Marvel's Spider-Man Remastered feature 3

Marvel’s Spider-Man Remastered February 23rd Update brings optimizations for CPUs with high core counts

Last week, Nixxes Software released a patch for Marvel’s Spider-Man Miles Morales that brought performance optimizations to older CPUs. And yesterday, the team released a new update for Marvel’s Spider-Man Remastered that brings optimizations for CPUs with high core counts.

Going into more details, Nixxes has made changes to improve CPU performance on both Intel Core and AMD Ryzen processors with high physical core counts. This affects AMD Ryzen 7 and Ryzen 9 processors and Intel Core i7 and i9 processors (11th generation and older). Furthermore, Nixxes made specific changes to how the game uses the AMD Ryzen 9 7950X and Ryzen 9 7900X processors, to improve performance on systems with these new CPUs.

As always, Steam will download this patch the next time you launch its client. Below you can also find its complete changelog.

Marvel’s Spider-Man Remastered Update v.2.217.1.0 Release Notes

  • Optimizations for AMD Ryzen and Intel Core CPUs with high core counts.
  • Addressed an issue that could cause temporary freezes at low frame rates.
  • Fixed a buffer overflow that could cause crashes for some players on Windows 11.
  • Improved performance and reduced memory usage on systems with less than 3GB available video memory in combination with more than 8GB system memory.
  • Fixed a crash that could occur on Steam Deck when changing settings.

23 thoughts on “Marvel’s Spider-Man Remastered February 23rd Update brings optimizations for CPUs with high core counts”

  1. Nice of Nixxes to support the product long after launch. HT performance was simply worse in the game and it should help a lot when you put RT on.

    Returnal has put out fast patches to.

    Meanwhile at Iron Galaxy and the Uncharted 4 port…

      1. Mouse keyboard controls got worse with patches and the initial patch was actually better than later patched. A lot of people crash still apparently. See Steam forum. I only crashed once in the expansion on a train and lowering my framerate for that part fixed it. Probably too high of a FPS breaks the game/physics or something there.

      2. Uncharted 4 port is one of the finest examples of how to messing up a potential great PC port into a mediocre experience. The Lost Legacy is even worse.

      1. U4 is not very well optimised. This game require Radeon 290X (3x faster GPU compared to PS4) just to run at minimum settings 720p 30fps, while PS4 runs the same game at 1080p. At something like 1440p without upscaling you need at least 3060ti to get solid 60fps, and that’s not very good performance considering we are talking here about PS4 game. Uncharted 4 is the most demanding PS4 port, not even God Of War or Spiderman require so much hardware resources just to match PS4 settings.

        1. Same is the case with Horizon zero dawn, requires 2x better hardware just to get Ps4 equivalent graphics. Days gone was amazing though, Days gone gives me even good performance on my old secondary gaming laptop PC which has 8gb gtx980m gpu

    1. Install and dont update Uncharted 4, the update only make it worse, im finishing uncharted 4 (not the game with the chick duo btw) without updating the game

    1. The Spiderman ports are probably the best ports we have atm from newer games other than Atomic Heart which supposedly doesn’t even have Unreal 4 stutter. Only really high RT kills optimization and that’s not Nixxes fault. It happens in every single game with RT, because the MS/Nvidia middleware cpu threading is trash. Atomic Heart just gave up on it. Who can blame them.

      The RT shadows also look worse in most games, but that isn’t Nixxes fault either.

      At this point I don’t even care about RT other than illumination and Lumen. It performs well, it can be optimized well (see Fortnite) and it’s the future because lighting will always look right with it since the consoles can do it. RT shadows suck, RT reflections rarely look better than SSR and seem like a huge scam. An example of this? Hogwarts prologue. You have a non RT reflection that is MUCH MUCH clearer and more advanced looking than the stupid mirror RT you see later on.

      RT AO is usually trash when it’s an afterthought because games end up too darn dark in areas. See Witcher 3 underground where not enough light sources were made in the original game because they never expected to use RT.

      1. There is no “MS/Nvidia middleware” doing the CPU threading in DX12. That is left up to the game engine and how well the developer of the game engine can write C++ code to the control threading.

        DX11 is the API that used middleware for threading making it easier to work with but it’s harder to get more than 2 cores/4 thread working fully.

        While this was written for Vulkan CPU threading is exactly the same in DX12
        https://vkguide.dev/docs/extra-chapter/multithreading/

        1. The middleware is junk. It’s added on trash to game engines that break them. Enjoy Lumen because it’s all you are going to see going forward (whole industry is moving to Unreal 5) outside reflections that look worse than non RT and that Nvidia will pay a developer to use. Nvidia/MS RT is a clownshow and RT was to get dupes to pay for AI R&D where Nvidia is making a killing. When reflections look as bad or worse than 1996. You got played. https://uploads.disquscdn.com/images/37fde28d69ae8ce3234b6f64bdf39cc384b3d5d9ac8d90939de7501af4e2489d.jpg

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