Dead Space Remake new screenshots-2

First Dead Space Remake patch released, resolves the VRS issues

EA Motive has just released the first patch for Dead Space Remake. As promised, this update resolves the game’s VRS issues by adding an option via which PC gamers can disable it.

This patch is 400MB in size on Origin (and according to reports it may be around 150MB on Steam). Naturally, both of the stores will download it the next time you launch their clients.

EA Motive has not shared any changelog for this patch. The team has also stated that it’s currently looking into the other bugs/issues that players have reported.

As we wrote in our PC Performance Analysis, the game suffers from annoying traversal stutters. And then we have some really GPU-heavy scenes that will make you wonder why the game performs so poorly. Not only that, but the game does not feature any setting to adjust the quality of textures. As such, some NVIDIA owners will also encounter major VRAM limitations on higher resolutions.

Stay tuned for more!

23 thoughts on “First Dead Space Remake patch released, resolves the VRS issues”

    1. It was definitely less than Callisto protocol, which was eating up 11GB of VRAM.

      In Dead Space I noticed that at DLSS Quality at 4K it was using around 65-70% of my VRAM. So let’s round it off at 70%: 8.4GB was being used with high settings at DLSS Quality 4K.

        1. A 2080 isn’t obsolete yet. This game is just badly in need of some more patches before you play it. It’s hard to even recommend an upgrade to an Ada GPU because prices are ridiculous.

          1. I can usually get by in 4K using DLSS perf and medium/high settings. Forspoken Demo was the first game I had to go down to DLSS Ultra Perf to have a locked 4K60 experience. I try to keep the 2080 as long as I can in hopes that prices will become reasonable again!

        2. I haven’t used DLSS Perf so I can’t say, I’ve used DLSS quality and FSR 2.0 quality.

          Callisto was using 11GB of VRAM at FSR Quality, Dead Space is using around 8GB at DLSS Quality.

          Expect DLSS Performance Vram use to be even lower.

    2. Yes, DLSS runs games at lower resolution internally. In Dead Space remake the RTX3080 10GB can sometimes dip as low as 8-10 fps at 4K native because of VRAM limit, but with DLSSQ (1440p internally) perfromance stays above 60fps.

      1. Great to know! I have in sights the 4070ti but the low vram bothers me a lot. But since I always use at least DLSS Q, it is great news that Vram will be less of an issue

        1. As long as you’re not using ray tracing in the newest and latest games you should be fine with the amount of VRAM on a 3080 or 4070ti.

          But again, ray tracing is that one thing that is pushing everything again: next to GPUs it also tends to push RAM, VRAM and CPU usage.

    1. and on top of that you get wokeness, by making all the characters black brown, the women ugly and old with small breats, changing all the posters from white strong men to black women with short hair, gender neutral bathrooms and whinning about capitalism in wall graffiti.

      Yes thats all in the game.

    1. Ever hear of Google?

      Variable Resolution Scaling in this case however it can also mean Variable Rate Shading

      1. bootlicking cuck. Journalist’s job is to explain wtf he is talking about, and not assume that everyone knows wtf kind of abbreviation some fools came up with

    2. Why were you under the impression that this website has anything to do with journalism? It’s a blog at best.

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