Battlefield 2042 screenshots-1

Battlefield 2042 Update 3.1.2 releases tomorrow, full patch notes

DICE has announced that Update 3.1.2 for Battlefield 2042 will release tomorrow. In addition, the developers have shared its complete changelog which you can find below.

Going into more details, Patch 3.1.2 will add several balance changes to weapons and vehicles. Furthermore, it will bring six new weapons to the BF1942 Portal Arsenal.

As always, Origin and Steam will automatically download this update once it becomes available. Below you can find its full release notes.

Battlefield 2042 Update 3.1.2 Release Notes

Battlefield Portal
  • Spearhead is now available on multiple Official Templates in the Web Builder, such as Conquest Hardcore, FFA and Team Deathmatch
Maps
  • Spearhead: Resolved an instance of clipping with the camera during the insertion phase at the start of a match
Specialists
  • We have fixed an issue where Specialists were not rendering correctly during the insertion phases at the start of a match, sorry for giving you a fright
  • Sundance: Anti-Armor Grenade’s are now correctly intercepted by Vehicles that have Active Protection Systems triggered
  • Crawford: Resolved an issue where there was no iconography to display the progression of overheating while using the Mounted Vulcan Stationary Minigun
Vehicles
  • 50MM Cannon Pod Ammo on Transport Air Vehicles increased from 8 -> 10
  • Resolved an issue where for a brief period of time, the EMKV90-TOR’s turret speed would be slowed after firing with the HHV-EMG Maul Primary Weapon
Weapons
  • Fixed some cases of recoil compensation not being consistent upon firing for prolonged periods of time
  • Damage for the Rorsch MK-4 has been reduced against Vehicles while in the High Power Capacitor variant of the Weapon (Single Shot), this change is to ensure that the Rorsch is able to assist in taking out some vehicle targets however isn’t the predominant way to take out targets as has been previously witnessed.
    • Heavy vehicles now take approximately 50% less damage
    • Light vehicles now take approximately 25% less damage
    • High Power Capacitor Charge Up increased from 0.8 -> 1 second
  • Damage for the MCS-880 has been improved for Close Range scenarios, bringing it in line with other Utility Weapons such as the 12M Auto and NVK-S22.
    • Damage per pellet has increased from 8 -> 15 at a range of under 20 meters with Default Buckshot rounds (#01 Buckshot)
  • NVK-P125 Bursts per Minute increased from 150 -> 160, this should now align with the intended tempo of the weapon

8 thoughts on “Battlefield 2042 Update 3.1.2 releases tomorrow, full patch notes”

  1. Been playing since release. The game is true pain for the avg fps player. Hopefully they finally fix the recoil bug. But I don’t think they will this patch since their own dev’s did not even know about it till Baronox and Enders brought it to their attenion months ago.

  2. DICE used to make Battlefield 1, Battlefield DLC, Battlefront and Mirror’s Edge all at the same time. Now they create a few .jpegs and call it a season. What the hell went wrong at this studio?

    1. The fired all the talented whites and hired diversity and sjw. Don’t you know blm? That’s more important than you having a good game goyim.

      1. DICE has always been ahead of the curve: they started letting go their good devs and started hiring pastel haired Billie Eilish wannabe’s long before BLM.

    2. All the post-launch content was handled by DICE LA (Ripple effect) before 2042, but this time Ripple effect is making their own game instead. that’s why the post-launch contents are horse sh*t in 2042

  3. There is no direction on the site.

    From obscure mods to updates for Battlefield.

    Is the goal to reach the smallest reader base possible or something.

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