an awful lot of wasted cycles that aren’t actually doing any work.

  16. Nvidia is looking into the crashes which look to affect the 30x cards, currently it is an OPEN ISSUE.

  17. You’re starting to come off as a Sony shill. Your CPU, the latest and greatest, is getting 62% utilisation on all cores inside a room with LITERALLY nothing happening on screen.

    Medium quality textures are blurrier than PS2’s. You can’t even read the texts on any sign. And it’s using more than 8GB of VRAM at 720p upscale. Tell me which game in the last decade had this problem?

    17-24GB RAM usage for what? The game was transitioned from PS3 to TLOU2’s engine, per the creative director. It’s not utilising any of PS5’s capabilities except de/compression. Even takes 12+ seconds to load on PS5’s super duper SSD. 50s on a Gen4 SSD on PC. And it’s not an awful port?

    1. The biggest problem with the game is that it uses software decompression that should never be used on PC because it doesn’t have hardware to leverage it. It was probably done to save a lot of development time so that it could release with the TV show.

      Loadtime is the same on a PC as the PS5. PS5 has a 5500 read SSD. If you want to play at HIGH fps and stream in textures fast then you better have a good SSD. Also it’s not using more than 8 GB VRAM on a 720P upscale. The meter gives a LARGE, at least 1 GB VRAM grace over the amount anyone who isn’t loading tons of background crap will use.

      Windows 11 sucks for memory. Windows 10 and 11 standby memory management suck. Use ISLC to fix that. Nothing fixes Win 11 giving games a sh@^ ton of memory. No one should be on that OS anyways and you are a dumb!%$ if you decided to beta test it for them, and you better have 32 GB of RAM before you THINK about using that OS. Turn off TPM in the Bios and you won’t even get annoying update messages.

      Better yet turn off updates completely if you have Win 10 Pro.
      Use Group Policy to disable Windows Update.
      Here are list of policies, that you need to set, in order to disable Windows update:
      Open gpedit.msc
      Navigate to Computer Configuration –> Administrative Templates –> Windows Component –> Windows Update.
      Set the following policies:

      Configure automatic updates: disable

      Do not allow update deferral policies to cause scans against Windows update : enable

      Remove access to use all Windows update features : enable

      Do not include drivers with Windows updates: enable

      Do not connect to any Windows update internet locations : enable

      Specify intranet Microsoft update location : enable, then fill with blank single space on each these fields: set the intranet update service for detecting

      Grats now you have a OS that won’t break itself or nag you. Enjoy. You can reverse this to update on a BIG update that is required to play games or if you need to buy a stupid game from MS store (why would you). Then turn it back on again.

  18. Shame Digital Foundry isn’t focusing on the biggest problem with this port. CPU. If you have 16 GB of RAM, don’t know what ISLC is and think you can run discord, a browser and a PS5 exclusive at the same time and you also have a low VRAM card?

    Good luck with that. No amount of excuses and Nvidia shilling from Digital Foundry is going to change the fact that exclusives are going to leverage as much ram as possible out of each scene AND the consoles are upscaling, which means you need more RAM in that scene if you are native. The Xbox limits itself to 10GB of VRAM it can access, the PS5 does not. RT also uses VRAM so consider that in the GPU purchase. The 4070Ti with maxxed 1440p settings, RT and DLSS3 stutters like crazy in Hogwarts. IMO I would only go Nvidia if you are getting a 4090 or 4080 and the 4080 has horrible value Get a 4090 or get an AMD card.

    You can cry about it, but nothing is gonna change. Getting Sony to use software compression that isn’t dogshi@ on the PC and never used? You can get them to change that and that’s what the DF video should have focused on for 30 minutes. Instead they ran high settings on meaningless shadows and higher textures on things that didn’t matter (characters and environment are what really matter and high is = to ps5 ultra is higher than PS5) to try to downplay the problem of VRAM. They also gave no system RAM information or SSD speed. This game simply plays better with 32 GB of RAM and it affects loading times as well. The PS5 has a 5500 read SSD. You don’t need one that fast but you want one in the ballpark if you want to play at much higher FPS.

    You can all be mad at John here or you can realize that Digital Foundry and others are selling you snakeoil. If you want to play these future PS5 exclusives, you want 32 GB of RAM (if you don’t want to tinker with ISLC) and 12 GB of VRAM (at 1440) going forward and 16 if you want RT on top of that 1440p or 4k. CPU? You should not need a high end CPU to match a PS5. That is on Sony/IG.

    BTW the mirror reflections in the game look better than Hogwarts DXR Raytracing. Game is mediocre as a game, but the tech other than compression on CPU is solid.

      1. It’s by the makers of DDU that people use to install GPU drivers after switching vendors or in big revisions that change a lot of stuff. Windows 10 and 11 will keep adding on to “standby memory” until you run out and it won’t clear it. Windows can access this memory but you will get a microstutter.MS should disable it when you have a game open to be honest or you should be able to blacklist it.

        ISLC lets you set a min a max and a polling rate. 1024 min half your VRAM (8192) 1000 polling should be fine for really bad games. It just means that when there is 1024 is standby and less than 8192 free ISLC will clear standby RAM. 1000 polling is how fast it does it. Lower settings are harder on the CPU. 1000 polling always worked great for me when I had 16 GB of RAM.

        My usual setting was 1024 4096 1000 polling but I would probably do 8192 now that these games use so much freaking ram. On my 32 GB setup I have 1024/16384 1000. It sounds complicated but it’s not. It just means Windows always has real ram it can access for the game when you hit a big asset load.

        1. I have 32 GB and TLoU demands 33+ of Pagefile. Doubt this ISLC would affect this particular game. But I’ll look into it.

          1. A Page File should either be Windows managed preferably or if you still want to act as if it’s 2006 and use a fixed size page file then it needs to be 3 to 4 times your RAM size. Setting your Page file manually hasn’t been needed since Windows XP yet the MYTH still continues and people still do it and wonder why they get CTDs all the time in some games ….. It’s because you ran out of Page file.

            In open world games or games like this that have file decompression issues you want it to put unused assets into the Page file. Why? Because then if the game needs those assets again it doesn’t have to decompress them again from the storage drive, they are already decompressed in the Page file so it can transfer them back into RAM faster without causing stuttering because it’s trying to decompress the assets from the storage drive for a second or third time

  19. “All in all, The Last of Us Part I is quite demanding on PC. However, it’s nowhere close to the awful launch versions of Forspoken, The Callisto Protocol, WILD HEARTS or Gotham Knights. This is nowhere close to being described as an unoptimized mess.”

    Really? Just because you have a high end system? Stop using simulated cores and try this on real midrange hardware then. You’ll have problems just trying to run the game.

    1. Depends on the mid range system. A 5600 or 5600x which has a huge cache is gonna destroy a previous gen 6c/12t that Digital Foundry showed. 32 GB of ram is going to play without stutter, while a 16 GB system is going to have to streamline their OS, not have other stuff running and have ISLC on. A slow HD on read compared to the 5500 read SSD in the PS5 is also gonna have a bad time.

      So would I buy the game with a CPU slower than say a 5600, 16 GB of RAM, a slow SSD and 8 GB VRAM? Prob not. You can upscale from like 720p at 8 GB of VRAM or play with laughable textures, but it’s not gonna be a good time.

      If you had something like a 5600, 32 GB RAM a 3000ish read SSD and a 6700XT? Game will play just fine. Stick a 6800 in there and it will smoke the PS5 version once you figure out the sucker settings. Benchmarking usually does really good videos on that.

      It’s not a great port, but if you have the ram requirements and a good CPU it’s fine. The CPU thing is not acceptable though and that was caused by a rush port and using the wrong software compression.

      1. A PS5 only has 16 GB RAM for BOTH the CPU and GPU …… They seriously screwed up memory management in this game for both RAM and VRAM ….. According to them you need 2 GB of VRAM for Windows which is barely doing anything graphically while the game is running so right off the bat they have limited VRAM to just 6 GB on 8 GB GPUs because they unnecessarily partioned 2 GB for the system when in reality it’s more like 0.2 GB. Their medium textures aren’t even as good as Skyrim SE and take up way too much VRAM for the quality ….. That quality should fit in 4 GB of VRAM with room to spare

        1. The grace on VRAM stated requirement is probably due to people who have discord, online services, overlays etc open which can use hardware acceleration. You can go higher than it claims and be fine on VRAM. They state you need more VRAM than you do by about 1000-1500 but keep in mind ReBAR and SAM want extra VRAM to speed things up. So if at a lower VRAM pool you might want these off.

          System RAM I have played with both 16 and 32. I can tell you right now that MULTIPLE games have problems with stutter from this new gen without 32 GB of RAM. The only solution I found before going to 32 GB was ISLC and it didn’t work in this game. ISLC fixes a MS problem with standby at least. I took a stick out for TLOU1 and loading times sucked, I would get please wait messages and microstutter was there. I can also tell you Win 11 wants more system RAM than 10. I would avoid it at all costs with 16 GB of RAM.

          The PS5 also can be much more streamlined in OS in a game than a PC, shut down more processes, and it can switch around ram as needed to load a scene etc. The Xbox for example dedicated 10 GB to VRAM because it has a memory solution that is different and more like a PC. Some memory is high bandwidth and some is low latency. The PS5 can leverage more.

          But that isn’t just say 11 GB VRAM if it’s also upscaling. If it’s doing dynamic upscaling from say 1440p and not even doing a real 1080p you are going to need much more than 11 to play at the same settings at a real 1440p.

          System RAM could be streamlined but they are lazy and also using the wrong compression for CPU in this port. Also MS is dropping the ball here and pretty much forcing 32 GB RAM especially on Win 11. VRAM? Sorry but you bought the wrong GPU and people like Hardware Unboxed warned you this would happen. BTW a Pro PS5 is probably coming and the ultra textures are higher than the high textures in the game. You might end up needing 16 GB of VRAM for 1440p if you want to play with those textures. You don’t need all 16 but you will need in the 14’s.

          1. You are a fool if you run Discord in the background on a single player game. First rule of optimization is turn off all the unnecessary bullsh*t ….. There is NO REASON to partition off 2GB for VRAM on a PC ….. It’s NOT a frigging console with shared RAM

            It’s frigging stupid ….. Even Ubisoft isn’t that damned dumb

  20. You look at this article and the video DF just put out and you understand how amateurish John is and how little knowledge he has and how poorly he understands things. Just a regular guy who picked up bits of knowledge along the way and goes with that.

    Brute forcing a game with hardware 4 to 5 times faster than a ps5 is not what optimized means or that it’s not that bad. When you have the developers themselves appologizing to people and pushing out a patch every two days, there’s no point in rushing to say “it works for me, it must be good or something is wrong on your end”

    1. the only thing that John has proven is that it works for him on an ultra high end CPU and the best GPU that money can buy.

      Nobody ever claimed that the game would run bad for him. But he was not able to prove that it’s
      a) an actually good port
      b) runs better than Arkham Knight

  21. Yes, it runs on an ultra high end PC, while barely looking better than PS5 (apart from render resolution).

    Does that make it a good port? Of course not.

  22. recap of problems till now:

    -some settings are broken
    -some graphcs features are broken indipendetly from settings (z-alpha texture, shadows and so on)
    -strangely skyrocketing cpu use even in a single room without moving anything for hours just to test
    -strangely abuse of vram and ram, considering how bad low and medium texture looks (basically ultra of this game is on par with medium to high of others aaa lol), low is like not loading texture at all, impossible with 6.5gb of vram used
    -crashes seems to be caused more by DLSS than vram (tested myself in a cutscene where game crashed 6 times, with no dlss or fsr doesnt crash at all)
    -slow loadings (looks like hdd back in the days)
    -normal bugs that every games has

    To me this thing looks almost like an emulated game in some sort of layering stuff compatibility, but i guess they had room to optimize. In the end it runs much better than hogwarts, at least it deosnt have huge lags of stuttering like hogwarts and batbadness. But this is far from ideal for sure.

    I don’t see big problem in here, just refund like i did after i finished my testing, wait for future patches. Doing this you cause 2 things: A you force devs into REALLY fix this amount of hilariousness port, B price will fall down in the meantime, C you still have a less good way (you know what i mean at this point) to test for future patches before give again money to those clowns.

    Only doing this ports will start to improve compared to this crappy behaviors that we are all suffering since last ports.

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  24. I never comment on this site, but I have to admit you guys was right about nvidia being cheap about vram and 8gb not being enough. Digital foundry used this game as a prime example of 8gb cards having an awful experience.

    You guys called it, and it’s coming true… Nvidia gave users a big middle finger if you purchased a 8gb card within the past few years.

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