Warner Bros has confirmed that Hogwarts Legacy will feature Ray Tracing Shadows, Reflections and Ambient Occlusion. As such, we expect this game to look great on PC, although it’s a shame that there is no support for ray-traced global illumination.
Hey, and thanks for reaching out for some more information regarding Ray Tracing in Hogwarts Legacy! We can confirm that there will be Ray Tracing options for; Shadows, Reflections, Ambient Occlusion, and Quality Presets. We hope this answers your question!
— WB Games Support (@WBGamesSupport) January 19, 2023
Hogwarts Legacy will be using Unreal Engine 4, and will support DLSS 3 at launch. This is great for all owners of the RTX series as they will be able to overcome the additional CPU overhead of these RT effects.
As we’ve already reported, the game will be also using Denuvo, and you can find here its final PC requirements.
Warner Bros will release Hogwarts Legacy on February 10th, 2023.
Stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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For the style of game and from the looks of it. People should be glad it is not using ray-traced global illumination. If it did you would prolly need a RTX 6090 two years from now.
You meant to say “4years instead of two” since a gpu refresh cycles goes every 2years.
here come the reflective puddles
I mean, puddles do reflect sooo….
Non expereience studio,with big IP, RT tech with WB scumbag as a publisher.
Terrible combo.
Non-experienced? This developer made the Disney Infinity “toys to life” game series. Those were generally well received, IIRC.
So… in other words even less framerates
Id imagine you can turn the RT features off if you don’t like the performance cost. Just like with any other graphic setting.
I can already feel the stutter
What I didnt understand is how Bend Studio could make Days Gone with UE4 years ago and still have great performance on PC compared to latest UE4 game… Weird and seems backward
Edit : Also its a good game apparently, trying to play it again and its a fun game apparently
Yeah it’s really an irony that the best ports we get come from play station. But still it is true. They seem to really care. The first game they released was HZD and it was kinda bad but they quickly fixed it. Everything from then on, days gone, god of war, uncharted, spiderman, miles morales, have been rock solid
Happy to hear about RT reflections. The screen space reflections have looked super distracting in every gameplay video I’ve seen. Hope they apply it to large water bodies in addition to smaller applications. Unfortunately it’s UE4 so almost guaranteed to have performance issues on PC at launch…
High end gaming pc’s can run circles around the current gen consoles hardware wise but sadly that also make “easy does it” stuidios get away with it unless they make real blunders – But then it’s not “easy does it”, then its trash tier.
Any mention of the PC version will use direct storage?
I just dont know what the heck is this game about except for controversies its generate
Nice! Excited for this, Dead Space remake and RE4 which are all coming shortly. Nvidia all the way for glorious RT and DLSS goodness!
I SUSPECT Dead Space and RE4 will be pretty good on PC. I’m being hopeful at least. Frostbite games have been pretty good on PC lately and Capcom seems to have gotten a grip on RE engine on PC. It’s Hogwarts I’m worried about with UE4 shader and CPU utilization issues. Especially now that RT is on the table
Ray-traced wokeness