Counter-Strike 2 feature

Counter-Strike – Source vs Source 2 vs Unreal Engine 5 Graphics Comparison

YouTube’s ‘CS:GO MEMES’ shared a new comparison video between the Source, Source 2 and Unreal Engine 5 versions of Counter-Strike. This video will give you an idea of what you can expect from the recently announced Counter-Strike 2.

Now in case you’re wondering, there is a fan remake of Counter-Strike: Global Offensive in Unreal Engine 5. This fan remake came out in 2021, and you can download it from here. Needless to say that this fan project is not a complete/full game, though it does use some of UE5’s graphical features.

Anyway, this is a pretty cool video as it compares various aspects of Counter-Strike. The fan remake of CS: GO in Unreal Engine 5 looks more cinematic, most likely thanks to Lumen. On the other hand, Counter-Strike 2 feels like a blend between the Source and the UE5 versions.

In a way, it’s remarkable what Cloacked was able to achieve in Unreal Engine 5.

Speaking of impressive fan remakes in Unreal Engine 5, I also suggest taking a look at the Dark Souls 3 Remake. A few hours ago, we also shared a fan remake of the first STALKER game in UE5. And then we have the Zelda: Ocarina of Time Fan Remake.

Enjoy!

Source 1 vs Source 2 vs Unreal Engine 5. Counter Strike Comparison

19 thoughts on “Counter-Strike – Source vs Source 2 vs Unreal Engine 5 Graphics Comparison”

  1. What the hell, they completely messed it up with the Unreal Engine this time.
    That bloom effect is over the top…
    Except for the particles, Source 2 looks the best in this comparison.

    1. I have a feeling the Source 2 version of Counter Strike might be forward rendered with MSAA instead of deferred rendered with TAA, which means the visuals are going to be nice and clear vs the murky/blurry nonsense we see with most Unreal Engine games. It also means we’ll get more benefit out of the CMAA2 shader for ReShade, as Intel’s CMAA2 was designed to be paired with MSAA to improve quality (it makes 2x MSAA look like 4x MSAA but with the performance of 2x MSAA, and it can detect and process aliasing that MSAA can’t).

      1. That’s the point, clear and visible picture to pin point enemy players in a fraction of second.
        + Sourse 2 has better multithreaded support.

        1. Better multithreading support than Source, or than Unreal Engine 4/5? My understanding is that Unreal Engine has fairly good multithreading, it’s just that developers often fail to make proper use of it.

      2. Ah yes, hence why older that mostly use forward renderer looks very clear and crisp while more games nowadays looks soft and blurry using deferred rendering.

    2. You know, because “GaMeRs” are dumb.
      They will put: Bloom to the 100, Color saturation to 100.
      And call this: “Super realistic gfx”

      In games like CS2 the visibility is a very big point, but some “GaMerS” and devs don’t see that.

      1. Every youtube thumbnail is oversaturated as f*k. Pro tip: try find black levels and shadows in youtube thumbnails, you won’t find them.

      2. Youtubers are doing that with videos like
        “GTA 5 Ultra realistic 4k graphics mods RTX”
        They put:
        Water puddles : 100%
        Weather : Clear sunny
        Contrast : 200%
        Saturation : 200%
        Trees wind effects : 500%
        Car paint reflections : 300%
        Raytracing/pathtracing : not included

        It really looks disgusting, worse than low settings.

  2. Source 2 looks very clean, the lighting is very close to reality, and the effects are amazing… I really like such engines simplicity and cleanliness.

  3. They look surprisingly not that far from each other, i expected much further difference…
    And yeah, Source 2 is the best at CS.

  4. Have a hope Source 2 will become widespread engine being used by Indie and Developer,just like when Source came out years back… Diversity in engine being used in game are welcome pretty much, while UE5 came with its look, source 2 came with improved stuff behind the scene (smoke physic in CS 2). Sometimes graphics are just good enough and we need more of better improvement on other area than graphics (physic, gameplay, enemy A.I., etc)

  5. Doesnt matter since the Unreal demos, fan projects and whatnot never come to reality. Real Unreal games look nothing like the videos showcasing it

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